Through the Streets of Atanlia (Started)

Recommended Videos

CloggedDonkey

New member
Nov 4, 2009
4,055
0
0
Hello, fellow roleplayers. After several weeks of work, I finally have all (well, most-if I posted all of it, this post would be massive) of the materials I need to reveal the RP I've been working on. How many of you know about it? Maybe two or three, at most. Anyway, let's hope Through the Streets of Atanlia actually starts well instead of several other of my RPs.


Austrus is a troubled land. For decades, the citizens of its cities have been waiting for some kind of freedom, but have gotten little. In many cities, military rule is in effect. This has not stopped crime, though, just resistances and riots. Some cities have spiraled into chaos, and the Royal Cavalry has been dispatched to these cities to "restore order" any possible way. Atanlia, though, is not one of these cities. The Royal Gardens of Kala are still pristine white marble, the palace still has not one musket ball in it or broken lock from a sledgehammer. In fact, this is almost a perfect city.

Almost

There is a thriving criminal underbelly in this city, as no one thinks it is an actual threat. Entire estates disappear into the night, but the ruling class turns a blind eye. Some people have had enough. A small, small sect of residents has taken up arms in secret against the city of Atanlia. You are not them, though. Not yet.

Right now, you are thieves. Just a small gang, trying to get by, maybe get rich, but you don't mess with anyone unless you have to. You'll pick a pocket, maybe pick a lock for a bigger gang, but you'll never get your hands dirt with the oil of a blade or ruin your perfume with the stench of black powder.

Some of you are probably an Elf, and maybe those who aren't should know what it is. "Elves" are humans that had something happen to them that changed their appearance, though most are uniform. This mostly happens due to magic, almost never machinery. Magicians that use spells too often or have a big enough spell backfire, worshipers of dark gods, or maybe just someone who was unlucky and was in the area when a powerful enough spell was used. They are called Elves due to how closely they resemble the gremlin-like creatures, though don't think that they are different creatures, despite their incredibly ugly appearance. Strange things do exist in this world, but only the Humans walk on two legs.

Still, you are a gang, and that is what matters. You've known each other since childhood, or maybe since you arrived here. Perhaps the others were the only people willing to take you in after you became an Elf, but they are still your only friends, and probably the only people you can trust. This city may seem kind, but it is not.

Even if you think you have found someone you can trust, be ever weary. Members of the Royal Inquisition are everywhere. They serve under the Grand God, Keelos, and do what they think is his will. They search every city for rebels, criminals, and heretics, often infiltrating groups of them, ending their assignment with a pile of corpses laid out in the symbol of the Inquisition- an open hand with each finger having the mark of Keelos scratched into it.

In the end, though, Atanlia has little hope; the head of the guard is also the head of the Austrus Royal Guard. He leads the city with ruthless efficiency, and is the only one to see the growing criminal empires as a threat.

Still, you will learn some of this, and more, in time. For now, the boat from whatever village you come from awaits, the handcart tracks lead to Atanlia, and the Feathered Mare is just opening. Time to get to work.



World Information:
Tech Level: The tech level of Austrus is mostly medieval with steampunk technology and some magic thrown in. The technology doesn't make use of magic for the most part (Some wizards have performed rituals on flintlocks to be able to load multiple shots at once and the like), and swords are the main weapon. Crossbows are the main weapon used by long range military, and the steam engine has started to come into use in its most primal form.

Magic: Magic is not as easy to use as it settings such as Dungeons and Dragons, with some materials needed for all spells, and more advanced spells require circles, specific methods of using the materials, and some require hours of chanting and ritual. Magic is, however, almost full-proof when used. If you cast a rain spell on a single house, then it will rain on that house. If done wrong, however, even slightly, the spell will probably go wrong, either burning the user or, in rare, rare occasions, the user is turned into an Elf.

Information on factions:
Thieves Guild: The Thieves Guild runs most of the underground operations within the city, and most thieves and pickpockets run by their rules. No killing unless necessary, respect other thieves, never steal from someone lower in class than you, pay your dues to the Guild. They are rather lax on leadership, the members running by their rules out of respect and the knowledge that, if they broke the rules, the other thieves would destroy them in days.

Nod's Hand: Nod's Hand is a cult and league of assassins that mainly operates in Atanlia. They almost work as a foil to the Inquisition in the city, but they have almost no code. If the kill is an annoying beggar, then, as long as the money is good enough, then they'll kill him.
The Royal Inquisition: Though not technically part of the Royal Guard, the Inquisition will, if commanded to, listen to any member of the Royal Guard or Royal Cavalry. They work on destroying cults, dens of criminals, and corruption within the Royal Corps. They are highly feared and ever so slightly respected by the Thieves Guild, though they are only hated by Nod's Hand.

Royal Cavalry: The Royal Cavalry are the main mounted military of the Kingdom of Lustrata. They are most of the time called in if either an enemy has been spotted amassing on the border or if a city has started rebelling. They have, so far, had a complete success rate with their operations, and only a twenty-five percent casualty rate.

