Thoughts on South Park: The Stick of Truth

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RJ 17

The Sound of Silence
Nov 27, 2011
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With only a month having gone by since the game came out, I hope that I'm not too late to the party on this one. I picked it up last week and played through it...twice, in fact, already. Just wanted to see what other people's thoughts on the matter were.

Premise:
I really liked the thought behind the game. It was advertised as being exactly like the show and that's the product that we were given. The humor in the game is fantastic (if you're into South Park's flavor of humor) and it's a lot of the little things that made the world so enjoyable to explore. Such as finding the USB that contained The Sword of A Thousand Truths and having it's description be "This once legendary weapon was made completely obsolete by gear in the new expansion." There's also a lot of references to older episodes that I had forgotten about, but immediately got a chuckle out up upon finding them...such as the Alabama Man action figure.

That said, I can see how the game would be off-putting towards non-fans of the show. The game, itself, seems pretty much built for fans of the show rather than to get new people interested in the show. If you don't already have a taste for South Park humor and the absurdity/silliness/"dear god...they did NOT just do that!" factor of it all then you're probably not going to like the game. Perfect example of what I'm talking about is the battlefield you fight the Underpants Gnome Warlock on...or the horrors that take place in the Unplanned Parenthood clinic. As a huge SP fan, myself, I was laughing almost constantly from start to finish, but for the uninitiated I'd imagine it comes across as a game built around fart jokes.

Graphics:
Not much to say here. They designed it to look exactly like an episode of south park and that's exactly what it looks like. I really enjoyed this as it gave the game the feel of a real SP episode and experience.

Story:
It's silly and stupid, but it's supposed to be silly and stupid as that's pretty much what you should expect from South Park. The game itself really does play out like an extended episode in which events (for the most part) start out pretty normally but begin escalating very quickly. The events of Day 1 are actually semi-believable things that could occur in the lives of a bunch of rambunctious 4th graders who almost all the boys from the entire town playing a game. Then come the events that occur on the first night...and things just start to spiral out of control, just like in the episodes.

You think you've seen it all during the events of the first night...until you have to chase the underpants gnomes around during the 2nd night and end up fighting them in a very "distracting" environment. But that's not the worst of it, there's still the adventure to the abortion clinic. And just when you thought they couldn't go anywhere worse than where they went with the clinic, they let you follow in the footsteps of Lemmiwinks towards the end of the game.

As a fan of SP, I thought each of these situations was more hilarious than the last. But as I mentioned about the very premise of the game: it's stuff like what I brought up in the previous paragraph that could have non-fans likely rolling their eyes with disgust and finding the game to be far too immature to be funny or even enjoyable.

On a bit of a strange note (at least I found it to be strange), I found this game to be incredibly immersive. With all the customizations you can play around with regarding your New Kid, it's really easy to make a character truly your own. You play a silent protagonist (which the game makes fun of by having people constantly seeking a response from you and just staring for a few moments in awkward silence before someone points out that you (the main character) doesn't really talk), yet with all the clothes and hair-styles and accessories and such, you can really give your New Kid a personality of their own. Because of this, I really got sucked into the notion that I was the new kid in South Park, meeting up with other new kids to join them some grand, huge, epic game that they were playing. I found myself pondering over how much fun it would be if something like this (a huge game with everyone I knew playing and 100% buying into) had gone one while I was a kid. Can you imagine how much fun it'd be to actually launch an assault on your school which was being held by an "enemy faction" composed of the other half of your friends?

Combat:
Certainly took some getting used to, didn't it? But once you get the hang of it it's pretty straight-forward and simple. A bit quick-timey, but I never really found it a bother. The difficulty curve remains pretty consistent throughout the game, I'd say, except for when you get to Canada...those dire bears and dire wolves can easily wipe you out in one turn. You know what a dire bear is, right? It's like a bear...only dire.

That said, the combat is actually incredibly easy once you get the hang of it. This is due to the fact that you fully heal after every encounter. Now, if you don't have the hang of blocking, you can get your ass kicked in pretty much any fight. But beyond that, you go into every fight with full health and everything. It's nice that you don't have to worry about healing yourself outside of combat, but on the other hand it takes away one of the fundamental challenges of most RPG's in general.

