Keith Reedy said:
The Cool Kid said:
Keith Reedy said:
The Cool Kid said:
Good for THQ. As sad as losses are, an MMO would have bankrupted the entire company.
Sonicron said:
Still psyched for the game, but now that it's a single-player RPG I'm disappointed that it's most likely going to center around the Space Marines again, as they don't really lend themselves to greatly diverse roleplaying. A game like this needs an Inquisitor in the driver's seat.
I feel bad for the folks who got laid off... even though the entire industry seems to be willing to offer them jobs, it must be a tremendous kick in the balls to pour
your creative soul into a project for 4+ years and then be told, "Sorry, most of your work was ultimately for nothing and won't make the cut for the final product as envisioned five minutes ago."
You couldn't do a game on the Inquisition as it's far too varied and far too large. As much as it sounds nice on paper, it'd just be LA Noire with torture and guilty until proven innocent, which makes things a lot less interesting.
Actually since inquisitors act more or less on their own it would be easily done, or you could work for an inquisitor as this would offer alot more class options. The Dark Heresy tabletop rpg is already this
Translating in-your-head games to PC is almost impossible. The variety still isn't technically available to allow the game to work.
WHat do you mean the variety isn't available? you could be a gaurdsman tech priest whatever and have a group of planets in a cluster to investigate as teh inquisistor instructs and do it however you want, you could root out a genestealer infestation on one planet and a chaos cult on the next what the big deal? Or are you just boring? Actually dnd in your head games have been successfully brought to the pc many times. Lots of pc games are exactly that.
That's nice & ambiguous; now try to translate that to an actual game that has to run via software.
The big deal should be obvious if you have played/read about games like LA Noire or Heavy Rain. The former became boring for a lot of people, the latter had different routes but one ending. What you are talking about would either be a bland experience of procedural missions, or a ghastly time consuming product to hand sculpt entire worlds, cultures and so on.
Lots of PC games are no way near D&D; they are very, very limiting.
It could be done, but it would have to be a massive world and honestly far too time consuming for both the player and developer to make it work until some better engine comes along.