Town Guard: The Town Guard of most of Atanlia are very laid back about their jobs, many just being directly corrupt, sometimes helping thieves and robbers for a price. Some, however, do take their job seriously. Though some are turned into Royal Guard, others are made into the Elite War Guard, captains who lead guard squads and wear heavy war armor, mostly made of either Ebony or Ivory Stone, depending on whether they lead standing squads or mobile squads.

The Destroyers: The Destroyers are a guild of mercenaries that work within Atanlia. Though their agents are mostly known to be quite friendly with the populace in order to keep business, the businessmen themselves are actually very cutthroat, bleeding the rest of the mercenary guilds dry within the city. They are still very small when compared to the mercenary guilds of other cities, but they are the largest ? and possibly only ?mercenary guild in Atanlia.

The Royal Family/Atanlia Family: The Atanlia Family is distantly related to the head Royal Family of Lustrata, giving them a closer connection than most with the royal family. Because of this, the city of Atanlia was gifted with command of one Corp of Royal Guard, Inquisition, and Royal Cavalry, along with their own Town Guard. This makes the city heavily fortified, and the use of mercenaries is outlawed. This has not stopped the spread of the Destroyers within the city walls, but they have kept it week. The Atanlia family, though, does keep dark secrets that certain people may let slip past castle walls. Such as the nude painting of Lucia Atanlia might have been made by her brother, or that the head of the Thieves Guild might have walked out of the Palace with a bigger pocket than he walked in. Still, they keep their nose mostly clean.

Royal Guard: The Royal Guard are considered to be the single best fighters in the Lustrata Kingdom. They wear light and heavy armor, as well as are the only fighting force to use muskets, canons, and flintlock pistols heavily. They also use sabers, bayonets, and broadswords. They are the most elite military force, and are only called in incase of a successful uprising or an invasion. Another part of the Royal Guard is that once you're in, you're in for life. If you desert, you are hunted by the Inquisition until either you are dead, forgotten, or until the world burns.

Elven Clan of the Crystal Guard: The Elven Clan of the Crystal Guard, otherwise known as the Elven Clan, the Clan, the Crystal Clan, or the Crystal Guard, are a secret sect of Elves that run protection for enclaves of Elves that are willing to live together. They do their services free for any Elves, but you have to pay for protection from them any other way.

Resistance: The Resistance are mostly farmers and peasants, sick of their lives under the Royal Corps and the Head Guard. They are few in numbers, maybe only a few dozen, but they have recently started a string of sabotage and assassination to try and destabilize the Lustrata hold on Atanlia. So far, they have done very little to actually do this, mostly stealing weapons and food, few members actually having the courage or heartlessness to kill guards.

Symbol of Keelos by Escapist user Sky14kemea:


Royal Insignia by Escapist user Sky14kemea:


More art will be coming from Sky14keama and Escapist user Yorgmiester. Give them high-fives if you see them.
Name:

Gender:

Race (Human or "Elf"):

Age (21 and up):

Specialized Skills (something you are very, very good at):

Flawed Skills (something you are very, very bad at):

(If Elf) What made you an Elf:

Personality:

History:

Physical Description:

Extra:
Name: Ragnar Leximor

Gender: Male

Race (Human or "Elf"): Human

Age (21 and up): 27

Specialized Skills (something you are very, very good at): Planning

Flawed Skills (something you are very, very bad at): Fighting of any kind, including fist, sword, gun, or verbal.

Personality: Not overly happy or sad, but often at least a little tipsy, Ragnar is known as a person you can talk to about troubles, by they with women or the law, and can probably create a decent solution. These solutions, though, most of the time end with Ragnar a little bit ahead of the person who he gave the advice to

History: Ragnar was born in an Eastern province of Karthian, a somewhat swampy and generally considered backwoods part of the Lustrata kingdom. To try and get out of the swamps and to better farmland, Ragnar's family made the long journey through mountains, forests, rivers, and small towns until they finally reached the lands of Austrus, where they made a small farm for themselves. It was relatively successful for a farm of its size, having one or two too many people to support alone. So, for this, Ragnar was sent into Atanlia to try to find work. For a while he worked as an architect and city-planers-aid, but he soon found that he had a better knack for drawing plans for the Destroyers and Thieves Guild. He could get a Thieve to the room where the Welthsans kept their prized golden mug in under a minute, and could make a raid so devastating and low risk against the guards that even Kranos, the head of the guard in the city, became a bit impressed. Kranos' admiring comes with its own downfalls, though, and one of those downfalls is having a bounty of roughly forty thousand gold pieces put on your head, and it increased for every well-executed plan done by the criminal factions. Since Kronos called this hit, Ragnar has hid in the sewers, being called by the Thieves Called for room and board. He plans out dangerous but rewarding break ins on incredibly secure buildings. Rumor has it that he even has plans to break into the Royal Vault?

Physical Description: Ragnar has hair as golden has wheat, and he keeps it very clean, to the point of it being the first thing he is mocked about by other criminals. His figure doesn't help much, either, as he has a very slim hourglass figure, despite eating nothing but oil-soaked bread and fried rat most days and doing little activity besides writing with his quill. He also has primitive glasses, made out of proper lenses, but the frames are made of chicken wire and rusted copper wire. He normally wears farmer's clothes and multiple layers of jackets to keep dry and warm in the sewers.
Extra: Sends about half of his money earned back to his family to help support them. They think he works as a carpenter, unaware of the bounty.
The Musings of Arthur Lysandrus
Important people
 

Fury Is Me.

