Tired of being treated as a second class gamer....

Recommended Videos

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
2,005
0
0
I'm not a PC gamer simply because I can barely use a keyboard and mouse to type let alone try to move and do stuff with it. Now, my PC is more than capable for handling such a task, but the controls just feel too awkward. Trust me, I've tried playing DAO on a PC and it just felt so bizarre; wnet and played it on my 360 and everything was fine (if a bit boring since I'm not a fan of pause-and-play style gameplay).

I don't look down on PC gamers; a former roommate is a good friend of mine, and he plays on PC all the time. To diss PC gamers would be to diss him as well, and I respect him too much for that if nothing else. The issue I have with it all is that some PC gamers seem to think that some console gamers are too retarded to understand some more complex mechanics - hell, look at the phrase "such-and-such was dumbed down for consoles". I still don't fully understand what the phrase means (content was removed, correct?), but at first glance, it certainly sounds like a PC gamer is insulting me directly simply because I play on a console.

Oh, and if some of you more cynical and jaded PC gamers want complex mechanics in a console game, look into the Virtua Fighter series of fighting games. Let's see if your so-called "master brain" can understand that one. >:]
 

Worgen

Follower of the Glorious Sun Butt.
Legacy
Apr 1, 2009
15,526
4,295
118
Gender
Whatever, just wash your hands.
DaHero said:
Worgen said:
DaHero said:
Worgen said:
DaHero said:
Consoles are slimlined for quick and easy use. They don't require in-depth knowledge and since there won't be any problems, there's no need to have any knowledge as to how to fix the problem.

Console players don't find any problem with this because they have never experienced what it's like to come across a bug, or a weapon glitch, go into the system, find the engine.ini, and adjust the value to fix the problem. Fixing a small error like that is just one of the few things that make being a PC gamer worthwhile, but console elitists see it as a problem.

Console elitists will never understand because they've never had the experience of what real options are, the ability to adjust damage, edit levels, even the forge from Halo 3 can only do so much.
actually consoles get errors all the time, you just cant really do anything about them, Ive gone tho one 360 already from it red ringing and Ive had more then a few games crash and consoles still get their fair share of bugs, Im looking at you new vegas, but really the only recourse consoles have is shipping them to the manufacturer to be fixed
Now imagine a PC nerd getting into the 360 and fixing the RROD (probably remove the saftey that makes it shut off) in a matter of minutes, and you see why PC gamers feel a little upset at being treated like the Plebeians. (I know that's not exactly how the RROD fix works, but bear with me on that)
I know its possible to fix but it also probably voids the warranty and given microsofts rep might trigger something that results in a future patch bricking the console for modding or something
Exactly, that doesn't happen on a PC.
uhhh, that was kind of my point, things might break on the pc but if you now what your doing you can fix it without voiding anything
 

Ranorak

Tamer of the Coffee mug!
Feb 17, 2010
1,946
0
41
Normally, I play on both a pc and Xbox360.
If I can, I prefer to get the xbox360 version of a game.
Why?
1) I like to use a controller for my preferred type of gaming. That would be open world sandbox games like [PROTOTYPE] Just Cause 2, Saints Row 2. I tried Just Cause 2 on the pc, and in the end I hooked up my controller and wished I got it on the Xbox.

2) I like to know for sure that when I buy a game, it's going to work.
Too often in the past was I disappointed that my pc couldn't run my game. I have a great pc now, but that feeling still creeps up on me.

Then there is another reason why some people call pc gamers elitist.
Reasons like
"ZOMG SKYRIM is being made on a XBOX. SUCKS! not buying this!"

Is it optimal for a pc game to be a port. No.
Does it mean it'll suck forever and is beyond redemption. no!
 

Gildan Bladeborn

New member
Aug 11, 2009
3,044
0
0
You can't really blame the people who buy and play games on consoles for the industry woes that folks who prefer to game on PCs get up in arms about. You can however quite frequently blame them for being ignorant blowhards who seemingly revel in their lack of knowledge as if that was a badge of honor to be worn openly. Likewise, amongst the (and I use this in the most satirical sense possible here) "PC-gaming master race", you have a lot of jerks who resort to personal attacks and bullshit assertions that amount to "playing games on consoles makes you retarded" standing amongst the folks like me making rational arguments.

The only thing console gamers are "guilty" of is being a part of a large market segment that has encouraged developers to shift their primary development focus towards the console market (they might also be idiots, but anyone can be so we'll ignore that for the moment). Why is that a problem? Well it wouldn't be, if the current generation of consoles wasn't ancient and extremely rickety. The X-Box 360, at the time of its debut, was about the equivalent of a decent gaming PC, albeit one with decided bottlenecks that negatively impact things like texture memory capacity. That was 6 years ago. Microsoft thinks the 360 still has almost 5 years of life in it, and has no immediate plans to release a new console to replace it.

