Through the Streets of Atanlia (Started)

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CloggedDonkey

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Ravenscar Nobleson sat in his den, toying with a knife, when a slim, almost non-existent female figure seemed to step from the shadows and drop several papers on his desk.

"Ravenscar, here are the reports you wanted. The areas have been properly scounted, though I'm not entirely sure why you wanted the information on our own headquarters."

"Simple, Notalia, if these, or you, were captured, the guards wouldn't be able to tell who they were for. They could have been for the Royals, for all they knew."

"Very well, sir. I'll be going now." The figure stepped into the shadows, disappearing as she did Ravenscar took documents and started thumbing through them.

Royal Palace: The Royal Palace is an ancient piece of architecture from before the Thirty Years of Plague, and it is made almost entirely from marble and Ivory Stone. It consists of a giant tower with a small compound near the base. Several ancient walkways, some of which have crumbled over the past two hundred years, lead to smaller towers that form a circle around it. These are the treasury, armor, barracks, sleeping quarters, kitchen, and utility rooms, and the crumbled walkways have been replaced with stone. Giant tapestries hang from the towers, different towers having different colors coming off of them.

Royal Gardens of Kala: The Royal Gardens of Kala are much less a garden and more of a town square. Flowers cover the sides of the square, and inside the square is the Grand Church of Kala, a place that even Nod's Hand dares not defile, and the Royal Corps artillerymen are told to not even fire their canons near the Royal Gardens. There are two parts of the Gardens, each having a giant half heart in the ground made of stone. One half is for preaching, demonstrating, and recruiting for causes, while the other half is an open market. While not quite as big as other city's, Kala's Royal Market has some of the finer materials in Lustrata, as the Thieve's Guild outlaws selling bootleg or counterfeit goods in the market. Pink and red decorate the gardens in tapestry, clothe, and stone in the walls.

City Itself (I apologize in advanced for references outside of this universe, but it's hard to convey a city without comparing it to other real cities): The city itself is very medieval styled with a few marble buildings. Most houses have either stone or hay roofs, and some of the more advanced housing has clay shingles. The streets have cobble on them for the most part, and there is an extensive sewer network similar to the Paris catacombs. These sewers are home to a number of outposts, headquarters, and safe houses for various factions, especially Nod's Hand and the Thieve's Guild. The city itself, though, is laid out in a T-like shape, with the left/West side of the T being a bit less fluid than rest, more jutting off. The city also has a large wall completely surrounding it, with three large gates in the city; one at both ends of the T and another at the bottom. The jutting end is a more wealthy area, the rest is moderate, and, near the split between the three areas, the Palace and the Royal Gardens lie.

Destroyers' District: The Destroyers are practically at war with the City Guard, and the area around their headquarters reflects that. The entrance to the district has a roadblock guarded twenty-four-seven by several archers, gunmen, and even a cannon. Inside of the district there are few shops and a small port, the main use of the district being used for getting the Destroyers' help, not buying anything else. There are also two large barracks buildings and an armory, and, on the Western wall, there is a large tower where the head of the Destroyers lives.

Thieves' Guild Headquarters: Instead of the entire owned district that the Destroyers have, the Thieves' Guild only has a building, and likes to keep it that way. They don't proudly display their presence, instead mostly finding thieves and taking them to the headquarters. The building is very bland, and almost unknown to all but the highest ranking Thieves, as they drug or blindfold everyone they bring in. They have a second headquarters that they make slightly more public, though. It is build underground, along the sewer canals. It is wooden and looks somewhat like a pier building, and they have a dock so that they can be accessed by the thieves. Symbols of Nod, Diandra, and Garitheme adorn the building, both inside and out, and tapestries hang from the windows.

Nod's Hand Headquarters: No one truly knows where the headquarters of Nod's Hand is, and some think they might not have one. Some reports said, though, that it is almost unnervingly close to the Palace, where as other say that it is somewhere in the wealthy district, and another claimed to be part of the Thieve's Guild headquarters. They do have safe houses, though, and they are oftentimes filled with traps and often have an insane amount of weaponry in them. Guards often have to burn the safe houses to the ground to get rid of all of the weaponry. They often find prayers and altars to Nod as well, though they often confiscate them instead of destroying them.

