I have a nasty tendency not to finish games in general, however to be honest I never played a lot of the games considered to be classic all that much, as I'm an RPG player foremost, and when a lot of people were messing around with their consoles, I was playing mostly on systems like the Commodore 64, and gaming PCs like Radio Shack's old "Tandy 1000 EX".
For me classics are games like "The Bard's Tale" series, the "Phantasie" series, the "Ultima" games, and of course "Wasteland". I've beaten most of the old school RPGs.
Truthfully fighting games are the only real "reflex" type games that ever captured my imagination much. I just never really got into platformers, and considered both Mario and Mega Man to be too doofie looking.
I used to like old school text and adventure games, where I thought it was kind of challenging to figure out what you were supposed to do, and how to get the game to accept it. Half the fun of some of the old adventure games was that there were all kinds of odd things you could find through trial and error (ways to die or mess up) where it seems that the developers guessed what you'd try while working to figure out the puzzles.
To me I think adventure games were ruined by both pixel hunting, and believe it or not the proliferation of the mouse and icon based selection/controls since this turned into pixel hunting exercises rather than playing with a word parser and looking at a clearly defined
set of objects. I also think the gaming community on BBSes was a lot cooler then, especially if you were talking to people working through the same games at the same time.
I think I more or less gave up on Adventure games with Origin's "Noctropolis" due to the way I felt the pixel hunting was designed to get people to call paid tip lines. One of the cooler games I've played premise wise, but it pretty much illustrated what killed that genere for me. Oddly I've always held out hope that EA would some day remake that game, or that Darksheer would make an appearance somewhere. EA now controlling Origin's intellectual properties in their entirety as far as I know.
I'm one of those people who look at games you can't lose, and think back to "King's Quest" which was nearly impossible to figure out without some help, or say talking to NPCs in "Ultima IV" and figuring out key words, mantras, and how moongates worked with the in
game moon rotation. While kind of silly I also remember playing a few RPGs that had character age to the point where I got sad when my characters got old, and to this day I don't care for games that track that.
