Alot of people I know do it, but I have never done it however their may a be a future where that is almost normal,but their would be a lack of ambition, and no game is worth one hundred dollars atleast right now.
Dude, read carefully now. "Piracy has neutral effect on economy" makes as much sense as "robbery has neutral effect on economy". Which part of that do you not agree with? The two are equivalent in the amount of reason they have in them. They are equally valid. I'm not sure how else to say it. OK, here it goes, both are BS claims that say abso-fucking-lutely nothing 1. new 2. relevant. I'm calling OP on making a stupid claim. What are you doing in the mean time? Ignoring reading comprehension and critical thinking? Because it's pretty damn obvious that "neutral effect on economy" makes zero fucking sense and you only focused on the "robbery" part like it was the crux of my existence or something.Acrisius said:Is it fun to play dumb? I'm gonna give it a try I think, it MUST be fun considering how often people do it. Or maybe you're just one of those who thinks piracy is theft, when it is in fact copyright infringement, and you can't tell the difference?DoPo said:They also spend the money back to the economy, yes? So it's a neutral effect - no money is lost overall. It makes as much sense as piracy having a neutral effect on the economy.Acrisius said:Dude...read what you wrote. Robbers STEAL money. STEAL. How is that comparable to "oh, I don't want to buy THIS, so I'll buy THAT instead"? Am I a robber for getting milk instead of juice at the supermarket?DoPo said:This would be a no-brainer. People spend money all the time. If they don't spend it on one thing, they'll spend it on another. But how does this make it a neutral effect? If instead of spending, say, 100$ on video games, one spends them on a new sofa, I don't see this as a neutral balance. The same argument can be had about robbers - sure they can steal money, but the money gets back into the economy, so it seems that robbery has a neutral effect.Giftfromme said:I've seen one study published in the Netherlands (I believe) that said that the net effects of piracy were neutral as the money people weren't spending on the things they were pirating they were spending in other areas of the economy.
I'd like to see this study.
Some people would disagree with you about that. including the World of Goo developers [http://2dboy.com/2008/11/13/90/], who believe that those 90% were non-consumers to begin with, just potential extra audiences.Azuaron said:Except it is harming the industry, especially the people who are getting pirated against. 90% of World of Goo players were pirates. NINETY PERCENT. We're talking about an indie game with a small budget and a small team that was sold cheap at launch and was even featured in "pay what you want" bundles. I'm pretty sure they were harmed by piracy.Lunncal said:If the main issue is that you believe it's somehow harming the industry as a whole, then I'd say you are simply misinformed.
Nonsense.Azuaron said:Yes. People who make things should get to control the things they've made, how much they cost, and how they're distributed. People experiencing artistic works should have to abide by the rules the creator sets.Lunncal said:If the main issue is the rights of the artist choosing who gets to view their work, perhaps I can at least understand where you're coming from a little, but I still disagree... If they simply didn't want people to have the content they wouldn't have released it, why does it matter to them if people other than their customers also get to use it?
Are you deliberately trying to not understand what I'm saying? Why are you STILL hyperfocusing on one thing while ignoring my point. Let's go over it again.Acrisius said:WOw. Ok, let me try to explain this like you're a 4 year old.DoPo said:Dude, read carefully now. "Piracy has neutral effect on economy" makes as much sense as "robbery has neutral effect on economy". Which part of that do you not agree with? The two are equivalent in the amount of reason they have in them. They are equally valid. I'm not sure how else to say it. OK, here it goes, both are BS claims that say abso-fucking-lutely nothing 1. new 2. relevant. I'm calling OP on making a stupid claim. What are you doing in the mean time? Ignoring reading comprehension and critical thinking? Because it's pretty damn obvious that "neutral effect on economy" makes zero fucking sense and you only focused on the "robbery" part like it was the crux of my existence or something.Acrisius said:Is it fun to play dumb? I'm gonna give it a try I think, it MUST be fun considering how often people do it. Or maybe you're just one of those who thinks piracy is theft, when it is in fact copyright infringement, and you can't tell the difference?DoPo said:They also spend the money back to the economy, yes? So it's a neutral effect - no money is lost overall. It makes as much sense as piracy having a neutral effect on the economy.Acrisius said:Dude...read what you wrote. Robbers STEAL money. STEAL. How is that comparable to "oh, I don't want to buy THIS, so I'll buy THAT instead"? Am I a robber for getting milk instead of juice at the supermarket?DoPo said:This would be a no-brainer. People spend money all the time. If they don't spend it on one thing, they'll spend it on another. But how does this make it a neutral effect? If instead of spending, say, 100$ on video games, one spends them on a new sofa, I don't see this as a neutral balance. The same argument can be had about robbers - sure they can steal money, but the money gets back into the economy, so it seems that robbery has a neutral effect.Giftfromme said:I've seen one study published in the Netherlands (I believe) that said that the net effects of piracy were neutral as the money people weren't spending on the things they were pirating they were spending in other areas of the economy.