Wealthy District: This is where the majority of the nobles live, and it has the most marble and Ivory Stone buildings. The pure white of the buildings is both to show are "pure" the district and citizens are, but also to blind people who live in the poor district. Some of the nobles even see it as a sport in how many mirrors they can mount on their outside walls and how white they can make their buildings. This is also where, surprisingly, the Elven Despot's Home is, as the aristocrats and nobles use the magic the Elves are proficient in. The Despot's Home, however, has a surcharge that is rather high, so a few other homes for Elves have popped up throughout the city, often guarded and staffed by Crystal Clan members. The Elven Despot's Home, however, is guarded almost entirely by Elite War Guard.

Land Around Atanlia: The land around Atanlia is somewhat swampy, but it also connects to a large river that has helped the city thrive from trade. Though not quite as big as other trade cities, what made Atanlia so enticing was that it was a large, flat plain just a small while away from the river that allowed for easy access for boats, and easy access for land travel. A series of underground canals run under the land, and they lead straight to this river. Recently, official paths have been made in these caverns, and this has led to fewer accidents and increased trade. It has also led to several paths being used more for crime. As for the countryside, it is mostly damp, flat land that's slightly raised above the river, meaning minimal flooding and decent, cheap farmland. This has led to a prevalence of farmers and other laborers inside the city, and the Royals have more or less ignored these things.

Ravenscar smirked as he finished and returned to toying with his knife, balancing it on one finger and spinning it. Eventually, he stood up, threw it at a dart board with Krano's picture on it, and left, blowing out a small oil lamp as he went.
 

drmigit2

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CloggedDonkey said:
drmigit2 said:
Somebody watches the Spoony one. Don't worry, I liked his thieves world story too. An RP based on it should be cool. I might make a sheet soon.
Wondered how long it would take for someone to point out the similarities... though I have had this pantheon and world cooked up for a completely unrelated LARP I was doing, Spoony's story gave me the ground for for this RP. Also, Firefox says spoony isn't a word, despite it actually being one.
Was considering doing one myself, decided against it considering that I am about to co-gm a new RP and it will take up a bunch of time on its own. Glad to see someone shared my idea.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
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I'm still up for this, if my char passes the recruitment test...
 

CloggedDonkey

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Fury Is Me. said:
Cloggy, you having a bit of trouble? I can see if i can't find some people for you.
Nah, I'm fine, just waiting for some other sheets. Besides, I'm busy, I'd like a nice selection to look through when I can instead of hastily deciding.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
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Is this still alive, or is there not enough interest?
 

CloggedDonkey

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Malyc said:
Is this still alive, or is there not enough interest?
I'm expecting another sheet, which might bring more interest. The guy who's doing it says he'll have it done soon. If he doesn't post a sheet than there really isn't enough interest, sadly.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
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CloggedDonkey said:
Malyc said:
Is this still alive, or is there not enough interest?
I'm expecting another sheet, which might bring more interest. The guy who's doing it says he'll have it done soon. If he doesn't post a sheet than there really isn't enough interest, sadly.
Ok, Just double checking. Like I said, I think this is a pretty good world concept, and I'd be interested in being unleashed upon it.
 

Tiger Sora

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Fury Is Me. said:
Cloggy, you having a bit of trouble? I can see if i can't find some people for you.
CloggedDonkey said:
Malyc said:
Is this still alive, or is there not enough interest?
I'm expecting another sheet, which might bring more interest. The guy who's doing it says he'll have it done soon. If he doesn't post a sheet than there really isn't enough interest, sadly.
You could take Fury up on his offer. I'm sure it would still stand.
 

Yorgmiester

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I'm interested, and coming up with a character as we speak.

You should put something interesting in the title, Clogged, like "A Steampunk Gang RP" or something along those lines. "Through the Streets of Atanlia" doesn't say much by itself.
 

The Hairminator

How about no?
Mar 17, 2009
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I'll read all of it once I'm sober, but I can already say I'm probably going to join this party.
Because it's Donkey.
 

