Three things you hate about your favorite series.

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MajorTomServo

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In the same vein of my last thread, I think we should do more nitpicking about things we love. In this case, good ol' American vidyas.

What are the things you hate about your favorite games/series?

I love pokemon, but I hate...

1. How we can't customize our trainers. I don't want to play as a fashionably challenged 10-year-old.


2. Evolution via friendship. Crobat is one of my favorite pokemon, but I hate having to bike around in a circle for hours and hours to get his happiness up at the beginning of the game.
Evolution by trading is worse. I hate it so much. I have to find either a trustworthy internet trader or wait until break/end of the semester to trade with my little sister. Speaking of, just thought I'd throw in here that I'm 20 and she's 10, and we bond over pokemon and ponies. It's our thing. But anyway...

3. The whole 'version' thing. As many of you know, pokemon games have always (or at least, until this generation) been released in two different main versions, followed by a third 'director's cut'-type version.

Why?

I mean, the only difference is the types of pokemon you encounter. Back in the old days, (and I don't know if this is the official reason,) people said it was to get you to either buy two games or convince your friend to so Nintendo could keep their money pools filled.

But in this day and age, it's kind of pointless. I mean, if I want a version exclusive, all I have to do is hop on the GTS, wade through a bunch of people asking for a level 100 Deoxys, find the one person offering a fair trade, and do it up. If things get REALLY desperate, I just jump on any number of pokemon trade forums and get what I want. It's more of a minor inconvenience than justification of the purchase of a whole new (same) game.

I know not everyone has wifi, but still, the whole thing seems pointless in this day and age.



Anyway, those are mine. What's your series, and what three things annoy you? Tell me, I really want to know.
 

shrimpcel

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Favorite series: Half-Life series

Three things I hate

Opposing Force
Blue Shift
Decay
 

Rose and Thorn

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You know what, I don't think I can name anything I hate about any of my top 10 favorite games, let alone my favorite. I tend to look at video games I like, like a piece of art. I just wouldn't change anything about them. Obviously I would like the odd bug ironed out, but nothing I would call 'hate'.
 

Cabisco

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I'm trying to figure out what my single favorite series is so far, but no one has sprung out of my mind as top dog so far.

One of my favorite is Mass Effect but it's pretty standard for everyone what they hated in them:
1. The ending of the third (loved most of it though, most people fail to mention that)
2. Scanning
3. I couldn't bone tric... The menus in the first game, I know some people love those RPG elements but after a while I came to loath them and I loved the more streamlined 2 and 3.

Battlefield:
1. Single player is truely woeful, enough so that I wished they scrapped it and just made more for the multiplayer instead of bothering
2. Lack of community willing to play larger maps without tanks and jets... on about two occasions I joined 'infantry' only servers which were full and had some amazing times when all we had to get around where jeeps and quad bikes, makes the levels so much different and I appreciated that.
3. DLC. Yes it's good DLC, but do I really need 20 Gbs worth of space on my harddrive for them? Moreover do I really need to download and just leave them there even if I don't want to buy them?

Final Fantasy:
1. I loved the card game on VIII, bring it back damn you!
2. The decline of the series, look at 5-9 and then 10-13 and something bad happened.
3. occasionally really long, kinda bad dialogue which isn't really needed and doesn't help characterisation or story, it's more there as pointless filler. This wouldn't be so bad if it didn't happen so often and for so long.
 

Tuesday Night Fever

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Deus Ex series...
1. Deus Ex: Invisible War
2. The massive amount of content they had to cut from the first Deus Ex.
3. The energy system and its magic candy bars fueling your melee attacks in Deus Ex: Human Revolution.

Fallout series...
1. Fallout: Brotherhood of Steel (horrible PS2/X-Box exclusive)
2. The switch to FPS/RPG hybrid for the new ones (still great games, though)
3. OH GOD THE BUGS

If two games can be considered a series, System Shock series...
1. Weapon degradation and maintenance.
2. Cliffhanger ending for SS2.
3. SHODAN being held hostage by an insurance company.
 

sextus the crazy

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Fire Emblem:

1. Bland, do-good main characters
2. Some balancing problems
3. low sales leads to JP-only games :(

Pokemon:

1. lack of character customizing
2. Last 30 or so levels are a drag to raise too
3. The story: simple, but getting old

Company of heroes:

1. noticeably Unrealistic weapon ranges
2. Lack of Building space on some maps
3. No Russians (yet)
 

Ruedyn

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All three were ninja'd for me :(

OP Pokemon, Sextus FE and Tuesday Night Fever Fallout...