Oh, Tasty Tasty.
Feb 20, 2010
25,443
0
41
Hey cloggy. Good to see ya back on the RP scene. Looks like we both made one on the same day for our comebacks. Just stoppin by to say hey.
 

CounterAttack

A Writer With Many Faces
Dec 25, 2008
12,093
0
0
Hmm... you have my attention. While I will not ask for a reserve, since I'm of the mind that role-plays should not operate on a 'first come first served' basis, I shall begin work on a character sheet and see how it turns out.

I too hope that this one turns out well for you and your participants - and myself if I do apply to join - since I'm at least partially aware of the other threads of yours that have ended badly.
 

Kuroneko Aisha

New member
Nov 10, 2011
421
0
0
I would have loved to join, if not for the age limit. I'll be keeping an eye on it though, and I hope it turns into a great roleplay.
 

PrinceOfShapeir

New member
Mar 27, 2011
1,849
0
0
Hell yes, this sounds awesome.

Name: Cadius Elders (Alias Cane Maren, Eldan Voss)

Gender: Male

Race (Human or "Elf"): Human

Age (21 and up): 21

Specialized Skills (something you are very, very good at): Breaking into places, moving without being seen or heard.

Flawed Skills (something you are very, very bad at): He doesn't plan ahead, he has a bad habit of saying the wrong thing, he's extremely reckless. Can't pick a pocket to save his life.

Personality: Cadius is a joker, always ready with a quip or a pun - although usually the quips are bad and the puns are worse. He's generally a fairly nice guy, albeit with all the tact and bluntness of a warhammer. He has extreme contempt and loathing for the wealthy classes, and if a revolt broke out he'd probably be one of the first to join.

History: For all his life, Cadius has lived in Atanlia, born in poverty. From his birth he seemed destined to work some menial job until he died at the age of 30 from breathing in lethal dust or just killed by sunstroke. After the death of his father from miner's lung at the age of 29, Cadius - now 16 - was expected to follow in his footsteps, and for a brief time he did, chipping away at the coal face, knowing that each moment of backbreaking work was shortening his life.

In a fit of anger one night, Cadius returned to the mine and broke into the foreman's office - via application of boot to door lock - and took just about everything that wasn't nailed down before setting the building on fire. After returning to the city, he managed to hock the goods he found for several day's wages. Realizing that his fit of rage was not only cathartic but also profitable, he began looking into better work. It wasn't long before he was a signed member of the Guild.

In the five years since then, he has developed his skills for stealing anything that isn't nailed down into a -slightly- more refined approach, becoming one of the city's more infamous thieves, at least by his exploits. Thus far, he has not been identified as the culprit in any of his burglaries, and his actions are known to be his only by the leaving of a calling card, a streak of coal dust in the place of whatever item he stole.

Physical Description: Cadius is fairly short and slight of build. He wears his dark brown hair long, tied back in a ponytail most times. He's bony and fairly angular, particularly in the face, and he's usually got a grin on his face. He generally has two outfits - when he's not on a job, he loves to wear ankle-length coats because he thinks they are incredibly cool - also because they allow him to conceal any contraband or weapons he might be carrying. While on a job, he discards the coat and wears plain but well-made and well-fitting dark clothing with a face-covering black cloth mask. Generally on a job he's barehanded and barefoot, as shoes are louder and reduce his ability to feel the floor.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
A thieves guild RP with steampunk technology I hear tell, hell yeah I'll throw my hat in the ring:

Name:Clarissa Hoarsuon

Gender:Female

Race:Human

Age:22

Specialized Skills:Seduction and disguise

Flawed Skills:does not, nor has ever felt the need to learn how to pick locks or pockets.

Personality:Always keeps up a facade of superiority around people she doesn't know, though she is still a somewhat scared little girl on the inside, if she ever lets anyone in, which is rare.

History:Clarissa was born into a brothel to a prostitute who died giving birth to her. From an early age, her natural beauty was what everyone saw when they met her, though her penchant for running wild in the streets in boy's clothes with friends somewhat ruined the effect of her being the perfect woman. She ran with a small street gang from the time she turned 13 until four years later. During her time with the gang, she learned exactly how easily she could manipulate most men and even some women into doing her bidding, all through a few simple words, a gesture here, a graceful touch there, before she led them out to an alley close and robbed them of all their coin,clothing, and more than a few times, their dignity.

She left the gang in her 17th year, after which she had been assigned to seducing a nobleman and bringing him to the alley where she conducted her business. Though she arrived on time and with the man in tow, drunk, happy, and primed to be robbed, his bodyguard, whom she had never seen before then, had dispatched her friends, leaving them lying in their pools of blood. The noble man then grabbed her from behind, suddenly nowhere near as drunk as he had appeared to be and raped her there in the alley, with his guard keeping watch over the entrance. She was beaten to within an inch of her life, stabbed more than once in her torso, and left to die on a garbage pile. She managed to drag herself to a healer closeby and recovered, though much the worse for wear. Ever since, she learned the value of hiding her true face until a mark was deemed safe, and has rarely gone after a noble since. She has begun keeping a small keepsake of every mark now, taking a cut of their hair before leaving them there in the alley.

