We all know that in stories, we should have some sort of willing suspension of disbelief. Especially in Fantasy or Science-Fiction.
Yes, we know that a Light Saber can't exist in that way, The Light wouldn't know when to stop.
But we're willing to see beyond that. Mostly because it's freaking cool.
But the other day, while playing Oblivion, I noticed another thing we willingly disbelieve, or even take for granted.
My Character just found a new shiny magic ring. And by found, I mean stolen.
But I was already wearing two rings. So, my thieving character decided it was in good manners to follow the law of "You Can Only Have Two Rings On You At All Times."
Why?
Why can't I wear 10?
It's simply possible, it doesn't need some loophole to do.
It makes sense. 10 magic rings are better then 2.
But yet, in almost no RPG can you wear more then 2 rings.
It's never explained why that is, or hinted that they don't function with more.
So, can you name other tiny details in gaming, that we take for granted, because "Oh, that's just how it's always been."
Yes, we know that a Light Saber can't exist in that way, The Light wouldn't know when to stop.
But we're willing to see beyond that. Mostly because it's freaking cool.
But the other day, while playing Oblivion, I noticed another thing we willingly disbelieve, or even take for granted.
My Character just found a new shiny magic ring. And by found, I mean stolen.
But I was already wearing two rings. So, my thieving character decided it was in good manners to follow the law of "You Can Only Have Two Rings On You At All Times."
Why?
Why can't I wear 10?
It's simply possible, it doesn't need some loophole to do.
It makes sense. 10 magic rings are better then 2.
But yet, in almost no RPG can you wear more then 2 rings.
It's never explained why that is, or hinted that they don't function with more.
So, can you name other tiny details in gaming, that we take for granted, because "Oh, that's just how it's always been."