Hello, fellow roleplayers. After several weeks of work, I finally have all (well, most-if I posted all of it, this post would be massive) of the materials I need to reveal the RP I've been working on. How many of you know about it? Maybe two or three, at most. Anyway, let's hope Through the Streets of Atanlia actually starts well instead of several other of my RPs.
Austrus is a troubled land. For decades, the citizens of its cities have been waiting for some kind of freedom, but have gotten little. In many cities, military rule is in effect. This has not stopped crime, though, just resistances and riots. Some cities have spiraled into chaos, and the Royal Cavalry has been dispatched to these cities to "restore order" any possible way. Atanlia, though, is not one of these cities. The Royal Gardens of Kala are still pristine white marble, the palace still has not one musket ball in it or broken lock from a sledgehammer. In fact, this is almost a perfect city.
Almost
There is a thriving criminal underbelly in this city, as no one thinks it is an actual threat. Entire estates disappear into the night, but the ruling class turns a blind eye. Some people have had enough. A small, small sect of residents has taken up arms in secret against the city of Atanlia. You are not them, though. Not yet.
Right now, you are thieves. Just a small gang, trying to get by, maybe get rich, but you don't mess with anyone unless you have to. You'll pick a pocket, maybe pick a lock for a bigger gang, but you'll never get your hands dirt with the oil of a blade or ruin your perfume with the stench of black powder.
Some of you are probably an Elf, and maybe those who aren't should know what it is. "Elves" are humans that had something happen to them that changed their appearance, though most are uniform. This mostly happens due to magic, almost never machinery. Magicians that use spells too often or have a big enough spell backfire, worshipers of dark gods, or maybe just someone who was unlucky and was in the area when a powerful enough spell was used. They are called Elves due to how closely they resemble the gremlin-like creatures, though don't think that they are different creatures, despite their incredibly ugly appearance. Strange things do exist in this world, but only the Humans walk on two legs.
Still, you are a gang, and that is what matters. You've known each other since childhood, or maybe since you arrived here. Perhaps the others were the only people willing to take you in after you became an Elf, but they are still your only friends, and probably the only people you can trust. This city may seem kind, but it is not.
Even if you think you have found someone you can trust, be ever weary. Members of the Royal Inquisition are everywhere. They serve under the Grand God, Keelos, and do what they think is his will. They search every city for rebels, criminals, and heretics, often infiltrating groups of them, ending their assignment with a pile of corpses laid out in the symbol of the Inquisition- an open hand with each finger having the mark of Keelos scratched into it.
In the end, though, Atanlia has little hope; the head of the guard is also the head of the Austrus Royal Guard. He leads the city with ruthless efficiency, and is the only one to see the growing criminal empires as a threat.
Still, you will learn some of this, and more, in time. For now, the boat from whatever village you come from awaits, the handcart tracks lead to Atanlia, and the Feathered Mare is just opening. Time to get to work.
World Information:
Tech Level: The tech level of Austrus is mostly medieval with steampunk technology and some magic thrown in. The technology doesn't make use of magic for the most part (Some wizards have performed rituals on flintlocks to be able to load multiple shots at once and the like), and swords are the main weapon. Crossbows are the main weapon used by long range military, and the steam engine has started to come into use in its most primal form.
Magic: Magic is not as easy to use as it settings such as Dungeons and Dragons, with some materials needed for all spells, and more advanced spells require circles, specific methods of using the materials, and some require hours of chanting and ritual. Magic is, however, almost full-proof when used. If you cast a rain spell on a single house, then it will rain on that house. If done wrong, however, even slightly, the spell will probably go wrong, either burning the user or, in rare, rare occasions, the user is turned into an Elf.
Tech Level: The tech level of Austrus is mostly medieval with steampunk technology and some magic thrown in. The technology doesn't make use of magic for the most part (Some wizards have performed rituals on flintlocks to be able to load multiple shots at once and the like), and swords are the main weapon. Crossbows are the main weapon used by long range military, and the steam engine has started to come into use in its most primal form.
Magic: Magic is not as easy to use as it settings such as Dungeons and Dragons, with some materials needed for all spells, and more advanced spells require circles, specific methods of using the materials, and some require hours of chanting and ritual. Magic is, however, almost full-proof when used. If you cast a rain spell on a single house, then it will rain on that house. If done wrong, however, even slightly, the spell will probably go wrong, either burning the user or, in rare, rare occasions, the user is turned into an Elf.