Physical Description: Clarissa is tall for a woman, 5'10", and is exceptionally beautiful, raven black hair to mid-neck, exotic, almond shaped emerald eyes she inherited from her mother, with a hint of mischief contained within most of the time. Her lips are always curved into a slight smile, giving her the appearance she knows much more than you do and enjoys your pathetic groping in the dark. She keeps an array of clothing in a room she rents, ranging from beggar's rags to some minor noble clothing she has either bought or stolen. When she's not on the job, she can normally be seen wearing miner's clothing, though much better kept than most, with a scarf holding her hair back and covering the lower part of her face. At all times she keeps at least two daggers on her person, one in a boot, the other down her back, held in place by a sheath on a string, occasionally she will keep one up her sleeve if the job requires it.

Extra: Not exactly sure what to put here, could I buy a vowel?
 

Jeff Gibson

New member
May 6, 2010
286
0
0
I've got a few ideas for a character, but I do have one question: What's your stance on 'Alchemy'(Potions, Greek fire, etc)?
 

CloggedDonkey

New member
Nov 4, 2009
4,055
0
0
Arther Lysandrus was polishing his collection of rare myths. He was dusting the highest shelf when a book fell to the ground. It was one of his books, A Collection Of Gods. He cracked open the spine and read the first page.

The religion in this land is mostly focused around Keelos, king of the gods, though all gods have their own temples, sects, and worshipers. These gods have completely proven their existence time and time again, to the point where most humans don't even consider the idea of a god walking the land a strange thing, just an event. The pantheon is massive, having gods for most aspects in life and actual entities. Major gods are as follows:

Keelos (Pronounced Kee-lOs), King of the Gods: Keelos is the king of the gods, and is considered to be the protector of the Royal Family. Roughly a dozen prisoners and a hundred heads of cattle are sacrificed per day to Keelos. No one knows why he needs these things, but he sends almost weekly messages saying that he does need them. He is also considered one of the nicer gods, though he is closer to a benign tumor; no immediate threat, but it can still do some terrible things to you if you let it sit there long enough. He has many temples, the Royal Place's each having the largest of the city, and is legally binding to get married in one of his temples. Keelos' symbol is a hand with his mark etched into it (see "art" for the symbol)

Garitheme(Pronounced Gare-e-Theme), God of Vermin, Brother of Patrionone: Considered a god of all animal-related plights of man, Garitheme is one of the hated gods and has the fewest none-outlawed temples, though he still has some that dot the countryside, for the rats at least keep crickets down, and mice make good pets in crowded buildings. His symbol is a flat, slightly cartoonish rat, meant to worn as a pendant on a necklace.

Nod, God of Shadow: Nod is considered to be the greatest of the 'evil' gods, ruling all things that hide in the shadows. Still, even he is not without his good parts. For instance, he hides the innocent from the eyes of corruption, as well as he has a soft spot for hiding those in love from those who don't want them to be. He also hides criminals, though, making him the god of thieves, assassins, and mercenaries. He has several temples, though most are hidden and used mostly by thieves. It is legally binding to get married at one of his temples. His symbol is a black, open hand, most of the time made of obsidian or ebony, grasping a dirty hand, most of the time made of stone. It is meant to be displayed as a necklace or as a symbol.

Halute(Pronounced Hey-Lute), God of the Sacrifice: Halute is one of the more physical gods, often taking shape as a broad shouldered being with the head of a sheep without eyes. He is considered both an evil god, and a good god, for a sacrifice made in vain is useless, but a sacrifice made for a good cause can bring great happiness to many people. He is considered also to be the god of butchers, and it is customary for butchers to hang prayers to him in their stores, as well as say prayers before slaughtering a new animal. He also profits from war, having slight domain over them, as a soldier is sent to die to appease someone. He has a moderate amount of temples. His symbols is a butchers knife with a pure white handle, most of the time made of either Ivory Stone, marble, or pumice.
Diandra(Pronounced Die-An-Dra) Goddess of Consequence.: Diandra is often thought to be a neutral god by the average man, but is considered more of a god of all sides by her devout followers. She is the god of judgment, which means she has sent innocent men to die, but also has let criminals walk free time and time again. Her temples are few, but most courts, city gallows, and Thieves Guild headquarters have prayers, symbols, and sometimes even chapels to her inside or near them. Her symbol is a hammer, scaled earrings, and a scale, sometimes the three interloping, sometimes the hammer striking the scale while it measures the earrings.

Kala(Pronounced Ka-La), Goddess of Love: Kala is the goddess of love, fertility, compassion, peace, and the city of Atanlia. She is said to be the most promiscuous of the gods, and seems rather fond of animal gods, especially Garitheme, whom she blessed with having many, many children, and having them often. Patrionone is actually quite jealous, as he has had a bit of a crush on Kala since before the first man, disease, or rat was made. Despite this, she has no children, nor any spouses, for this would divide her attention and love. Because of this, she does not allow marriages in her temples, despite what many would think. Instead, she advocates charities and shelters working out of her temples, and that spreads more love than a simple marriage. Her symbol is half a "heart" shape, often colored pink. Her worshipers pray daily, and she actually is one of the few gods to defend Nod, given his fondness for star-crossed lovers (Garitheme and Patrionone often mock Nod for this, using earthen children's songs about kissing in a tree to make fun of it. The response to this, most of the time, is a quick death the idea of shadows eating the two brothers). Some of her followers pray to her in interesting ways, such as mass orgies, prolonged masturbation sessions, rape, and denouncing cures for STDs. Kala, however, prefers prayers and gifts in the forms of charity, consensual love making, marriage in one of Nod's chapels, and showing love and compassion for other people.