Buddies:
Butters needs to be nerfed, it's that simply. While all the buddies that you can team up with were all pretty good and none where anywhere near what I'd consider "useless", it's kinda disappointing that one is, by far, the most useful to have in combat...and it turns out that's the first buddy you get in the game. Humble Butters is an utter badass in this game. He can heal a good chunk of your life for free and attack/use abilities on the same turn. Enemies are more likely to target him so he makes for a good tank/distraction. And his Professor Chaos roulette wheel is just absurdly powerful...as it either gives you shields, drains a good chunk of life from all enemies and gives it to both you and butters, two forms of direct-damage attacks, another that stuns all enemies for three turns, and yet another that gives you shields (semi-invincibility) for 5 turns...and it stacks, so if you land on it multiple times you just get more shields.

Cartman's ass of fire, Stan's omnislash, Kyle's arrow assault, Kenny's rat-wave, and Jimmy's lullaby are all very good, strong, and useful abilities...but in terms of "who's the best person to have in your party?" The answer is very easily Butters.

It is funny, though, that Kenny automatically comes back to life two turns after he dies. :p

Classes:
I can only speak for the Fighter and the Mage, as those are the only two classes I've played through as. The fighter was a lot of fun. Pretty much what you'd expect from him: he deals mostly with direct-damage stuff. I had a lot of fun with him, though, as one of his super attacks is the good ol' roshambo that ends with you kicking the enemy right in the nuts, stunning them for a few rounds.

That said, I think the Mage was better. His final attack is just way too overpowered. Basically it deals a crap-ton of damage to all enemies and that damage completely ignores armor and shields. By the end of the game I was one-shotting everything except for bosses, which only took two or three turns.

A friend of mine had also gotten the game recently and played as a Jew. From what he tells me, the Jew's final attack is about as overpowered as the Mage's.

The fighter's was definitely good: stuns all enemies for a turn and deals a decent amount of damage. Still, I think the Mage's was more effective.

Replayability:
Sadly there's really not much replay value to the game. It's actually pretty short, the items aren't randomized so once you play through it the first time you'll know exactly where to go and what to do to get your favorite weapons and gear. And sadly there's no New Game+. Considering how short the game is, there really doesn't need to be a NG+ for this game, but it'd still be nice to be able to start a new game with at least all the hairstyles and customization accessories already unlocked, letting you fully design a New Kid with all the possible options right from the start. In the end, though, unless you're a huge SP fan and could consider this game as being like an episode you'd want to watch again every now and then, I'd recommend just renting it rather than buying it.
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So there's my thoughts on the game, how about your's? I'd be happy (and rather eager) to discuss actual plot-points and such, but I wanted to keep my breakdown of the game as spoiler-free as possible.

Captcha: "Fairy Tale". I'd say this game was one of the most enjoyable fair tales I've ever experienced. :p
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
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As a work of mimicry it's damn near flawless. Gets the look, tone and humour of the show spot on.

As a game in its own right... meh.

It just felt like an extended string of references to the show and the combat became very formulaic very fast.

Got bored and quit partway through the first night.
 

RJ 17

The Sound of Silence
Nov 27, 2011
8,687
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Zhukov said:
As a work of mimicry it's damn near flawless. Gets the look, tone and humour of the show spot on.

As a game in its own right... meh.

It just felt like an extended string of references to the show and the combat became very formulaic very fast.

Got bored and quit partway through the first night.
I can definitely see where you're coming from with that. As I mentioned, once you get the hang of the combat fights become less and less threatening as your character levels up.

And yeah, there are a lot of references to the show, the game is absolutely littered with them. That's why I said that it's probably not a game for people who aren't already big SP fans. I could try to bloviate about how "the story picks up and gets better as you go along" but I really don't like to use that as a defense for a game's story. Suffice to say it really does play out like an episode of South Park with how the story escalates very quickly. At only about a 15 hour play-time, the story has to escalate quickly.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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kiri2tsubasa said:
The only annoyance I have with the game is getting the Horder acheivment. That brings the game to a good 40-50 hours due to grinding money since you can not sell anything.
Actually I accomplished that on my 2nd playthrough which I completed faster than my first (and managed to find all the chinpokomon and friends). All I did was keep one of the "find x% more money" badges equipped the whole game and I never really had a problem with money. Then again, I rarely ever used the fast-travel and broke every parking meter and newspaper stand I came across.

