Thoughts on Titanfall 2?

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Vigormortis

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Nov 21, 2007
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Bob_McMillan said:
Yeah, that's right, I'm talking to you, one of the maybe 8 people on the Escapist who bothered with this weekend's tech test.
Only eight? Huh. Well then, I say we just refer to ourselves as the Elite Eight. Sounds more dignified.

Apparently the internet has a rage boner
Which I feel we should have a doctor look at by now. It's been hard for so long...

over how this game has changed from Titanfall. Less mobility, less Titans, weak Titans, etc. I never played the first one, so I can't really comment on that.
Honestly? I didn't take that much issue with the changes. Certainly not as much as some in the community did. And I played the first game extensively, including semi-pro level tourneys.

I did feel the lack of 'momentum building' while chaining wall-running and 'hooking, but it seems that was an unintended 'glitch'. Respawn says they've since corrected it for the next test this weekend.

As for the Titans, well....there were two. Two, in a beta test. Do people genuinely not understand what a beta test is, or that test builds rarely, if ever, feature the final builds full content?

I did notice that the maps really don't suit wall-running so much.
Depends. The map in the first test was a lot more open and flat, making it more suited to Titan play while Pilot encounters were condensed to 'islands'. Even so, you could still chain wall-runs on certain structures and terrain to traverse the maps quickly.

The second test is supposed to feature a new map called "Fowardbase Kodai", which will supposedly feature larger Pilot-friendly layouts. We'll see.

The game feels pretty shit if you don't have the grappling hook, which is fun.
It's fun and damned potent. I've used it to avoid death, net kills, and rodeo Titans in situations I would have otherwise likely have died.

This is not to say I feel it is 'over-powered', but it's certainly a powerful tool.

I still don't have an issue with the wall running. I can still pull off the same sorts of maneuvers I could in the first game.

Although, like the wall-running, the grappling hook can feel a bit clunky at times, though maybe I just need to practice.
It's not an easy thing to get the hang of. The mechanics on its function can feel wonky at first but once you start to get the feel for how it pulls, the shift in momentum it creates, and how it makes use of your initial movement, you'll find yourself swinging around the map like Spiderman.

Overall, the game is okay. It's been a long time since I played a twitch shooter, and I did have fun with what I played. Oddly enough, I am more excited for the singleplayer.
I'm excited for the campaign too. I was interested in exploring the story-verse they'd created for the first game, learning its lore and locales. But, needless to say, I was left wanting with the lack of a campaign. Here's hoping they've crafted a good narrative.

All the jumping about and boosting seems more suited for linear areas rather than huge fuckaround maps.
You'd be surprised. Some of the best maps in Titanfall were ones that featured a blend of large, open vistas and labyrinthine, multi-tiered corridors.

Titanfall was at its best when you had Titans trying to ward off Pilots jumping and flying around the map like little bees.
 

Vigormortis

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Nov 21, 2007
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Gorfias said:
video snip
So this guy admits he prefers "boots on the ground", isn't a fan of sci-fi settings or vehicular combat, and prefers games like Battlefield[footnote]Which makes no fucking sense after he acts like he's not a fan of vehicles.[/footnote], yet he decided to 'review' the beta?

That seems....odd to me.

No, wait. Never mind. Took a look at the guy's Youtube channel. Claims to be a 'hero' who's 'exposing the lies and bullshit of other Youtubers'.

In other words: Douche bag.

His video makes perfect sense now.