Patrionone(Pronounced Patri-On-oon), God of Pestilence, Brother of Garitheme: Patrionone is, without exception, considered an evil god and has done little to deserve any other title. He is one of the few that can be colored completely black, and his brother, Garitheme, is the only god that tries to be on friendly terms with him. Even then, every hundred thousand years or so, a plague will start, and it will always trace back to vermin and disease. Having temples to him are outlawed, but he gets sacrifices from all of those who die from disease, and it is possible that Nod's Hand has a temple to him somewhere inside Atanlia. His symbol is a fruit, most of the time made from stone dyed red, that has pieces that appear to be rotting off of it. The wearing of the symbol is outlawed, but cultists will often draw it or leave sigils on the ground in areas where a plague has hit. Sometimes praying with these has caused the plague to leave; sometimes it has only intensified the deaths. Once, roughly two hundred years ago, Patrionone took form, and, taking responsibility for this, Garitheme met him in battle. This battle lasted for roughly thirty years, and, with it, came the death of Patrionone for a hundred years, and the Thirty Years of Plague, when all but the few remaining Royal Families were killed.

Malinor, God of Death: Malinor is, despite what many think, is actually very, very patient and kind, and is considered a neutral god. The followers of Malinor, most of whom are Royal Cavalrymen, see him as both a blessing and a curse. They do not spread his word by killing, but actually by simply saying how life should be celebrated and that death should sadden, but not destroy, as the deceased are met by the kind, shriveled hand of Malinor. At the same time, though, he is considered a very conniving and plotting, as death comes to all, even gods. His symbol is a skull with a small hole in the forehead, and he has an average amount of temples. Funerals are mostly performed in his temples and priests perform these funerals dressed as how Malinor appears in ancient images: a long, dark coat and wide brimmed hat, as well as a very thin grey clothe covering their face.
He replaced the book and went back to cleaning his cluttered library, taking special time on the rare books and his first-run books
 

CloggedDonkey

New member
Nov 4, 2009
4,055
0
0
Jeff Gibson said:
I've got a few ideas for a character, but I do have one question: What's your stance on 'Alchemy'(Potions, Greek fire, etc)?
Healing elixirs exist, but they're much like modern medicine in that you aren't instantly healed, but you're probably going to get better. They are also magical, meaning that you need the proper ingredients, spells, and preparation for them to work.
 

razer17

New member
Feb 3, 2009
2,518
0
0
I think I've been in an RP with you before quite a while ago, I think that one sadly died.

Anyway, this looks very interesting, but I think I will wait till more of the upcoming information is posted before I write up a sheet, especially the locations, just so I can write a good backstory.
 

Jeff Gibson

New member
May 6, 2010
286
0
0
CloggedDonkey said:
Jeff Gibson said:
I've got a few ideas for a character, but I do have one question: What's your stance on 'Alchemy'(Potions, Greek fire, etc)?
Healing elixirs exist, but they're much like modern medicine in that you aren't instantly healed, but you're probably going to get better. They are also magical, meaning that you need the proper ingredients, spells, and preparation for them to work.
So, is it possible to make stuff like Greek fire or smokebombs, or is that stuff just not allowed?
 

CloggedDonkey

New member
Nov 4, 2009
4,055
0
0
Jeff Gibson said:
CloggedDonkey said:
Jeff Gibson said:
I've got a few ideas for a character, but I do have one question: What's your stance on 'Alchemy'(Potions, Greek fire, etc)?
Healing elixirs exist, but they're much like modern medicine in that you aren't instantly healed, but you're probably going to get better. They are also magical, meaning that you need the proper ingredients, spells, and preparation for them to work.
So, is it possible to make stuff like Greek fire or smokebombs, or is that stuff just not allowed?
Well, those are scientific things, not magic like a healing potion, so, assuming your character has a reasonable explanation for why they can make them and use them, then that's fine.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
3,083
0
0
Hope this is still open, and are we able to be a part of a faction, or do we need to work for that?

Name: Draven Canderora

Gender: Male

Race (Human or "Elf"): Human

Age (21 and up): 41

Specialized Skills (something you are very, very good at): Excellent fighter, particularly if using a pair of blades (Swords, daggers and the like). Generally goes unarmored, as he prefers mobility and skill to a coating of steel for defense.

Flawed Skills (something you are very, very bad at): Doesn't really have enough subtlety to make good plans, as he's always been more of a straight-forward fighter, and he is also not good at persuading people to see his point of view.

(If Elf) What made you an Elf:

Personality: He's somewhat of a hard man, quick to anger and slow to form friendships. He doesn't talk about his past much, preferring to live in the present.