Information on factions:
Thieves Guild: The Thieves Guild runs most of the underground operations within the city, and most thieves and pickpockets run by their rules. No killing unless necessary, respect other thieves, never steal from someone lower in class than you, pay your dues to the Guild. They are rather lax on leadership, the members running by their rules out of respect and the knowledge that, if they broke the rules, the other thieves would destroy them in days.
Nod's Hand: Nod's Hand is a cult and league of assassins that mainly operates in Atanlia. They almost work as a foil to the Inquisition in the city, but they have almost no code. If the kill is an annoying beggar, then, as long as the money is good enough, then they'll kill him.
The Royal Inquisition: Though not technically part of the Royal Guard, the Inquisition will, if commanded to, listen to any member of the Royal Guard or Royal Cavalry. They work on destroying cults, dens of criminals, and corruption within the Royal Corps. They are highly feared and ever so slightly respected by the Thieves Guild, though they are only hated by Nod's Hand.
Royal Cavalry: The Royal Cavalry are the main mounted military of the Kingdom of Lustrata. They are most of the time called in if either an enemy has been spotted amassing on the border or if a city has started rebelling. They have, so far, had a complete success rate with their operations, and only a twenty-five percent casualty rate.
Town Guard: The Town Guard of most of Atanlia are very laid back about their jobs, many just being directly corrupt, sometimes helping thieves and robbers for a price. Some, however, do take their job seriously. Though some are turned into Royal Guard, others are made into the Elite War Guard, captains who lead guard squads and wear heavy war armor, mostly made of either Ebony or Ivory Stone, depending on whether they lead standing squads or mobile squads.
The Destroyers: The Destroyers are a guild of mercenaries that work within Atanlia. Though their agents are mostly known to be quite friendly with the populace in order to keep business, the businessmen themselves are actually very cutthroat, bleeding the rest of the mercenary guilds dry within the city. They are still very small when compared to the mercenary guilds of other cities, but they are the largest ? and possibly only ?mercenary guild in Atanlia.
The Royal Family/Atanlia Family: The Atanlia Family is distantly related to the head Royal Family of Lustrata, giving them a closer connection than most with the royal family. Because of this, the city of Atanlia was gifted with command of one Corp of Royal Guard, Inquisition, and Royal Cavalry, along with their own Town Guard. This makes the city heavily fortified, and the use of mercenaries is outlawed. This has not stopped the spread of the Destroyers within the city walls, but they have kept it week. The Atanlia family, though, does keep dark secrets that certain people may let slip past castle walls. Such as the nude painting of Lucia Atanlia might have been made by her brother, or that the head of the Thieves Guild might have walked out of the Palace with a bigger pocket than he walked in. Still, they keep their nose mostly clean.
Royal Guard: The Royal Guard are considered to be the single best fighters in the Lustrata Kingdom. They wear light and heavy armor, as well as are the only fighting force to use muskets, canons, and flintlock pistols heavily. They also use sabers, bayonets, and broadswords. They are the most elite military force, and are only called in incase of a successful uprising or an invasion. Another part of the Royal Guard is that once you're in, you're in for life. If you desert, you are hunted by the Inquisition until either you are dead, forgotten, or until the world burns.
Elven Clan of the Crystal Guard: The Elven Clan of the Crystal Guard, otherwise known as the Elven Clan, the Clan, the Crystal Clan, or the Crystal Guard, are a secret sect of Elves that run protection for enclaves of Elves that are willing to live together. They do their services free for any Elves, but you have to pay for protection from them any other way.
Resistance: The Resistance are mostly farmers and peasants, sick of their lives under the Royal Corps and the Head Guard. They are few in numbers, maybe only a few dozen, but they have recently started a string of sabotage and assassination to try and destabilize the Lustrata hold on Atanlia. So far, they have done very little to actually do this, mostly stealing weapons and food, few members actually having the courage or heartlessness to kill guards.
Thieves Guild: The Thieves Guild runs most of the underground operations within the city, and most thieves and pickpockets run by their rules. No killing unless necessary, respect other thieves, never steal from someone lower in class than you, pay your dues to the Guild. They are rather lax on leadership, the members running by their rules out of respect and the knowledge that, if they broke the rules, the other thieves would destroy them in days.
Nod's Hand: Nod's Hand is a cult and league of assassins that mainly operates in Atanlia. They almost work as a foil to the Inquisition in the city, but they have almost no code. If the kill is an annoying beggar, then, as long as the money is good enough, then they'll kill him.
