Those little things in games

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Alfador_VII

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Nov 2, 2009
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Ironic Pirate said:
Games not letting me pick my own controls, especially if they have shit default ones. R2 is not a fucking quality shoot button, thank you very much.
Yeah, this is completely inexcusable, even some PC games have no or limited customisation.

It's more understandable on console, but still aggravating. Sometimes they go halfway, by having two or more different control sets, but if none of them match what you want, it's useless. :(
 

Ironic Pirate

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May 21, 2009
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Alfador_VII said:
Ironic Pirate said:
Games not letting me pick my own controls, especially if they have shit default ones. R2 is not a fucking quality shoot button, thank you very much.
Yeah, this is completely inexcusable, even some PC games have no or limited customisation.

It's more understandable on console, but still aggravating. Sometimes they go halfway, by having two or more different control sets, but if none of them match what you want, it's useless. :(
The worse is when they have ten or so options, and all of them are shit. Seems like it would have been easier to just let us pick them rather than have some poor sap think up control schemes all day rather than doing something useful.
 

Sarah Frazier

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Dec 7, 2010
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Textures that don't match up. Imagine passing a wall and you can see the lines where they used the same pattern but the edges don't line up at all. Or walking down a path and suddenly there's a straight line of grass cutting in up to a corner before the path takes over again.
 

Azure-Supernova

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Aug 5, 2009
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Yeah, fully custom control schemes should be mandatory by now. Also I really hate shit clipping issues and not having a seperate animation for steps. God so many little things to overlook!
 

LaughingAtlas

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Nov 18, 2009
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I'm annoyed when hair and clothes stay perfectly still no matter what your character does. For example, in Saint's Row 2 you can put yourself in an overcoat, big, baggy pants, and long, wavy hair and running, jumping, and falling from the sky fail to make any of it move realistically. It's like your character is made of plastic.
I'm sure making responsive details like a cape billowing in the wind is not a new, cutting edge thing, Fable 1 had it, (Xbox, 2005) Super smash brothers melee had it, (Gamecube, 2001) Resident evil 2 had it (specifically, Claire's ponytail moved, PS1, 1998)
Is there a reason this is hard to program or, like cheat codes, is there just not time add it in these days? (what with making games look nice apparently taking top priority)
 

CleverNickname

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Sep 19, 2010
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Agreed on customizable controls. I'm literally unable to operate WASD and Dead Space came with fixed movement controls. Uninstalled it before finding some guy on the internet had a custom (hex-edited!) control file. Wow.


Also, checkpoint systems in FPS. To clarify, it annoys me when checkpoints are the only way to save your game. Shooters designed around checkpoints are bad shooters. If your FPS doesn't have a quicksave button, it's not a proper FPS.