History: He was born in Silver Creek, a small mining village deep in the mountains. Draven left when he turned 16, and headed to Raven's Point, where he used his talent with blades to become an exhibition fighter in the arena. He stayed there for roughly 10 years, perfecting his technique. He made several close friends during that time, but also some rivals who would stop at nothing to defeat him. Sylas Blackwood, one of his more belligerent enemies, wound up challenging Draven to a deathmatch in the arena.

The pit boss, thinking that this would be a good way to draw a crowd, decided to allow it. Sylas had nearly as many wins as Draven, and, as such, the arena was packed when the appointed day finally came. The fight between the two professionals lasted the better part of an hour, until Sylas slipped on an uneven patch of ground. Draven won the fight, but, after killing Sylas, decided that he was done with pro fighting, at least in Raven's Point.

He wandered from town to town, never staying for longer than a few months, doing miscellaneous jobs, hunting dangerous creatures, whatever kept the pay coming. This went on for another 7 years, before he finally ended up in Atanlia. He took an immediate liking to the place, and got a job as an agent for The Destroyers. Draven intentionally avoided the fighting scene, as he knew there would always be another person who wanted to make a name for themselves, and what better way to do so than to defeat the unbeatable?

Physical Description: Tall and rugged, with dark brown hair, graying a bit at his temples, and steel grey eyes. He has many scars from fights, including a particularly bad one going from the corner of his right eye down to the center of his chin, earned in his battle against Sylas.

Extra: As Draven knows he is no longer a young man, he works hard to keep himself fit, his reflexes sharp, and his blades keen.


Also, let me know if the scars change me from human to elf, and I'll make appropriate changes.
 

Tiger Sora

New member
Aug 23, 2008
2,220
0
0
Heres my character. Any issues please tell and I'll adjust as needed.

Name: Fiona Avelioc Fleur (Goes by her last name).

Gender: Female

Race: Human

Age: 28

Specialized Skills: Proficient magician, specializing in lightning attacks. Extracting information from people and texts. Gun fighting.

Flawed Skills: Melee fighting with anything but a dagger. Handling money. Listening to others conflicting opinions.

Personality: Very boastful of her skills and dismissive of the weak. Not to many like her for that. She forms few personal relationships with others due to that, but keeps business like relations with those of a higher social status she meets.

History: Born and raised in a small village outside Atanlia that laid upon the main road. Her parents were successful shopkeepers. Food was always on the table for her. With her higher scale of living compared to the poverty stricken villagers around her, it helped to form her sense of superiority. This was furthered at the age of 12 when her magical talent developed. Her father was somewhat of a magician and helped her learn the basic fundementals. He didn't want to, if he didn't though Fleur was more than willing to experiment on her own when something went array and he discontinued his teachings.. Thus she learned from him and through books, the odd passerby too. She really was a natural at using magic, maybe a prodigy. But living in some small hick town wasn't going to get her anywhere.

Six years latter Fleur traveled to Atanlia to continue to advance her magical knowledge. Within the first month she found an old man who ran a book shop who'd teach her. Rauntker was his name, or what he told her was his name. To pay for his tutelage she worked in his bookshop since money given by her parents wouldn't even pay a quarter of what he wanted. Barely working there for an hour she'd figured out it was just a front for criminal business. Fleur kept her mouth shut though. The old man may have been a criminal but he was an amazing magician who was going to teach her a lot. And he didn't disappoint, he taught her through basics to some more advanced techniques. Fleur also took to the underworld life, it came with who Rauntker was, but it taught her plenty of other skills. For four years she worked and studied under him, until the Inquisition sniffed them out. An ambush was set up, the results were... destructive. No one but Fleur survived, and she's been an enemy of the Inquisition since. She fled underground, hunted to this day by them.

Physical Description: Darker blond hair and blue eyes. Height is about 5'10". Her clothing is nothing to be desired of, being simple woven cloth and a pair of leather shoes.
Wears a brown cloak and cloth covering everything but her eyes when 'working'. Several cloth pouches hang from her belt holding spell materials, gunpowder and ammunition. A dagger hangs off the back and two flintlock pistols are strapped to her thighs. And a faded green messenger bag hangs off her shoulder.

Extra: Worshiper of Nod since a bit after living as a fugitive.
 

CloggedDonkey

New member
Nov 4, 2009
4,055
0
0
Captain Gabriel and Kranos sat across from each other, high in the towers of the Royal Palace. They were playing chess, both moving their kings as though they were normal knights. Gabriel smirked and lured Kranos directly into a trap. "That's checkmate, friend."

Kranos let out a grunt of anger and slid back in his chair. "You win again. That's five drinks I owe you now... but do you have my reports?"

"Yes," Gabriel took several papers from his satchel and placed them on the table. "Took my men a good month, but we got them." Kranos took the papers and started flipping through them.