The Royal Inquisition: Though not technically part of the Royal Guard, the Inquisition will, if commanded to, listen to any member of the Royal Guard or Royal Cavalry. They work on destroying cults, dens of criminals, and corruption within the Royal Corps. They are highly feared and ever so slightly respected by the Thieves Guild, though they are only hated by Nod's Hand.
Royal Cavalry: The Royal Cavalry are the main mounted military of the Kingdom of Lustrata. They are most of the time called in if either an enemy has been spotted amassing on the border or if a city has started rebelling. They have, so far, had a complete success rate with their operations, and only a twenty-five percent casualty rate.
Town Guard: The Town Guard of most of Atanlia are very laid back about their jobs, many just being directly corrupt, sometimes helping thieves and robbers for a price. Some, however, do take their job seriously. Though some are turned into Royal Guard, others are made into the Elite War Guard, captains who lead guard squads and wear heavy war armor, mostly made of either Ebony or Ivory Stone, depending on whether they lead standing squads or mobile squads.
The Destroyers: The Destroyers are a guild of mercenaries that work within Atanlia. Though their agents are mostly known to be quite friendly with the populace in order to keep business, the businessmen themselves are actually very cutthroat, bleeding the rest of the mercenary guilds dry within the city. They are still very small when compared to the mercenary guilds of other cities, but they are the largest ? and possibly only ?mercenary guild in Atanlia.
The Royal Family/Atanlia Family: The Atanlia Family is distantly related to the head Royal Family of Lustrata, giving them a closer connection than most with the royal family. Because of this, the city of Atanlia was gifted with command of one Corp of Royal Guard, Inquisition, and Royal Cavalry, along with their own Town Guard. This makes the city heavily fortified, and the use of mercenaries is outlawed. This has not stopped the spread of the Destroyers within the city walls, but they have kept it week. The Atanlia family, though, does keep dark secrets that certain people may let slip past castle walls. Such as the nude painting of Lucia Atanlia might have been made by her brother, or that the head of the Thieves Guild might have walked out of the Palace with a bigger pocket than he walked in. Still, they keep their nose mostly clean.
Royal Guard: The Royal Guard are considered to be the single best fighters in the Lustrata Kingdom. They wear light and heavy armor, as well as are the only fighting force to use muskets, canons, and flintlock pistols heavily. They also use sabers, bayonets, and broadswords. They are the most elite military force, and are only called in incase of a successful uprising or an invasion. Another part of the Royal Guard is that once you're in, you're in for life. If you desert, you are hunted by the Inquisition until either you are dead, forgotten, or until the world burns.
Elven Clan of the Crystal Guard: The Elven Clan of the Crystal Guard, otherwise known as the Elven Clan, the Clan, the Crystal Clan, or the Crystal Guard, are a secret sect of Elves that run protection for enclaves of Elves that are willing to live together. They do their services free for any Elves, but you have to pay for protection from them any other way.
Resistance: The Resistance are mostly farmers and peasants, sick of their lives under the Royal Corps and the Head Guard. They are few in numbers, maybe only a few dozen, but they have recently started a string of sabotage and assassination to try and destabilize the Lustrata hold on Atanlia. So far, they have done very little to actually do this, mostly stealing weapons and food, few members actually having the courage or heartlessness to kill guards.
Symbol of Keelos by Escapist user Sky14kemea:
Royal Insignia by Escapist user Sky14kemea:
More art will be coming from Sky14keama and Escapist user Yorgmiester. Give them high-fives if you see them.

Royal Insignia by Escapist user Sky14kemea:

More art will be coming from Sky14keama and Escapist user Yorgmiester. Give them high-fives if you see them.
Name:
Gender:
Race (Human or "Elf"):
Age (21 and up):
Specialized Skills (something you are very, very good at):
Flawed Skills (something you are very, very bad at):
(If Elf) What made you an Elf:
Personality:
History:
Physical Description:
Extra:
Gender:
Race (Human or "Elf"):
Age (21 and up):
Specialized Skills (something you are very, very good at):
Flawed Skills (something you are very, very bad at):
(If Elf) What made you an Elf:
Personality:
History:
Physical Description:
Extra:
Name: Ragnar Leximor
Gender: Male
Race (Human or "Elf"): Human
Age (21 and up): 27
Specialized Skills (something you are very, very good at): Planning
Flawed Skills (something you are very, very bad at): Fighting of any kind, including fist, sword, gun, or verbal.
