The seventh generation of gaming was very... Divisive among gamers. There were some amazing games last generation, plenty. But it didn't come without some problems. Game budgets exploded with the rise of HD development, so much so, that many developers went under because what was considered successful in generations past, wasn't enough to make back a budget today. New features like Downloadable Content and Software Updates were abused by publishers, looking to squeeze every cent out of their games as much as possible or cut corners to rush a product to market. But most notably, full retail games became more and more homogenized. There were still amazing experiences, BioShock, Dead Space, Bayonetta, Uncharted, InFamous, Last of Us, etc. But the aforementioned increasingly high game budgets ment that many games you see for the major consoles adopted similar tropes and aesthetics, even franchises we grew up with. This led to at best, limited game variety, and at worst some great franchises completely destroyed by being jammed into a box. Either way, whether you liked 7th gen or not, looking back, several of the foundations it established would eventually become blueprints for the current generation.
Personally, I think this generation in terms of games being made, has been the most refined and dynamic one yet. And that all starts with digital distribution. Digital distribution is not a new concept, it got it's start on consoles only last generation. At the time though, the format was seen as more of a novelty than a true revolution. Now, Platforms like Steam just keep growing in popularity, nearly every game on any major platform has a digital download option on their respective storefronts, and the two biggest mobile platforms for games (iOS and Android) don't even have physical Media at all. The rise in mainstream popularity of digital distribution also led to the current indie game boom. Indie games got their start last generation, but the none of the big 3 really knew how to create an environment that would reward them sufficiently, which led to most of them being PC only. Now? You'd be hard-pressed to find a major indie game on Steam that doesn't have a PS4, Xbox One, or even a Wii U release.
The rise of indie games, and mobile games gave developers more ways to get games out there, and the increasingly open nature of these platforms also allows game development to be more accessible. The popularity of indie games also seems to have an effect on playing habits of gamers. Minecraft, Rocket League, Shovel Knight, and Undertale have all become some of the biggest games this generation, possibly more than many of the homogenized AAA games of the past. Speaking of AAA games, the indie popularity has also seemed to affected them too. We're seeing a slow increase in AAA games that are more colorful and less trope ridden than the 7th generation, examples include Horizon: Zero Dawn, and The Witcher III. The 2 biggest console shooters right now, have nothing to do with Space Marines or generic military stories. Instead, one is a kid-friendly game about humanoid squids shooting ink, and the other is a Pixar-esque super-hero game with not only an eccentric cast, but also managed to win Game of the Year this year.
So while there are still quite a few problems with gaming, I think this is the most mature and refined the medium has been in years.
Personally, I think this generation in terms of games being made, has been the most refined and dynamic one yet. And that all starts with digital distribution. Digital distribution is not a new concept, it got it's start on consoles only last generation. At the time though, the format was seen as more of a novelty than a true revolution. Now, Platforms like Steam just keep growing in popularity, nearly every game on any major platform has a digital download option on their respective storefronts, and the two biggest mobile platforms for games (iOS and Android) don't even have physical Media at all. The rise in mainstream popularity of digital distribution also led to the current indie game boom. Indie games got their start last generation, but the none of the big 3 really knew how to create an environment that would reward them sufficiently, which led to most of them being PC only. Now? You'd be hard-pressed to find a major indie game on Steam that doesn't have a PS4, Xbox One, or even a Wii U release.
The rise of indie games, and mobile games gave developers more ways to get games out there, and the increasingly open nature of these platforms also allows game development to be more accessible. The popularity of indie games also seems to have an effect on playing habits of gamers. Minecraft, Rocket League, Shovel Knight, and Undertale have all become some of the biggest games this generation, possibly more than many of the homogenized AAA games of the past. Speaking of AAA games, the indie popularity has also seemed to affected them too. We're seeing a slow increase in AAA games that are more colorful and less trope ridden than the 7th generation, examples include Horizon: Zero Dawn, and The Witcher III. The 2 biggest console shooters right now, have nothing to do with Space Marines or generic military stories. Instead, one is a kid-friendly game about humanoid squids shooting ink, and the other is a Pixar-esque super-hero game with not only an eccentric cast, but also managed to win Game of the Year this year.
So while there are still quite a few problems with gaming, I think this is the most mature and refined the medium has been in years.