Not much I can think of right now though.
 

ohnoitsabear

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Morrowind (my favorite game, but I'm really hesitant to call Elder Scrolls my favorite series).

1. The combat is ass, and one of the few things that I haven't seen mods to improve it dramatically.
2. You run way too slow at low levels, unless you make athletics a major or minor skill (which isn't a very good long-term decision).
3. The environments can get really samey after a while.

Pokemon (I notice a trend here).

1. Mr. Mime is one of the most atrocious things I have ever seen, and whoever designed him should be ashamed of themselves.
2. I dislike the things that require waiting so many hours (like growing berries). It gets pretty annoying when I'm in a big Pokemon spree and trying to accomplish something, but I can't because I have to wait for it.
3. The fact that I can't (legitimately) get Deoxys. I really don't care to much about the other event pokemon (except Mew, which I have), but I want a Deoxys dammit!
 

TheYellowCellPhone

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Team Fortress 2: Random crits. The only reason they exist is to make the game unfair -- luck will always thwart skill when random crits are in effect. Nothing else wrong otherwise.

shrimpcel said:
Opposing Force
Take that shit back. Opposing Force is probably the best Half-Life game.
 

Vault101

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Sep 26, 2010
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Dead Space 2
-too damn short!

Fallout NV/3
-that atrocious engine and lack of polish

Mass Effect
-humans are special!
-binary good/bad being in the middle ground is for failures
-shepard getting the jesus treatment
-hmmm...theres somthing else but I can't quite remember
 

Saviordd1

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I'll do it for a few
Elder Scrolls Games
1. THE COMBAT OH GOOD GRACIOUS THE COMBAT
2. Wait, your telling me there are characters in this series that aren't Patrick Stewart, Sean Bean or Lydia?
3. The shift from good ol' high fantasy to "Grey and grey politics" that Skyrim did.

Mass Effect
1. Do I really need to even say the biggest gripe?
2. The first ones gameplay suckeeeeed.
3. On the other hand the last two games lack of "bigness" suckeeed.

Dragon Age
1. Sure, the combat in the first one was tactical. It was also boring as fuck to watch and do.
2. THE ENTIRE SECOND GAMES FINAL ACT
3. Anders, really, what the fuck anders?
 

madwarper

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Legend of Zelda
1) CDi. They happened, there's no denying it.
2) Tingle. Self explanatory.
3) Zelda 2: Adventure of Link. Worst game outside of CDi.
 

Jazoni89

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Legend of Zelda

- The confusing as fuck timeline with all it's continuity errors, and complete mindfuckery. Did you know that Skyward Swords was the first in the Timeline, and the first Zelda is actually one of the last in the three way split of the official timeline in Zelda Historia.

- The Fact that Nintendo are sensitive pussies. The first version of Ocarina of Time had red blood, and different fire temple music, but was changed in future bug fixed versions due to some silly controversy foresight. Instead replacing the creepy sounding Islamic chants in the fire temple to a remixed version of the shadow temple music, and changing Ganon's blood to green. They also removed any and all Islamic symbols on the mirror shield and the blocks on future re-released versions such as the Cube version.


(Only found on Version 1.0 of the Japan and American versions. Released in a gold cartridge in America for the original preorders, and the first edition batch.)

- The way they shoved a lot of silly gimmicks in Skyward Swords just for the sheer hell of it, such as solving a simple unnecessary puzzle to unlock the boss room, or all that tight roping nonsense.

Also I might as well throw in some more.

- Twilight Princess was too Goddamn easy!!!

Also...The CD-I games shouldn't even exist. It's a crime against gaming.
 

Zhukov

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Dec 29, 2009
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Mass Effect.
1. Dat ending. (Duh.)
2. Those times when the dialogue takes a dive into pure corniness.
3. Sterile and empty environments in the first two games.

...

4. Female character designs in the second game. Why is half my crew suddenly dressed like space strippers?
5. The combat in the first game.
6. Mako-ing around on random planets.
7. Planet scanning.
 

neonsword13-ops

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Persona (Mainly 3 and 4)

1. If the main character dies, then it's game over. Bullshit.
2. Enemy re-use. The enemies in P3 were unique and interesting. P4 pretty much took all of those enemies and gave them a pallet swap with different weaknesses. Booooring. Maybe Atlus will be a bit more cretive with all new monsters when they release P5.
3. Hama and Mudo skills. FUCKIN'. INSTA. KILL. MOVES. God, it's so cheap. You spend hours grinding in a dungeon and come across one monster that knows only Hama and Mudo. It uses Mamudo. It doesn't hit any one except you. So much rage.
 