Perhaps you don't pay very much attention, but 6 years in technology terms is practically ancient history - the rate of advancement and improvement that technology undergoes is just ridiculously fast-paced and consoles are, by their very design, static. New iterations might improve them slightly or fix defects in the manufacturing, but while a brand new design of the X-Box 360 may have a larger hard drive or crash less, it isn't going to be any more powerful than the original model was - it would defeat the purpose if it was. So we're looking at a design that had definite flaws on day one (that had nothing to do with whether or not it worked properly, that's another matter entirely) that may be 10 or more years out of date by the time a replacement arrives on the market.

Why is that a problem? Well it wouldn't be, if the X-Box 360 was just its own niche market - that kind of support for an older and outdated system would be frankly fantastic. But the 360 isn't this niche piece of hardware with its own cadre of dedicated fans, it's a mainstream device that's not considered by the market to be the woefully out of date clunker that it is. But why is that actually a problem? Think for a moment about the rise of mobile gaming on smartphones and iOS devices - some people see it as a horrible influx of casual gaming nonsense to be up in arms about, but sensible people see it as technology marching forward and functionality converging across what used to be distinct platforms; some of us remember phones you actually had to dial after all, now a device that fits in my pocket has more functionality than my first desktop computer did (smaller screen though, what with being pocket-sized).

So mobile-gaming, whether or not you partake, is pretty cool, and titles like Infinity Blade show that you can do some very impressive things with fairly limited hardware, and that is also cool.

[HEADING=3]Now I would like for any console-only gamer who is reading this to imagine for a moment that, instead of developing and releasing games designed on and for the 360/PS3 natively, game developers designed everything for the iPhone first and then ported it to your systems.[/HEADING]

If your reaction would be "What the hell is this bullshit?!", congratulations - you've just experienced what it's been like to be a PC gamer for bloody ages now. Ever since consoles became the mainstream development platform of choice for so many AAA game studios, we've entered this bizarre reality where the design architecture of an ancient 6-year old device is dictating what games can do on brand new computers, because the developers design them all on the 360, and then port them to other platforms, all of which are quite a bit more powerful than the 360 (except of course the Wii, but the Wii is just irrelevant in this arena). That is, quite clearly, ass backwards - it's easy to scale things down to account for the inherent restrictions of a less powerful platform because scaling down involves cutting things out or down (gameplay elements, size of zones, etc) and making them not as good, but it's comparatively much harder and time consuming to scale things up when you start development at the bottom rung of the tech ladder - scaling up is an additive process that involves new content creation.

Which is why there is so much complaining these days - it is way the hell easier to just design a game to work on consoles and port it all but untouched over to the PC than it is to design it for consoles and then extensively rework it so that the PC version is actually playing to the strengths of the platform; we're considered fortunately these days when we get games where all the UI prompts are referencing actual keys and not buttons on a non-existent gamepad, and the only "differentiation" between most multi-platform releases is that the PC version can probably display things in higher resolutions and might have slightly nicer looking textures. There is so much potential being squandered, and the games we're delivered are objectively not as good as they would be if developers "shot for the moon first, but then settled for low-earth orbit".

And that is what starts this whole ridiculous animosity - it shouldn't matter that this generation of consoles is massively out of date on ye olde technology curve, but it does because the hardware limitations of consoles are informing game design for all platforms, and if a game is released for both consoles and PCs the version we get is generally an afterthought. And then ignorant blowhards get smug and make asinine suggestions like "Why don't you just buy it for the consoles then, herp a derp derp!" that make even reasonable people want to punch them in their stupid stupid faces, and flame wars start. But our problem isn't with you, the person who buys and plays games on a console, it's with the developers pandering to you at our collective expense - more people would do well to remember that and just let us vent our well-earned ire in peace. When we complain about consoles, you don't need to defend them - your X-Box doesn't give a shit how much you think it's great anymore than the system I cobbled together from individual components and have been continuously upgrading in stages for 5 or so years cares about how much I love it; we're discussing cold unfeeling machines people, acknowledging facts about them doesn't make your experience with them become less enjoyable.
 

aba1

New member
Mar 18, 2010
3,248
0
0
I can understand where you are comming from but part of the problem is so many pc gamers simply dont pay for there games they just download them instead so the money to be made is alot smaller than that of a consols which is unfortionate but pritty true
 

Weaver

Overcaffeinated
Apr 28, 2008
8,977
0
0
Dreiko said:
How does less buttons make games simpler exactly? That's one of the stupidest things I've ever heard. Truly deep games such as street fighter or blazeblue only need 6 and 4 buttons respectively to be much deeper than any pc rpg. It's all about how the game is designed. Buttons just are how you interact with the depth that's already in place.
Whether you knew it or not, you just claimed that Street Fighter was deeper than NetHack.
It has been in continuous development since 1987 and is considered by many to be one of the deepest and most challening games (if not THE deepest) ever made.
 