CloggedDonkey

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Yorgmiester said:
I'm interested, and coming up with a character as we speak.

You should put something interesting in the title, Clogged, like "A Steampunk Gang RP" or something along those lines. "Through the Streets of Atanlia" doesn't say much by itself.
You know, I thought of that. I thought of it for a looooong time, and I came up with nothing... anyway, nice to know you're making a character.

Another world information post should be on the way shortly, by the way.
 

CloggedDonkey

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Four men sat at a dimly lit table in the Feathered Mare. It was in the back, and the men all wore dark cloaks. Glasses of wine sat in front of each man, each one slowly emptying as time passed. Eventually, a fifth man sat at the table, a leather bound collection of papers in his hands.

"Brother Lemus, have you found the reports?"

"Indeed, Brother Himand." The cloaked figure put the package on the table. A pair of hands came out of the slaves of the smallest cloak and grasped the string on the package. The small fingers untied the string, and the electric blue eyes underneath the hood looked at the pages.

Kranos, Head Guard of Atanlia: Kranos is one of the best generals in the Lustratan army, and the head guard of the city of Atanlia. He is feared by enemies of the kingdom and is sought after by many paramilitary forces for training and tactics. He runs the Atanlia guard as well as he can, but he seems to be the only person who thinks crime is an actual threat to the city. He is feared by the Thieves Guild, and Nod's Hand have a deep rooted respect for him, and have a rule that they do not take hits on him, for they won't kill him, no matter how hard they try. He is also considered to be the single best member of the Royal Guard, being able to take on five Elite War Guards at once. He almost always wears medium armor of many kinds, and has a special suit of Royal Guard armor made from Obsidian dyed green by grass, white from daisy pedals, and red from the blood of Patrionone worshippers. At least, so go the legends.

Luminess Atanlia, Queen of Atanlia: The Queen of Atanlia is a very, very reclusive member of the royal family, often never going on her throne for days. She is stunningly beautiful, though, and very young for a queen. Some say she might be an avatar of Kala, though Kala has said nothing on this. In fact, Kala has been almost silent since Luminess came to the throne ten years ago. As for her policies, they are mostly policies for charities, cleaning, and other nice things, very few on war and police. She's actually very well liked, and Nod's Hand refuse to do attacks on her, as many do quite like her and enjoy that she allows an open temple of Nod.

Ravenscar Nobleson, Head of the Thieves Guild: Ravenscar Nobleson, despite having the name Nobleson, is the tough and dirty leader of the Thieves Guild. No one quite knows what he looks like, just his name and his symbol: a white masquerade mask with the words "Be Vigilant" carved into the forehead.

Arthur Lysandrus, Atanlian Historian, Revolutionary, Myth Keeper: Arthur Lysandrus is a little-known book maker that mostly retells ancient myths and history. His three biggest hits were also his shortest: The Battle of Patrionone and Garitheme, Nod's Land, and The Life of Kala. He is also a rather prominent Resistance member. He isn't quite a leader, but they use his press to make flyers and notices to give out.

Atanlia Guard Captain Gabriel, Captain of the Atanlian Town Guard: Besides Kranos, Gabriel is the best fighter and most feared member of the Atanlian Guard. He is the leader of all Town Guard forces in Atanlia, sans Kranos, and is a heavy melee guardsman. His armor has a great standard mounted on the back, the symbol of all gods on it at multiple places, but the symbol of Keelos is the biggest and in the center. The cloth they hang on is red, and the symbols are black, supposedly made of heretic blood. His armor is half Ebony and half Ivory stone.

Vincent Lindratos, Leader of the Destroyers: Vincent Lindratos, despite owning and managing the Destroyers, is incredibly weak and is almost completely useless in combat. He is, however, the best businessman in Atanlia, cutting the rest of the mercenary guilds out of the city and taking all of their assets. Few know what he looks like, but most people do know that he is a terrible fighter and mostly relies on his small army of mercenaries to protect him.

The small cloak, after they finished reading, returned the book to the one who brought it. "I will remember these documents. Nod protect you."

