Thoughts on Dishonored

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happyninja42

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May 13, 2010
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Kerethos said:
*snip*
So any way you put it, if you want the happiest ending, you've got to limit yourself quite severely.
Oh I agree you had lots of options when it came to lethal, I guess I just have a different opinion of "limiting yourself severely" You listed 7 options that are non lethal, to me that's a pretty good range of non-lethal choices to take in a game.

My personal favorite was using Blink coupled with the double-jump of athletics to simply bypass problems. I'd throw myself off a ledge and release Blink mid leap to get to some tiny outcropping and then move from there. But yeah, I agree you had lots of lethal options, I just didn't feel "limited" personally given the number of options they did give me for non-lethal is all.

*Edit* One thing I'd like for them to fix is the detection system, and how random things that killed people would be attributed to you. That more than anything annoyed me. "Look! I left that dudes sleeping body on top of a pile of comfy mattresses, it's not my fault that a random band of rats wandered through there because of the game's mechanic system and happened to eat the guy! Don't blame me for his death! *razzum frazzum*
 

conmag9

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Aug 4, 2008
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As many people have already said: awesome setting, not so awesome moral stuff.

I tend to play fairly pacifistic in stealth games...which sadly cut me off from about...75% of Corvo's arsenal? It's a bit depressing when using your tools gets the game saying you're a terrible person. It has potential for creative moves (the ever-popular timestop guy shooting you, possess him and move him into the target of his own weapon, resume time), but the fact that mana is extremely limited is very frustrating.

Props for level design, though. Most missions had interesting environments to explore and lots of ways to go about doing stuff. And some of the simple things they included for replayability (the Boyle mission, for instance, was a neat idea).


Most of my gripes are for it being too limited for low-chaos players and fairly short...but it has potential. If they make a second one (and, unless I've missed something, I suspect they eventually will), hopefully they'll polish things up a bit.
 
Dec 10, 2012
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Smilomaniac said:
I would very much like a continuation:
One more game in this series would be perfect, but no more than that. I don't want to see Corvo or Daud again, but the outsider feels essential. Assassination doesn't have to be part of it and in fact I think an investigative role, one that doesn't focus on murdering and taking out half the population, would make for an extremely interesting game and one that could help tone down the overall violence in games (I love running and gunning, but it's an oversaturated market).

They've got a great setting and it'd be a shame to stop here.
Dude, that's a perfect idea. The setting, we all agree it seems, is the best part of the game. It's dark, grimy, thorough, authentic, detailed, interesting, and has great potential. The Outsider is, of course, the central thread running through the events of this world, so he must make a reappearance. And I think a sort of noir style story would fit fantastically.

One problem with Dishonored is that, despite the brutal conditions that Dunwall faces and how forboding the entire world feels, and despite the Outsider throwing wrenches into everything, Corvo never seems like he's in any danger. Sure, everyone else is at the mercy of dark forces they can't even see, but Corvo flits around the city like a ghost, stabbing his problems away and travelling in the bodies of rats. Especially as a silent character, he seems unconcerned with all the horror and danger around him. Playing as a more ordinary, involved person, one who nonetheless draws the Outsider's interest, would make the whole tone coalesce completely.
 

TitanAtlas

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Oct 14, 2010
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I bought Dishonored has well on the Steam Sale. And i got to tell you. I EFFING LOVE IT!!!

The music is spetacular, the powers a blast, the story a little short but interesting and gloriously amazing!!
I loved every character at the pub (Not counting those whom im too angry to mention).

Corvo Attano is the only thing that left me behind a step. The character is silent on purpose, so that we are the ones feeling the weight of the decisions, and events, but i feel like he is too much of a empty vessel, too much bland and lackluster of personallity. Even so i had fun playing has him and discovering every rune, bone charm, sokolov painting, getting the glorious library of information that dwells in every single book you find (wich gives you in detail a great and mysterious universe), watching the artwork and comparing the artists and designer works with the ones from half life 2 and beyond (same art lead artist), has well has the incredibly good music (that fans from Dexter will recognize has well).

Ive played the game 2 times already (High and Low Chaos), and am just starting to begin with the DLC's (The trials ive already done and mastered...... well not mastered but ok).

I can say that Daud is a much more interesting character then Corvo, considering you hear his reasons, interests, and the weight on his shoulder after what he has done. The good thing is that he doesnt become a sappy crybaby that cant deal with the regret, NO, he gives his opinion and continues to be a hard, brutal, badass!!!