Personality: Not overly happy or sad, but often at least a little tipsy, Ragnar is known as a person you can talk to about troubles, by they with women or the law, and can probably create a decent solution. These solutions, though, most of the time end with Ragnar a little bit ahead of the person who he gave the advice to
History: Ragnar was born in an Eastern province of Karthian, a somewhat swampy and generally considered backwoods part of the Lustrata kingdom. To try and get out of the swamps and to better farmland, Ragnar's family made the long journey through mountains, forests, rivers, and small towns until they finally reached the lands of Austrus, where they made a small farm for themselves. It was relatively successful for a farm of its size, having one or two too many people to support alone. So, for this, Ragnar was sent into Atanlia to try to find work. For a while he worked as an architect and city-planers-aid, but he soon found that he had a better knack for drawing plans for the Destroyers and Thieves Guild. He could get a Thieve to the room where the Welthsans kept their prized golden mug in under a minute, and could make a raid so devastating and low risk against the guards that even Kranos, the head of the guard in the city, became a bit impressed. Kranos' admiring comes with its own downfalls, though, and one of those downfalls is having a bounty of roughly forty thousand gold pieces put on your head, and it increased for every well-executed plan done by the criminal factions. Since Kronos called this hit, Ragnar has hid in the sewers, being called by the Thieves Called for room and board. He plans out dangerous but rewarding break ins on incredibly secure buildings. Rumor has it that he even has plans to break into the Royal Vault?
Physical Description: Ragnar has hair as golden has wheat, and he keeps it very clean, to the point of it being the first thing he is mocked about by other criminals. His figure doesn't help much, either, as he has a very slim hourglass figure, despite eating nothing but oil-soaked bread and fried rat most days and doing little activity besides writing with his quill. He also has primitive glasses, made out of proper lenses, but the frames are made of chicken wire and rusted copper wire. He normally wears farmer's clothes and multiple layers of jackets to keep dry and warm in the sewers.
Extra: Sends about half of his money earned back to his family to help support them. They think he works as a carpenter, unaware of the bounty.
Gender: Male
Race (Human or "Elf"): Human
Age (21 and up): 27
Specialized Skills (something you are very, very good at): Planning
Flawed Skills (something you are very, very bad at): Fighting of any kind, including fist, sword, gun, or verbal.
Personality: Not overly happy or sad, but often at least a little tipsy, Ragnar is known as a person you can talk to about troubles, by they with women or the law, and can probably create a decent solution. These solutions, though, most of the time end with Ragnar a little bit ahead of the person who he gave the advice to
History: Ragnar was born in an Eastern province of Karthian, a somewhat swampy and generally considered backwoods part of the Lustrata kingdom. To try and get out of the swamps and to better farmland, Ragnar's family made the long journey through mountains, forests, rivers, and small towns until they finally reached the lands of Austrus, where they made a small farm for themselves. It was relatively successful for a farm of its size, having one or two too many people to support alone. So, for this, Ragnar was sent into Atanlia to try to find work. For a while he worked as an architect and city-planers-aid, but he soon found that he had a better knack for drawing plans for the Destroyers and Thieves Guild. He could get a Thieve to the room where the Welthsans kept their prized golden mug in under a minute, and could make a raid so devastating and low risk against the guards that even Kranos, the head of the guard in the city, became a bit impressed. Kranos' admiring comes with its own downfalls, though, and one of those downfalls is having a bounty of roughly forty thousand gold pieces put on your head, and it increased for every well-executed plan done by the criminal factions. Since Kronos called this hit, Ragnar has hid in the sewers, being called by the Thieves Called for room and board. He plans out dangerous but rewarding break ins on incredibly secure buildings. Rumor has it that he even has plans to break into the Royal Vault?
Physical Description: Ragnar has hair as golden has wheat, and he keeps it very clean, to the point of it being the first thing he is mocked about by other criminals. His figure doesn't help much, either, as he has a very slim hourglass figure, despite eating nothing but oil-soaked bread and fried rat most days and doing little activity besides writing with his quill. He also has primitive glasses, made out of proper lenses, but the frames are made of chicken wire and rusted copper wire. He normally wears farmer's clothes and multiple layers of jackets to keep dry and warm in the sewers.
Extra: Sends about half of his money earned back to his family to help support them. They think he works as a carpenter, unaware of the bounty.
The Musings of Arthur Lysandrus
Important people
Important people