CleverNickname

New member
Sep 19, 2010
591
0
0
DaHero said:
CleverNickname said:
Daaaaaayyyyuuuuummm....you put it perfectly. Now if only we could get a few million people to spam this every time PC vs. Console comes up...

If you value your PC heritage, unite and save this quote! Let's end this debate once and for all, posting this every time the console elitist strike at us!
I've had better ones :p

Unfortunately, there is only two kinds of people on the internet. People who agree with ^that, and people who would much rather have 7-page arguments. Cuz if you agree, all you can say is "you're right, this is dumb, I'm gonna go play some [insert well-made game here]".

I mean, I have my opinions (the XBox sucks and ruined the whole shooter genre), but they're generally fairly specific and I can name two or three reasons.

PC vs consoles? XBox vs PS? CoD vs Battlefield? Why? Those are all utterly utterly pointless. Consolification of PC Games is a valid topic, but you still can't blame the consoles or console gamers for that. You can roll your eyes at some boy on the 'net defending horrid control/interface choices, but they have as little say as we do. The only real difference is the standard everyone is used to.
I mean, the XBox came out, what, 2004? Anyone who got one on their 10th birthday grew up with most of today's nonsense, and is now in the perfect age for some good old internet-rage - knows just enough words to form a whole legible paragraph, but doesn't yet know when to shut the fuck up.

Just watch the next-best 17 year old quote me and say "I'm not like that, rabble rabble!" ;)

.
(captcha: free frompu
Frompu is in jail?)
 

Tuesday Night Fever

New member
Jun 7, 2011
1,829
0
0
Serris said:
ah, you ment computer as in everything coming with it.
Yep. I went to school about seventeen hours away from my home by car, so I typically flew back and forth for breaks. That meant that I needed a laptop if I wanted to have a computer to play games with that I could also travel with. When I graduated and went home I wanted to replace the laptop with a gaming desktop since you get far more power for much less money. The problem was that the desktop computer I already had was the one that I built back in high school, and wasn't particularly suited to gaming even then. So I chose to just build from the ground up, including a nice monitor, a gaming mouse, a gaming keyboard, and a nice surround sound speaker setup.

Serris said:
can you hook up your xbox to your monitor?
I can, although I typically keep them separate. My computer room is too small to host company if playing the X-Box with friends, while the TV is set up in a larger room.

I could always take the monitor into that room, but I'd rather not move it around too much. If there's anything at all that I learned from working retail in my teens, it's that the more you move around expensive merchandise the more opportunities there are to break it. And frankly, some of my friends are clumsy enough that I probably wouldn't want them around it anyway.

And that's not a dig at console gamers specifically being clumsy. I'm sure just about everyone has a friend that, for whatever reason, always manages to spill a drink every time he or she comes over.
 

robbaz

New member
Apr 3, 2010
25
0
0
I personally play everything, i can afford pc gaming and since console gaming is so dirty cheap i can afford that to.

just look at the signature i use on other forums to show me e-penis.


I don't really see pc gaming superior. Most people go by with a shit pc or laptop for surfing and a gaming console. Of course pc gaming tend to have higher quality and more possibilities but also more effort needs to be put into it.
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
2,005
0
0
AC10 said:
Dreiko said:
How does less buttons make games simpler exactly? That's one of the stupidest things I've ever heard. Truly deep games such as street fighter or blazeblue only need 6 and 4 buttons respectively to be much deeper than any pc rpg. It's all about how the game is designed. Buttons just are how you interact with the depth that's already in place.
Whether you knew it or not, you just claimed that Street Fighter was deeper than NetHack.
It has been in continuous development since 1987 and is considered by many to be one of the deepest and most challening games (if not THE deepest) ever made.
I apologize if I sound like a dick, but I'm sure you - and Dreiko - are comparing apples and oranges here. Street Fighter is a fighting game, as I'm sure you know. I've never heard of NetHack (damn my console exclusivity I guess), but by its name I assume it's not a fighting game.

Am I right?
 