The man nodded and walked away, and the four at the table returned to drinking their wine.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
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Hmm... The leader of the destroyers is an incredibly weak fighter, eh?

*starts making plans for a hostile takeover*
 

ShindoL Shill

Truely we are the Our Avatars XI
Jul 11, 2011
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Are you still accepting character sheets?
Because, if you are, I might write one up.
 

ShindoL Shill

Truely we are the Our Avatars XI
Jul 11, 2011
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Name: Serena Rase

Gender: Female

Race: Human

Age (21 and up): 22

Specialized Skills: Disguises/Acting

Flawed Skills: Close-Quarters Combat

Personality: Serena is tough, and has always wanted to prove she can be more than what people assume she is or will be, which led her to her life of crime.

History: Serena was born into a family of actors, playwrights and musicians and was coached from a young age to be yet another performer. However, at the age of 16, she decided that she didn't want to become an actress. Her family offered no support, as they didn't know anything other than performing.
At 17, Serena broke into a theatre, stole money and a trunk of costumes, then left her life behind.
Since then, she has been robbing houses and picking pockets and getting away with it through the use of her disguises.

Physical Description: Serena has hazel eyes and curly orange-red hair, coming down to her shoulders, which frames her small face. She is only 5'6, and has a thin figure, and can even be mistaken for a teenage boy in certain clothes.
Serena normally wears plain cloth clothes and a brown wig to hide her vibrant hair. She uses her costumes when committing crimes.
 

Yorgmiester

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My character. The whole tea shop thing has been approved by Clogged.

Name: Jinro Bartimaeus (goes by Jin (pronounced like "Gene"))

Gender: Male

Race: Human

Age: 65

Specialized Skills: Jin is adept at socializing and gathering information, and he is a shrewd businessman. Besides those skills, for which the gang values him, he is an excellent cook and teamaker. He knows a great many herbal remedies and a touch of alchemy. He plays stringed instruments particularly well, is a decent storyteller, and has a peculiar nack for concealing things in his clothing.

Flawed Skills: Despite his line of work, Jin is neither an athlete nor a fighter. Strenuous activities such as sprinting, climbing or martial arts are for the young and fit, neither of which describe him. He also cannot ride horses very well.

Personality: Jolly, easy-going and hospitable, Jin is everything a person would want in a grandfather. He has a relaxed view of life, being slow to anger and quick to accept a cup of good tea. He'll laugh at almost anything and talk to almost anyone. He is an exceedingly kind man, despite his business savy and frequent ulterior motives.

Physical Description: Age has rendered Jin short and fat, and he is all the more jovial for it. Hundreds of laugh lines crease the corners of his eyes and mouth, and his dark green irises still sparkle with amusement more oft than not. His gray hair, striped with strands of white, has long since receded into a ring around the sides of his head, showing off a shiny dome "as grand as dragon eggs and at least half as valuable". His hair grows long in the back to just below shoulder length, though it's usually tied into a ponytail. His face is clean-shaven save for some very bushy sideburns and a small chin tuft that can never seem to decide whether it should stick around. Jin usually wears loose-fitting robes, in the comfort-oriented style of foreign parts.

History: Born to a rescued prostitute and an eccentric sailor, Jin saw a great amount of the world from a very young age. His father was the captain of a transport ship named Tranquility that carried cargo and passengers all across the world's oceans, docking at every major port on the continent at one point or another and taking on all manner of interesting folk. It was mostly honest work, though smuggling jobs became advantageous once in a while. It was during these early years aboard his father's globe-trotting vessel that Jin developed his intense love of people and culture. He grew up on myriads of different foods and lifestyles from all over the world, and had many fascinating adventures.

These golden years ended when Tranquility was caught in a deadly storm and sank, almost taking he and his family with it. Jin was fourteen at the time. Both of his parents were free spirits who refused to endure the menial lives of factory workers or farmers, and so they started up a trade caravan and set off on new adventures on land. For six years they traversed the continent, travelling from city to city, bringing with them stories and people from every place in the known world. Borders never gave them pause, and several times they were almost caught illegally transporting goods or refugees. They lived much as they had aboard Tranquility, meeting new people and discovering new reasons to enjoy life every day.

