DSK- said:
Singleplayer wise I always play on the easiest difficulty level possible in a game, simply because I really am not bothered about the challenge. However, in regards to multiplayer modes my opinion goes in the opposite direction.
To be fair, multiplayer these days in the likes of FPS games has gone down in difficulty and complexity due to the control scheme(s) of the biggest user base, consoles. I'm not bashing consoles here, I'm simply saying that in order to make up for the lack of precision in movement, aiming and available binds the mechanics need to be streamlined to make up for it.
Having said that, the way the likes of COD and Halo handle those issues and make up for them in the game mechanics is very well done.
Anyone who can play FPS games on console is a hero in my book, because I can't stand using the controllers
I will have to disagree on the point you made about multiplayer shooters and the relation of complexity and difficulty with the number of buttons.
You see Quake 3 arena except from the shortcuts for each weapon,used the WASD for movement,a jump button,a crouch button,a zoom button and a fire button. It used quite less buttons than lets say Crysis 2 or Call of Duty.
But to master that game and not suck at it,you had to learn how to wall jump,strafe jump,and rocket jump,and to master these tactics could take months of tries,perhaps even years,or perhaps some people would never master these technics.
If someone joins a FFA match of Quake Live right now without ever having tried it before,he will be dying in a second or fragments of a second without even realizing where he is been hit from or by who. But the game's controls are way simple and simpler than most modern FPSs.
Take a look at this video:
This is a demonstration of the skills I mentioned above. I've been playing Quake Live for 3 years daily,and I still can't move as fast and get so high as this guy does.