Thieves Guild Attire:
Leather armor and a cloth hood. They often carry throwing knifes, daggers, and several bags. Some of the "higher" members have armor enchanted to make them fade away when worn as a set. Besides this, they dont really have a unfiorm

Nod's Hand Equipment:
The Nod's Hand have two sets of clothing each. They have robes that are made from dyed spider silk, dyed black with the blood of an Elk. They also have some light leather armor similar to the Thieves Guild, but they have the symbol of Nod on the stomach. They also have several "signature" weapons, including enchanted rifles that fire completely straight, taking no effect from wind, gravity, or inaccuracies, but explode shortly after being fired. They also use flintlock pistols that use warps to have three bullets at once loaded into it, knifes that can kill anyone in one strike, given that the target is in shadow, and crossbow bolts made of obsidian that can pierce plate mail.

Royal Inquisition: The Inquisition are sometimes jokingly called the Royal Duelists due to their kit, which consists of two flintlock pistols and a rapier. They mostly wear tight leather armor with the symbol of Keelos etched or painted into it. They sometimes wear small hats with various religious trinkets hanging off of it, and they always wear a symbol of Keelos as a necklace.

Royal Cavalry: The Royal Cavalry are a feared and know it, so much of their kit evokes this fear. They wear symbols of Malinor, God of Death on them (a skull with a small hole in the forehead), and their flag is the Royal Symbol with Malinor's symbol displayed behind it. Their uniform is a large red coat with some simple decorations on it, and their horses have simple armor on them. Their weapons are flintlocks pistols and cavalry sabers, and some carry pikes, spears, and two-and-a-half-handed swords.

Town Guard: The Town Guard is mostly lightly armored, wearing chain with some plates and carrying one-handed swords and shields. The Elite War Guard, however, wears full heavy armor and carry two-handed weapons, ranging from hammers to claymores, depending on the Guardsman. Ebony or black dyed armor shows that they are a mobile squad, and Ivory Stone or white dyed armor shows that they are a stationary guard.

Destroyers: The Destroyers specialize in heavy combat, though do have some light units that act as scouts. The light units wear cloth and try to blend in with their environment, and the heavy units wear mostly iron or steel plate with the Destroyers insignia on the chest plate. They use two handed weapons and long bows to fight, though some mercenaries do use one-handed weapons and shields.

Atanlia Family: The Atanlia Family colors are pink, blue, and red, the pink coming from their prevalence of females as the rulers, blue coming from how important finding water has been to the family and city, and the red coming from their connection the Lustrata royal family, who's colors are red, white, and green. They have no signature weapons or equipment, though many wear the symbol of Kala, Goddess of Love (half of a "heart" shape), and goddess of the city.

Royal Guard: The Royal Guard is the only Royal unit to also use magic in their weapon. They have all of their muskets enchanted to allow five firings a piece, and their flintlocks can fire ten times before a reload. The accuracy is still a terrible problem, though, and may get even worse with the enchantings. Their swords range from claymores to rapiers. There are several groups of Royal Guard: Artillerymen, Heavy Melee, Light Melee, Shielded Melee, Light Range, Heavy Range, and Mix. Artillerymen use cannons, wear dress uniforms, and act mainly as support for the rest of the forces, Heavy Melee wield claymores, hammers, and war axes, and wear Ebony armor with the royal insignia carved into it, Light Melee use one-handed swords and wear chain armor with Ebony plates. The plates have the symbol of Keelos carved into them if they are on shoulders, knees, or elbows, but the main chest has the royal insignia on it. Shielded Melee use one-handed weapons and heavy shields, but have medium scaled armor. The chest-plate has the Royal Insignia is carved into it. The Light Ranged uses two of the enchanted Flintlocks and use volley fire to kill their targets. They wear clothe armor that has the royal insignia sewed into it with spider silk. The Heavy Range use enchanted muskets and wear the same uniform as light range. The Mix uses a rapier and flintlock, and has chain armor with the ringlets in the middle colored to match the royal insignia.

Elven Clan of the Crystal Guard: A group of Elves that wear purple cloaks that cover their entire body and an armored facemask. They use maces and light shields, as well as a few use muskets, and many favor magic, often carrying pouches of ingredients with them. The symbol of Garitheme is sown into their robes on the back.

Resistance: The resistance has no uniform, but they do have a standard kit. They mostly use cheap short swords given to them by blacksmiths for free, and any guns or ranged weapons they get are either made by resistance members or stolen from a caravan they attacked several months ago. They wear the symbol of Diandra as a way to identify other members, as there are very few actual Diandra worshipers in Atanlia.

Kranos frowned a little. "Well, we're going to have to put a ban on a few symbols... Diandra, bless or soul, is going to have to go, and maybe Garitheme... how bad are the Crystal Guard?"

Gabriel leaned forward. "From what we can tell, they have no want to take over more land, instead just protecting Elves. I would suggest telling the guards to keep an eye on Garitheme worshipers, but not attack them."

"Very well. Send your men the order to detain all Diandra worshipers, mine shall kill any that enter the palace that are not going to pray at her temple at the courthouse. Understood?"

"Understood."
 

Tiger Sora

New member
Aug 23, 2008
2,220
0
0
I've edited my character to fit the rules of magic. Just laid down some blankets and it was good to go haha.

Looking forward to this starting. Never RP'ed as someone with magic before, usually the fighter type. The rules will certainly keep the checks up. And I'm not a god modder so it'll all be good.
 