Then Jin's mother died. Devastated, his father sold the entire caravan, everything he owned, and bought an airship. His plan was to explore the world as they should have all along; without limits. He and Jin immediately embarked on their tour of the world.

They made a decent living for several months, taking on rich passengers and some expensive goods. But they had spent their entire fortune on the vessel, and it cost far more money to maintain than it could possibly produce. Having enough money to eat from town to town became a struggle. The final blow came when they were caught in another savage storm far to the north, a blizzard that tore the ship apart and spat the two intrepid explorers onto a frozen mountainside. They survived, but life would never be the same for Jin's father. He resorted to a life of crime, unwilling to give up his freedom. They parted ways, and for a while Jin was able to support himself with an honest job. He bought a small house, met a nice girl, and was pepared to live the rest of his live in peace.

But eventually, just like his father, he too felt the inevitable call of the horizon. For thirty years he roamed the continent, having adventures and meeting people. He lived, loved, and lost, and enjoyed most of it. Just like his father he eventually resorted to crime to support himself, and became quite good at it. He maintained his love of people, though, and never killed. He lived the life of a vagabond, stealing what he needed, helping those like him, and loving women in one-night increments. Eventually Jin ended up in Atanlia, and there he finally stopped.

Nowadays Jin spends most of his time lazing around or walking the city streets. He runs a tea shop called The Broken Blessing, a fine establishment that is fast approaching its tenth year in business. Though it is a fully functioning business, the shop also serves as a front for criminal activities, particularly smuggling exotic goods into the city. It is also a hangout and safehouse for the gang, one of the primary services Jin provides them. He rarely involves himself directly with the infiltrations or thefts, preferring to gather information and drink tea.

The Shop: The Broken Blessing is a two-story building of white stone at the nicer end of the market district. The bottom floor contains the shop proper; the small open kitchen and main dining area; whereas the top floor is more of a veranda, with no roof and wide arches cut into the walls. Several potted trees and shrubs give this top floor the feel of a desert oasis, not unlike the Royal Gardens, and on particularly warm days there is even a shallow pool in the center of the veranda that can be filled. The eastern side has no wall, giving an unobstructed view of the monolithic palace and the marble-clad wealthy district beyond it.

The shop is awash with many colorful decorations and cultural oddities. The symbol of the goddess Kala can be found everywhere, and several depictions of her adorn the walls. The interior always smells delightful; a mix of exotic perfumes and incenses and the rich scent of brewing tea. It is a decidedly cheerful and tranquil place, even on stormy days. A bastion of peace and comfort. Jin has one steady employee: Elli, a cheerful young girl who has worked at the shop for several years. Besides serving customers and listening patiently to Jin's ramblings, she plays flutes and a few other wind instruments profficiently. She is well aware of the criminal business that goes on there, though she never involves herself with it.

A small add-on attached to the back of the building contains Jin's quaint living quarters. The shop has a cellar, of course, and in that cellar a secret escape tunnel that leads into the sewer system.

Extra: Though Jin detests violence and rarely fights, there are times when his line of work requires him to bear arms, or at least be ready to defend himself. He prefers pistols in a pinch, and carries four or five in his robes if he thinks he may need them. His personal favorite are a pair of three-barreled flintlocks, which allow a quick succession of shots impossible for the normal one-barreled pistol.
 

Malyc

Bullets... they don't affect me.
Feb 17, 2010
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Dang... my character is no longer the oldest in the bunch... Still, very nice char, Yorg.
 

Nukey

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Apr 24, 2009
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Name: Gerik "The Professional" Blackwood
Gender: Male
Race: Human
Age: 37

Specialized Skills: The Professional is an unusual figure among his peers in that he, despite the fact he considers himself a professional thief, lacks much in the way of subtly and discretion. In place of guile, stealth and intellect, Gerik handles all problems presented to him with a liberal application of force and brute strength, both of which he has in abundance. He is a particularly adept warrior, capable of fighting with a wide variety of weaponry, whether it be a pistol, a blade or explosive ordinance, although is just as capable of dealing out punishment unarmed if needed due to his immense strength, martial prowess and pragmatic fighting style. He is also rather athletic, having both superb agility and endurance, although cares little for acrobatics.

