America isn't the only place where ISPs cap monthly bandwidth.softclocks said:The point was that some people still live under draconian rule of american internet-providers and can only download 50gb a month.rhizhim said:if you play it on pc, you can still delete the other audio files...
I don't see why they couldn't just have the language packs as free dlc or something.
I'm irritated by the prevailing assumption that everyone has custom rigs, and that everyone who wants to play a game on PC is willing to shell out for the newest parts. My PC is good, my PC is custom, but honestly when running games specifically, my ps 3 is better, not even comparing to 4.Strazdas said:SO its been confirmed that they didnt bother using compression because they failed to realize that average PC gamer has a machine more powerful than severely limited consoles?
Sure looks that way.
No, audio uncompression does not take much processing power. This is not 2000 when MP3 compression gave your CPU a workout. you can easily play 100 losless FLAC files and your CPU wont even budge. this looks liek scrappnig the bottom of the barrel for resources because their target machine (console) cant run the game proper.
Not always true. For example i was always in the low end machine high end internet category untill 2 weeks ago when i got a high end pc for the first time in ever.008Zulu said:Someone with a low end machine might not have the fastest internet or a healthy monthly cap. Perhaps if the compressed were the optional download, it would fit more in line with the higher end gamer spectrum, since they usually do have the better internet connection.
Yeah, I can't remember how fast MP3 decoding happens, but Flac decodes at over 400x realtime, on a mobile CPU from 2008.Furism said:That's the shittiest excuse ever. I'm playing a FLAC file right now (which is much heavier than mp3) and it's taking a whooping 0.5% CPU load. Many sound cards decompress mp3 in hardware, too, so the "it takes CPU resource" is BS. Also, people using low end PC probably don't play competitively and wouldn't care if the game isn't reactive - it's not going to be reactive ANYWAY due to their bad PC.
I won't even mention that it's stupid to make EVERYONE download 50 GB just to accommodate a few percentage of customers, not to mention bundle every single language. It's just stupid, and they should admit it.
Um what?Nieroshai said:I'm irritated by the prevailing assumption that everyone has custom rigs, and that everyone who wants to play a game on PC is willing to shell out for the newest parts. My PC is good, my PC is custom, but honestly when running games specifically, my ps 3 is better, not even comparing to 4.Strazdas said:SO its been confirmed that they didnt bother using compression because they failed to realize that average PC gamer has a machine more powerful than severely limited consoles?
Sure looks that way.
No, audio uncompression does not take much processing power. This is not 2000 when MP3 compression gave your CPU a workout. you can easily play 100 losless FLAC files and your CPU wont even budge. this looks liek scrappnig the bottom of the barrel for resources because their target machine (console) cant run the game proper.