Jeff Gibson

New member
May 6, 2010
286
0
0
Name: Tomas Belford (real name: Tristan Brannigan II)
Gender: Male
Race (Human or "Elf"): Elf
Age (21 and up): 24
Specialized Skills (something you are very, very good at): Magic, chemistry, marksmanship.
Flawed Skills (something you are very, very bad at): Absolutely terrible with any form of close combat.
(If Elf) What made you an Elf: Magical mishap
Personality: Tom is a very curious, excitable fellow, always wanting to learn new things. He spends a lot of his free time researching and experimenting with various spells and potions, trying to find a way to undo his condition, though he is under no illusion about returning his old life. Rather, he plans to use his cure to earn himself a fortune.
History: Born Tristan Brannigan II, Tom used to be the son of a wealthy nobleman. He spent a good portion of his childhood in the library, learning everything he could about both science and magic. he'd take the occasional hunting lesson, once in a while, but he much preferred the pursuit of knowledge to the pursuit of animals.
As he got older, he stopped being content with just reading about such things, and started trying them out for himself, even converting an unused portion of the manor into a workshop. when he was about 17, one of his spells backfired, tearing up a sizable portion of the manor, and turning Tristan into an Elf. Rather than let the world see the deformed creature his son had become, Lord Brannigan quietly sent him away, and announced that his son perished in the explosion. His old life gone, Tristan resolved to make a new name for himself, as Tomas Belford, travelling apothecary.
For years, Tom travelled from place to place selling his wares and services, before settling down in Atanlia. Given his appearance, he finds that the lion's share of his clientele are criminals and fellow outcasts, but money's money, and food and shelter don't pay for themselves.
Physical Description: Tom is a tall, lanky fellow, around 6'3", though he would stand taller, if not for his deformed spine. He has shaggy white hair, greyish skin, crooked teeth, and yellow eyes. He wears a white shirt, black pants, leather boots and gloves, and a pair of goggles. In addition, he wears a thick, specially-treated, leather longcoat with a large collar, which, when turned up and fastened, forms a sort of protective mask around the lower portion of his head. His armaments consist of a pistol and a full bandolier of acid flasks. When travelling, he carries a large backpack, which holds the various tools and ingredients his profession requires.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
Somebody watches the Spoony one. Don't worry, I liked his thieves world story too. An RP based on it should be cool. I might make a sheet soon.
 

drmigit2

New member
Dec 25, 2008
1,195
0
0
Name: Darvious Tradon

Gender: Male

Race (Human or "Elf"): Human

Age (21 and up): 26

Specialized Skills (something you are very, very good at): Stealth and long range weaponry. Tends to set ambushes and prefers to kill silently and without much of a fight.

Flawed Skills (something you are very, very bad at): Hand to hand combat, while not abysmal, is not his strong suit. His jokes tend to be morbid and his outlook on life and it's value has caused confrontations with members in his previous parties. Also, he never wears armor as he was never trained to move with it on, so he is weak to getting hit.


Personality: From a young age people always knew Darvious was different. He never killed small animals or hid in the corner all day, but something about him felt off. Nobody would trust him even though he never did anything to deserve it. Just the cold look in his eyes put any kind words he had said to the side. He has the knack to make very bitter jokes that can sometimes offend. Some that can get past that however have described him as quite the charmer and an "interesting experience". He is not a nihilist, though some might describe him as such, rather, events in his life have put him in the prime position to be an assassin as his value of human life under most circumstances is poor. His view on elves is one of fascination, one who could take the knowledge of magic and yet be so foolish with it is one of the few things ironic enough to make him laugh out loud. Though he has worked with elves before and they for sure made his job easier.

History: Once he turned sixteen he left his home, he still has yet to talk to anyone from there. On his travels he ended up happening across an argument between two bounty hunters over some monetary count, either way, he lucked out and once the argument heated up he saw the two of them shoot each other and die. It was then that he donned the suit that he has kept with him ever. He quickly made use of the weapons he found among the duo, two flintlocks, a pair of goggles with changing magnifications for vision, A cloak for multiple purposes and most valued, a long range crossbow of one of the highest qualities. He spent the next ten years as a weapon for hire, killing people of little importance in the grand scheme of things. His reign of terror ended however as his contractor, a diplomat of the area, set him up to attempt to establish a system of law and order without assassins. He narrowly escaped, though thought to be dead. His betrayer ran to Atanlia later for diplomatic reasons and will be there for quite some time. Though unsure about revenge, as he could hardly blame the man for his actions, he knew that Atanlia was the place for him now, and made haste to get there.


Physical Description: A very average looking man, Usually seen without his goggles unless on a mission, he has blonde greyish hair and has cold and dead looking grey-blue eyes. His cloak is while simplistic outside, inside is rife with art that he draws on occasion. It has been his hobby for a while. His hair is plain looking, aside from the odd coloring and he rarely does much with it.
 

CloggedDonkey

New member
Nov 4, 2009
4,055
0
0
drmigit2 said:
Somebody watches the Spoony one. Don't worry, I liked his thieves world story too. An RP based on it should be cool. I might make a sheet soon.
Wondered how long it would take for someone to point out the similarities... though I have had this pantheon and world cooked up for a completely unrelated LARP I was doing, Spoony's story gave me the ground for for this RP. Also, Firefox says spoony isn't a word, despite it actually being one.