And if you're talking about wanting to buy all the equipment and such from the shops, you can do that after you beat the game. You get the achievement as soon as you beat the main boss, so after the end-credits when you're given time to finish up anything else (getting collectibles, etc) you have left you can go ahead and sell all the crap you've been hanging onto and get plenty of cash.
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
18,157
2
3
Country
UK
While I have not watched the show since the movie (well ok a few one or two episodes after the movie) I enjoyed it despite not appreciating the full reference. As an rpg game however it did felt basic (the amount of junks you get just for the sole purpose of selling it) and the combat can be unbalance at time (when you fight the wolves in the forest or entering Canada). Also I was very bad in some of the quick time event in the battle (on the pc by the way).
Either way I am wondering what the DLC could be if they choose to continue the story.
 

theSovietConnection

Survivor, VDNKh Station
Jan 14, 2009
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It was rather basic as an RPG, and I found it quite buggy. As far as games based on TV shows or movies, Stick of Truth was pretty good, but as Zhukov said, it doesn't really hold up well as a game in and of itself to me.
 

DeadProxy

New member
Sep 15, 2010
359
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kiri2tsubasa said:
The only annoyance I have with the game is getting the Horder acheivment. That brings the game to a good 40-50 hours due to grinding money since you can not sell anything.
Whaaat? I'm working on that one now, and I'm at Mr Slave's shining moment in the game and I'm probably only 9 hours in. I'm avoiding most long lasting side quests, so I haven't even gone to the sewers, but money hasn't been an issue. I did equip the money +10% strap on and the +20% when I got that, but that was it and I've had more than enough money for the gear I wanted to buy.
 

Artina89

New member
Oct 27, 2008
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I enjoyed it, but I found the game to be rather short, and not much in the way of replay value, which I find to be quite important. I also didn't really like that your level capped at 15, as I really like to grind and get as high a level as I can without getting bored, I guess I am just odd that way. I was also not really sold on the combat. I am glad I got it cheap, as I would have been upset if I paid £40 for a game that really should have retailed for about £25-£30.
 

Frezzato

New member
Oct 17, 2012
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It's a solid game, and not too deep of an RPG, but it was good. Unfortunately I don't see much replay value; I finished the majority of the game in about 15 hours total.
 

sXeth

Elite Member
Legacy
Nov 15, 2012
3,301
676
118
If you're a fan of the show, its definately worth buying.

If you're apathetic, its a largely stock JRPG game without the eccentricities and usual tropes of that. There's a few mildly interesting mechanics, but nothing ever gets particularly complex. The tail end tends to have massive HP and more importantly, armor inflation, resulting in mages or status effect spam becoming overpowered if not outright essential.

If you're not a fan of the show, then its a mass of refereces that won't mean anything to you, and humor style that gets grating fast.
 

Rebel_Raven

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Jul 24, 2011
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Well, researching, I found you can only be a guy which disappointing me. This data came from an article I won't post here as it might be rather inflammatory. A google search can likely pull it up, though.

But a comment made by a poster made some sense. South Park isn't really a good place to be a girl as far as being around the main cast goes. There's probably a reason Wendy, Baebae(Sp?) and so forth aren't every episode characters. The humor would gravitate towards stereotypical third person shooter banter. Either that, or the show would become something different, no longer a show where everyone's fair game but women feel like they have it tougher thanks to the juvenile, immature version of machismo.

Still, I'm kinda on the fence here. Is it better to be excluded all together, or suffer the slings and arrows of being a character of being in an extremely toxic environment?

Still kinda on the fence about buying the game, though. I like South Park humor, yet the quality of the game/gameplay rests against me getting it.

Captcha:
Lazy Sunday
How apropos.
 

JimB

New member
Apr 1, 2012
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Rebel_Raven said:
Well, researching, I found you can only be a guy, which disappoints me.
That is a plot point. I only bring that up in case your research didn't; I understand if you do not find "The game was deliberately written to exclude female characters" to be compelling.

