Those games you can play forever

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Johnny Novgorod

Bebop Man
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Feb 9, 2012
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As others have said, the Borderlands games go on forever. Though I'm playing TPS right now and it feels like the shorter of the 3...
 

BrawlMan

Lover of beat'em ups.
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The Wykydtron said:
Metal Gear Rising
Almost anything by Platinum Games/Clover Studios. Sonic 3 & Knuckles, Streets of Rage 2, Vectorman, and DK: Tropcal Freeze.
 

Evil Moo

Always Watching...
Feb 26, 2011
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The Binding of Isaac would probably be the best candidate for me. It has managed to keep my attention pretty consistently for over 850 hours between the original and Rebirth. It has the perfect balance of challenge and just enough variation on a run by run basis to keep me interested for a couple of runs per day.

Upcoming mod support in Afterbirth+ will almost certainly supply even greater variation just in case the usual formula gets stale.
 

otakon17

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Chrono Trigger, I've replayed it dozens of times and can replay it dozens of times more.
 

Silvanus

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I thought I could play Guild Wars 1 forever.

As it turned out, I could only play it for a really, really, really, really, really long time.
 

sonicneedslovetoo

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With modding? Probably DOOM as not only is there a level generator for it(OBLIGE) but there are also a crapton of mods that will randomize things inside levels that are ALSO compatible with the level generator. As well as mods like Russian Overkill and stuff like that.

Without Mods is harder though...

I would say Age of Wonders 3, or possibly something procedural like one of the Diablo games.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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I run through 007 Nightfire a lot. I've picked up a cool trick in the second level where you can just kind of use the geometry to access the cable cars from the bottom.

Plus there's a code that lets you play the second driving level as a race in...whatever non-brand red car they had the model for.
I love that game....helps that I'm good at it.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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CoCage said:
The Wykydtron said:
Metal Gear Rising
Almost anything by Platinum Games/Clover Studios. Sonic 3 & Knuckles, Streets of Rage 2, Vectorman, and DK: Tropcal Freeze.
Speaking of Clover, I really need to get around to finishing Okami... I got kinda far-ish into it (maybe, it's a long ass game) dropped it for about 6 months and I had no fucking clue what the hell was going on so I decided to restart. Strange as it sounds coming from someone who loves Persona 4, the intro is just so slow paced and it takes ages to get going and it kills my interest in playing the game.

That's not always a bad thing, see again Persona 4 which has 2 hours of pressing X to continue dialogue before there's any real combat but it works because everything that is going on is interesting, Okami's first hours are fairly dull in comparison I think.

The ultimate in slow starting games would be Umineko No Naku Koro Ni though. That might actually be a game I could play forever, well it's a Kinetic Novel technically but in the story the events are a game between Beatrice and Battler and the reader is encouraged or even expected to join in so calling it a game is fine I think. It's very "meta"

The entire first chapter is character introductions, people arguing over money, a decent if a bit basic murder mystery story with a hint of magic and then more people arguing over who killed who. It's 99% dialogue for around 4+ hours and it's never boring.
 

3asytarg3t

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Any game with emergent game play. Which means anything that remotely attempting to tell a story, develop character or narrative are out, no great loss there, games are barely out of their infancy when compared to cinema or literature in these areas.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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I could play "XCOM: Enemy Unknown" forever. It always has the same basic overrall strategy[footnote]With a brutal but utterly beautifully done difficulty curve based on how long you're playing the game[/footnote] which gives it structure, but the RNG makes each mission feel different and important which thoroughly engrosses me.
 

Chaos Isaac

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Skies of Arcadia, maybe Final Fantasy XIV, Dragon's Dogma.
More games, like Jedi Academy multiplayer and MOTHERFUCKING DARK SOULS.
 

God'sFist

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Video games are great aint they? I created this thread because I was just having a good old time with an old franchise I loved as a kid. Maybe I shouldn't have said forever but instead a really really really really really long time. Even though I don't have mods I come back to skyrim every now and again same thing for fable and others. Plus if nothing else I can see a few games to play later.
 
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If I had to choose one game to play for next several years exclusively, it would have to be something likely competitive and online.
I say competitive, because no matter how good you get at a game, there's a significant chance that someone will best you. There will almost always be someone new reaching for the top.

So if I was forced into only one game for, let's say for the sake of this example, 15 years, it would have to be something competitive, and something that required skill that can constantly be improved upon in my own body and reflexes, rather than strictly relying on the games abstract mechanics.

So far, I've boiled my choice down to online shooters. There's always a large pool of players, most of which play completely different from each other, and it's a game based mostly off of player skill rather than strictly relying on mechanics (though I realize there are elements of shooters that can be exploited).

Now I must distill my choice from this into one particular shooter. This is a little tough, but I'm sure it can be done.
Let's look at the most often played games on Steam (I will not be including survival games in this, just as an arbitrary stipulation). Currently, the top 5 most played competitive shooters are, in order:
1. Counter-Strike GO
2. Team Fortress 2
3. Garry's Mod (I will count this only because there are competitive modes, which might be in it's favor for this decision)
4. GTA 5
5. ARMA 3

Looking at player counts, it's clear that Counter Strike has been steadily increasing in player size just within the last two years, and remain pretty consistent.
Team Fortress 2 also has large and fairly consistent player count.
Garry's Mod has had a few large gaps in player counts dropping, but remains overall high.
GTA 5 peaked quite high, but has steadily been decreasing since release, with a rather small install base.
ARMA 3 has been consistent, but usually quite low.

This being stated, I'm picking between Counter Strike and Garry's mod.
Counter Strike does have the benefit of custom maps, weapons, and a decent learning curve for it's weapons, but overall uses the same mechanics. Garry's Mod on the other hand, while largely keeping the same FPS gameplay from the Half Life series, does have a robust amount of different game modes, so gameplay can be mixed up and kept fresh. Unfortunately, with so many game modes, the player base is divided quite a bit into each of these modes, meaning there will likely not be a very continuous player count for any one mode.

However, I do pick Garry's Mod. The prospect of spending so much time with Counter Strike with so many different people, and getting progressively better as I play is enticing, but I much more fancy the idea of having a more varied number of gameplay modes and mechanics in Garry's Mod, not to mention the additional content I could potentially create myself.

TL;DR I'm stupid and did more research than my answer was worth. I picked Garry's Mod.
 

Lindale FF

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Apr 14, 2016
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Really, any game that has modding support can be played forever. For me, that favourite is Skyrim right now. I modded it into absolute realism because it was severely lacking precisely that. It is now effectively a Medieval simulator.
 

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
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Team Fortress.

From the original Quake mod back then to TF2 now, I've always been playing some form of it. There have been times when I took a break from it, but I kept coming back for more.