Pink Gregory

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sextus the crazy said:
Company of heroes:

1. noticeably Unrealistic weapon ranges
2. Lack of Building space on some maps
3. No Russians (yet)
Well there *is* the Eastern Front mod, haven't tried it myself, but I hear it's supposed to be pretty well-polished.
 

NinjaSniperAssassin

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Persona:

1) Those damn insta-kill attacks. As neon pointed out, there isn't much that is more annoying than being a couple floors away from a save point, having full health, running into a group of weaklings and getting Hama'd.

2) The fact that the reward for getting the golden ending in 4 is a persona that you can't fuse until level 92 (you don't keep your level in NG+), can't be registered in the compendium (so no recalling him at the beginning of a NG+ like you can with EVERY OTHER PERSONA) and isn't even as good as some of the other high level personas.

3) The fact that it's so gosh darn difficult to get a copy of any of them nowadays!
 

sanquin

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Favorite series: Mass Effect. Seriously, I always disliked 3rd person shooters. But Mass effect sucked me in right away with it's story and rpg elements.

What I disliked about the games:

ME1:
-Hugely bloated loot system.
-Bit clunky movement controls that sometimes got HIGHLY annoying.
-Having to search around planets in the MAKO for minerals and such.

ME2:
-They removed the heat sink system.
-RPG elements were cut down, which was part of ME's charm.
-The planet scanning. It just takes away from the game as a whole.

A close 4th one:
-The story basically being filler. In ME3 you're right back to where you left off after ME1.

ME3:
-They kept the clips, didn't put the heat sink system back in.
-The galactic readiness point system.
-And the obvious one, the ending.

I put different dislikes for all three games as I couldn't pick just one of them. They're all parts of a whole, yet also separate. And I don't see any of them as better or worse than the others.
 

LarenzoAOG

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Elder Scrolls:
1- Pre-Oblivion: Making the character you want can severely cripple you in the beginning if you pick the wrong skill set/race/sign combo.

2- Oblivion and onward: How combat falls into a block/attack/repeat cycle, gets boring as hell.

3- None of the NPCs are very personable, while some are well written they lack any real depth, I'd like for Bioware level character development and depth in at least some characters.

Mass Effect:
1- Mass Effect 1's ability points don't do shit, unless you completely upgrade a skill you'll never notice a difference when you level up.

2- Mass Effect 3 cut down on crew interactions, you only had conversations with them at certain points in their particular mini stories, where as in 1 and 2 you can talk to them after every mission and have an actual full conversation with them.

3- Male Shepard's less than stellar voice acting.

Dragon Age:
1- In 2 siding with the Templars colors you as an intolerant asshole regardless of your reasoning and in game choices, I played a play through where I sided with the Templars, I killed blood mages and tried to convince other mages that they stay in the Circle for their and other's protection, not entirely unreasonable. I was trying to play it as close to what I would do in real life, punish the dangerous malcontents while keeping a careful eye on those normal mages that weren't doing anything bad but were still undeniably dangerous, but everyone besides Fenris treated me like Jeffrey Dahmer. Not to mention that the ending leaves no room for diplomacy, sublety, line-blurring, just a basic vanilla or chocolate decision.

2- Combat in Origins while strategic and smart is boring, and combat in 2 is overly frenetic and lacks any real strategy other than, [apply effect] and [do skill that does extra damage to effect].

3- Hawke's speech options were limited to being an overly sensitive pussy, making insensitive and ill timed jokes, and being an asshole.

Assassin's Creed:
1- While I really like their take on stealth, social stealth where acting like a deadly assassin gets you caught instead of just being seen, but it seems pretty stupid that you're always in crazy assassin robes carrying swords, knives, axes, wearing armor with assassin symbols all over it and nobody thinks that's out of the ordinary because you're not shooting arrows into peoples' faces at that particular moment.

2- Combat is a counter-heavy snooze fest 85% of the time.

3- In the first one doing anything other than slowly strolling through the city streets and making small talk with random citizens instantly identifies you as an assassin, although that may have more to do with what I had to say in number one.