Weaver

Overcaffeinated
Apr 28, 2008
8,977
0
0
SageRuffin said:
AC10 said:
Dreiko said:
How does less buttons make games simpler exactly? That's one of the stupidest things I've ever heard. Truly deep games such as street fighter or blazeblue only need 6 and 4 buttons respectively to be much deeper than any pc rpg. It's all about how the game is designed. Buttons just are how you interact with the depth that's already in place.
Whether you knew it or not, you just claimed that Street Fighter was deeper than NetHack.
It has been in continuous development since 1987 and is considered by many to be one of the deepest and most challening games (if not THE deepest) ever made.
I apologize if I sound like a dick, but I'm sure you - and Dreiko - are comparing apples and oranges here. Street Fighter is a fighting games, as I'm sure you know. I've never heard of NetHack (damn my console exclusivity I guess), but by it's name I assume it's not a fighting game.

Am I right?
You are correct, it's not a fighting game; it's a roguelike RPG. However, Dreiko specifically said:

"Truly deep games such as street fighter or blazeblue only need 6 and 4 buttons respectively to be much deeper than any pc rpg."

As an aisde, if you're interested in playing it you can get it here
http://www.nethack.org/ (the game is open source and free).
If you're just starting out I highly recommend an online manual and/or tutorial.
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
2,005
0
0
AC10 said:
You are correct, it's not a fighting game; it's a roguelike RPG. However, Dreiko specifically said:

"Truly deep games such as street fighter or blazeblue only need 6 and 4 buttons respectively to be much deeper than any pc rpg."

As an aisde, if you're interested in playing it you can get it here
http://www.nethack.org/ (the game is open source and free).
If you're just starting out I highly recommend an online manual and/or tutorial.
I appreciate the gesture, but I think I'll pass. Most games I have tried on the PC I inexplicably stop playing about a few weeks later.
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
I get the feeling that the OP's argument is only helping to cement the perception of all PC gamers being Elitist even further. Goody. One step forward, two steps back.

*****
I play both consoles and PC; there are some advantages for consoles (never have to deal with maintenance/malware, easy to set up if you just want to get into the action), but most of the advantage goes to PCs just due to the higher hardware specs comparatively high amount user freedom and the platform's versatility.

Fact is, the Publishers and Big Three (Microsoft, Sony, and Nintendo) have the potential to make more money on the console platform because of stronger proprietary domain. They control a LOT more on consoles than they do on PC.
They legally own the operating system and require you to use their network to do online multiplayer. They tell you that you cannot modify any of this or they will cut your access and/or sue you under the table.
They sell you DLC that most half-decent modders could create for free on PC.
In the case of the Big Three, they get royalties for each game sold on their system. They have even begun charging for multiplayer access, even when it's just a link to the PUBLISHER'S servers.

Those are all economic/profit-driven reasons for the industry giants to favor consoles, even though they are technically inferior to PCs due to their lagging hardware profiles and deliberately-gimped features. The obvious and easily proved correlation is that fewer mainstream games make it to the PC mass market UNLESS they are multiplatform launches (which, most of the time are just lazy ports with poor controls, skewed gameplay balancing and bad user interfaces).
Add to that the fact that PCs at one time had a much stronger and more diverse market, and you will have a lot of pissed off PC gamers.

Is their rage justified? Yes.
Is this elitist/asshole attitude justified? No. Not in the slightest.
We won't get what we want by whining and crying foul on the console gamers.

*****
And there is yet another pointless rant I clacked out that nobody will read; because if they did, there would at least be a bit less bitching.
*****
 

synobal

New member
Jun 8, 2011
2,189
0
0
I remember EPIC said some pretty heinous stuff about PC gamers, calling us all Pirates etc etc etc. Then they whined later when no one bought their crappy PC port of gears of war. I still don't buy epic games as they pretty much called me a thief, I am a big fan of the unreal series and the unreal engine in general but EPIC did a really dick move and alienated their oldest fan base.

That's really not a smart move for most developers you don't want to alienate your fan base much less the oldest and thus loyal fan base.
 

monkey_man

New member
Jul 5, 2009
1,164
0
0
Well. I am both. Used to own a Xbox 360, but it RROD-ed on me.(I don't blame you Xbox...)(yes I do) I now own a PS3 and I am happy with it. I also own a (second hand) custom build (by my brother) PC (personal computer *ahem* sorry), and I also like it very much. It's like some hatted Australian once said. I have too much disposable income. And Damn it I like it!

And I don't think console gamers are less worthy of the almighty ownage, I just think they are different. They are too similar but distinctly different groups. split up in more sub groups (PC MAC, and PS, XBOX, WII, and possibly more). They all have their strengths, and their weaknesses. But there's a nice golden game dispenser for everyone. Just look hard inside, to find what you really want in a game and experience.
 

bombadilillo

New member
Jan 25, 2011
738
0
0
PC gamers might seem less elitist if they faced reality more. Console centricity exists and they get all the love. PC games will be stagnant till the next console cycle.

Ignoring pc genres like strategy of course.