Rebel_Raven said:
Baebae(sp?)
Bebe.
 

Rebel_Raven

New member
Jul 24, 2011
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JimB said:
Rebel_Raven said:
Well, researching, I found you can only be a guy, which disappoints me.
That is a plot point. I only bring that up in case your research didn't; I understand if you do not find "The game was deliberately written to exclude female characters" to be compelling.

Rebel_Raven said:
Baebae(sp?)
Bebe.
Nope, my research didn't turn that up. I try not to get spoilers.

"The game was deliberately written to exclude female characters" being compelling to me relies on some variables.
I mean, looking at South Park, it's more understandable due to some of the factors I touched upon. Most other cases, not so much. I mean, it seems like the South Park game would have a meaningful justification. Like you said, it's a plot point, as opposed to "No, we just didn't feel like you should have the option to play as a woman" or "We aren't investing that sort of effort to let you play as a woman," or some such.

Thanks. Bebe was a close second in how I would've spelled her name.
 

Raggedstar

New member
Jul 5, 2011
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I haven't watched South Park in years (though I did watch a select few episodes between then and they were fantastic), but I loved this game. I can guarantee it'll be one of my favourite games of the year. It was as if I never left, and it was hilarious. I'm not a huge RPG fan myself, but I didn't mind the gameplay either. It served the story well enough, even if it's shallow and dull by RPG standards, but I love it warts and all. Sure that 10-15 hours is short for an RPG, but considering that this is a 10-15 hour South Park episode, it's enough. Even within that 10-15 hours, there's A LOT of content there through sidequesting and collecting.

Some dislikes:
-Yes, it's glitchy. I didn't get many that broke the game (the "floatwalk" glitch is pretty easy to fix), but I had some glitches near the end in the cutscenes (don't worry, I won't spoil). First, my character started to flicker and eventually vanished. Was fine during the boss fight, but my character just went POOF. Then the rest of the characters started to vanish to the point where it was just Jimmy standing there blankly while you hear the other members of the gang talk without bodies. It was weird and it sort of killed the tension. I didn't even screenie it because I was so dumbfounded.

-Lvl 15 level cap is stupid. You reach the cap way too early in the game (I got to it before the final act)

-I played on medium and after getting used to the mechanics, a lot of the challenge is gone.

-Butters is OP and you have very little reason to ever change him out. I don't think I ever played with Cartman.

-As a completionist, it's WAY too much trouble to get all the trophies/achievements. Miss one Chinpokomon in a place you can't return to and you've already lost 2. Missed one bit of armour? You're out of luck, pal.

-I can't believe I had to look up a walkthrough on the proper method of farting. Maybe because I'm a woman and fart-warfare isn't natural to me, but learning those farts was more fiddly than it should've been.
 

carnex

Senior Member
Jan 9, 2008
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The whole game actually is more like a South park movie than a game and the reason of why they excluded female character as a possibility. That and the fact that many jokes rely on male gender or are reinforced by it.

Maybe they feel inappropriate for female to be actors and targets of such humor? Who knows, but they have formula that works and they didn't want to mess with it is what i believe.
 

Comic Sans

DOWN YOU GO!
Oct 15, 2008
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Well, on the show the boys and girls don't really play together. It wouldn't make sense for them to let a girl into the group, since it's been established that this is incredibly unlikely. There is a large section of the game dealing with the girls, and that would not work out the same if you could play as a girl. They were working within the established universe, and that required no playable females.
 

RJ 17

The Sound of Silence
Nov 27, 2011
8,687
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carnex said:
Maybe they feel inappropriate for female to be actors and targets of such humor?
I actually doubt that, considering that the section in the game in which you're dealing with the girls, all it's doing is making fun of stereotypical girl behavior.
 

OpticalJunction

Senior Member
Jul 1, 2011
599
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I enjoyed it a lot only it was too short, and some of the jokes like the parents having sex were too obviously meant to shock, and were not funny. It was true to the show, however.
 

VoidWanderer

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Sep 17, 2011
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I have never been much of a South Park fan, but in terms of RPG systems it is one of the best in recent memory.

It is not ashamed to be a full RPG, and I loved every minute of the combat.