Flawed Skills: Gerik is, without question, more of a thug than a thief and, as such, lacks much in the way of skills that normally pertain to his line of work, being unable to pick even the most simplistic locks and being just a bit too clumsy for any fancy acrobatics. He also has incredibly poor social skills, often coming off as rude and unpleasant, and therefore often has difficulty working with others.

Personality: Gerik is a crude, uncaring individual, one who puts his own enjoyment above the concerns of others, his way of thinking very much on par with that of a hedonist. He curses frequently, though rarely out of anger, often simply because he finds it difficult to convey his ideas without it, rarely saying anything intelligent or philosophical due to his inability to think too deeply about such things. He does care for his ego a lot, though, quick to get violent if anyone doesn't treat him with the respect he thinks he deserves.

He is a loner at heart, but does enjoy the company of others, just not the premise of being made to work with them. He has been known to treat people like objects at times, though, especially women, who he treats with a certain disdain and disrespect, believing them to be entirely useless aside from their uses as playthings.

Physical Description: Gerik Blackwood is a man of strong build, though unimpressive in stature. He stands at a mere 5'9 and possesses an appearance that, while far weak, leads many to underestimate how truly dangerous he is, although his ability to destroy most likely has more to do with his attitude rather than physical aptitudes. His skin is tan, almost muddy in coloration, and covered with countless scars, the majority of which adorning his arms though the most notable one runs diagonally across his face, starting above his right eyebrow, cutting through his nose and ends at his left cheek. He also has a small patch of scar tissue above his left eyebrow, one which has characteristics not unlike a small caliber bullet wound.

A mess of black hair, spiked upwards, sits atop his head, held back by a red headband. He has a short beard which he trims frequently, which strikes many as being unusual, as he seems to show no care for the rest of himself at all. His eyes, bright green and shining with life, also starkly contrasts with the rest of himself, being the only part of him that remains lively through all hours of day, whereas he rarely appears alert otherwise.


History: A life without conflict is a concept very much alien to Gerik, the majority of his life having been spent fighting for various different employers. He was born into a life of poverty and, rather than attempting to make an honest living, managed to find work with a local mercenary troop upon becoming old enough to pass for an adult, a line of work he excelled in due to his brutish nature and tenacity. He enjoyed the work immensely at first, reveling in each fight and conquest, although, in time, grew weary of fighting petty criminals, eventually joining up with the Destroyers in order to find better prey.

It was here that he started to make a name for himself, the man becoming infamous for his destructive capabilities, unprofessional attitude and reckless nature, and later being awarded the moniker "The Professional" by his peers as an ironic joke. Naturally, Gerik failed to understand that the name was, in fact, little more than a sarcastic jab directed towards him rather than a title to be worn with honor, instead developing a warped opinion of himself as a result. Nevertheless, his crew valued his talent and efficiency, and Gerik had a steady source of coin due to the numerous missions he found himself being deployed on.

His career was tragically cut short, however, after taking bullet to the forehead on a botched mission. The Destroyers left him for dead, but through force of will he managed to survive, regaining consciousness a few hours later after the battle had subsided. He awoke and, after managing to get over the severe pain, decided that the proper course of action would be to hunt down those who had left him behind. Over the next few weeks he ambushed the few surviving mercenaries he fought alongside and slaughtered them indiscriminately, leaving a trail of blood in his wake.

After that ordeal was over with, he found himself doing independent jobs for a number of years, traveling from town to town, battlefield to battlefield, in order to provide for himself. He eventually found himself in the company of a small gang soon after arriving in Atanlia, although has yet to do any serious work with his new colleagues.

Extra: A rather well-armed man, prepared for any and all encounters, Gerik carries with him numerous weapons. He is in possession of a long, sharp blade not unlike a machete; several handguns, all of which possessing multiple, elongated barrels; countless daggers, hidden all throughout his person; and a satchel of small, spherical grenades.