Gameplay wise in the DLC's there was more attention to the gameplay. The powers work better, and the "Attention" gauge from enemies was fixed. On Dishonored i couldnt fart withouth every one from 3 maps over to hear me, while on Knife of Dunwall and Brigmore Bridges i can fart away withouth fear of awakening the "the outsider" from the void itself.
 

TitanAtlas

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conmag9 said:
As many people have already said: awesome setting, not so awesome moral stuff.

I tend to play fairly pacifistic in stealth games...which sadly cut me off from about...75% of Corvo's arsenal?
But isnt the beauty of the thing, that YOU'RE the one deciding? Heck... i found the game so good (gameplay wise mainly), that i already did it twice... one has a super stealthy ninja, and another has a warmonger, and destroyer of worlds and cities...

If the game is good enough to make me play it multiple times and still enjoy myself, and even giving me creative ways to do the things i want to do...

For example... i came to the realization that i could put razor wires traps on rats, and when they went to my enemies everything around them died... i made mobile boobytraps!!!

To the point i went on a brawl vs 6 other guys and had enough adrenaline to make slow-mo epic kills and juggle my enemies heads afterwards, ninja myself with blink away, and jump from a rooftop and do a assassination on a tallboy!!!

I'm sorry the game is too good, sorry if i soulded agressive or like i was scolding you (i was not lol), but i loved this game too much!!!
 

joshuaayt

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Nov 15, 2009
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Dishonored's main problem is that taking the stealth route is easily the most enjoyable way to play it, but it falls apart because at any given second, you're aware of the fact that nothing's stopping you from just killing everyone.

Because it's designed so you can go either stealth or combat, and because it's a modern action-rpg (That is to say, barely an rpg at all), even if you've spent the whole game using stealth exclusively, you'll do just fine in any combat encounter- honestly, probably even better, because you've got tonnes of ammo, magic, and health just sitting in your inventory.

Even on hard mode, encounters are just a matter of finding the right way to mess with them. You get enough runes to buy at least the first level of every power, and time slow pretty much breaks the combat over your knee. Time stop is actually less useful, overall, which is weird.

You're not as fragile as it would appear. You've essentially got 10 lives you can store up, and you're never facing enough people to burn through all of it- and, again, if you've been playing stealthily, you'll have 10 of them constantly.

I did really like the Outsider as a concept, though- Some guy who just picks favourites and gives them immense power to see what they do? Sounds like something I'd do, were I a god/demon with no moral code.
 

Kerethos

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Jun 19, 2013
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Happyninja42 said:
Kerethos said:
*snip*
So any way you put it, if you want the happiest ending, you've got to limit yourself quite severely.
Oh I agree you had lots of options when it came to lethal, I guess I just have a different opinion of "limiting yourself severely" You listed 7 options that are non lethal, to me that's a pretty good range of non-lethal choices to take in a game.

My personal favorite was using Blink coupled with the double-jump of athletics to simply bypass problems. I'd throw myself off a ledge and release Blink mid leap to get to some tiny outcropping and then move from there. But yeah, I agree you had lots of lethal options, I just didn't feel "limited" personally given the number of options they did give me for non-lethal is all.

*Edit* One thing I'd like for them to fix is the detection system, and how random things that killed people would be attributed to you. That more than anything annoyed me. "Look! I left that dudes sleeping body on top of a pile of comfy mattresses, it's not my fault that a random band of rats wandered through there because of the game's mechanic system and happened to eat the guy! Don't blame me for his death! *razzum frazzum*
I didn't feel too limited either.

But as far as I know this rather huge disparity between non-lethal options and lethal options - coupled with you having to play non-lethal for the happiest ending - is one of the primary complains and issues people have with the game.

Hence why I think that balancing the two, and making both equally full of creative options, would be the best way to address that very valid criticism. I mean if you didn't have to prevent yourself from using most of the combat option, when going non-lethal, then that'd fix most issues people have with the chaos system (morality).

I'd also say it's pretty much your fault if you leave someone you'd knocked unconscious to die though, I mean that's pretty much like knocking someone out and leaving them on the beach with the tide coming in. Sure, you didn't kill them - not directly anyway - but you did make them unable to prevent their death.

Also, it's not really what the chaos system tracks (I think). As far as I understood it cares more about how many corpses and infected there are, spreading the plague, rather than who made them.

Capcha: mouth watering
then you drown in the tide fool!