I'd like to see this study.
That is correct, also not related to what I'm trying to explain but whatever.Acrisius said:When you steal something, whoever used to own it LOSE IT. It's LOST. GONE. They've effectively LOST money, which is why you call it "robbery". They've been robbed. That's NEGATIVE money. Are you with me this far?
OK, now read this: I steal 100$, right? Let's assume I steal them from a store in one form or another. So that's 100 bucks gone from the economy, correct? I then go and spend them on beer and cheesecake. So that means that those 100$ are back in another store and back into the economy. Therefore, me stealing had a overall neutral effect on the economy. And there you go - the whole "neutral effect on economy" is a whole load of bullshit is what I'm saying. Now do you agree or disagree with that? Because you never ever mentioned your opinion here, instead going on about "robbery" being different to "piracy". Yes they are, but what difference does it make when I'm talking about them on equal terms other than the actual mechanics.Acrisius said:When you pirate something, nobody loses anything. Not the copyright holder, not the pirate, nobody. The pirate gets stuff for free that would otherwise have cost to get, which he perhaps would never have gotten at all regardless. So now he still has all his money, which he can use to buy OTHER things, and he will most probably do that. In this case, people GAIN something, because someone spends their honestly earned money to purchase someone else's product. Using his FINITE pool of money. There is a limit to how much he can spend, so regardless of what he spends it on, the economy GAINS something and nobody has LOST anything. Nobody has been robbed. Sure, the copyright holder of the thing he pirated doesn't gain anything, but they also don't LOSE anything. But someone else gains and the economy as a whole gets that money still.
I've written enough about piracy in the piracy threads so I'd assume you would be able to derive that. But I'll make it easy on you - no I don't. I also don't see why you brought it up in the first place since I never ever claimed anything to that effect.Acrisius said:So how is that reading comprehension? Do you understand now? Or, again because you never answered this question, are you one of those...special people, who think piracy is theft and don't understand what copyright infringement is?
Go back and read my post about how "piracy harms no one" is an argument that doesn't actually hold well under scrutiny. I don't feel the need to repeat myself.Acrisius said:Using his FINITE pool of money. There is a limit to how much he can spend, so regardless of what he spends it on, the economy GAINS something and nobody has LOST anything.
Yeah, and if everyone would be gay, mankind would die out, therefore homosexuality is immoral.DoPo said:The act of piracy, by itself, technically does not harm anyone. But rampant piracy does tend to accumulate bad effects.
The tragedy of the commons is just the fact that piracy is simply not sustainable by itself. Sure, it's free stuff for you, but as more and more people get free stuff, there is less and less incentive to buy the stuff, so it'll get shafted eventually - so no more free stuff, no more paid stuff, either.
Is it? The thing is, that if we can't measure lost sales, we can't really say whether they exist to begin with.DoPo said:We've actually seen this already in games - piracy is one of the factors some developers have moved onto console exclusive content. I, as a PC only gamers, am harmed by piracy. Well, if it's not console exclusive, then (bad) console ports aren't nice, either. If developers have no reason to cater to the PC platform, then I, along with lots of others, get to feel the results. So, "oh, it harms nobody" starts to get a little shaky.
Which is what I said, isn't it? There - very first sentence: "The act of piracy, by itself, technically does not harm anyone." Why did you feel the need to reiterate my words? That's a very, very low level and narrow view, though.Entitled said:Yeah, and if everyone would be gay, mankind would die out, therefore homosexuality is immoral.DoPo said:The act of piracy, by itself, technically does not harm anyone. But rampant piracy does tend to accumulate bad effects.
The tragedy of the commons is just the fact that piracy is simply not sustainable by itself. Sure, it's free stuff for you, but as more and more people get free stuff, there is less and less incentive to buy the stuff, so it'll get shafted eventually - so no more free stuff, no more paid stuff, either.
Or is it? Just because the most extrapolated extremes of an act could be harmful, doesn't mean that an act is harmful in itself.
True, however we don't need such a future - if enough people people enough things, the industry can just scrap the product as it's not bringing profits. And remember - it's the industry's view that matters, be it right or wrong, as it happens to mostly be.Entitled said:It is very unlikely that there is a future, where everyone will pirate absolutely everything.
Yet again, it's the industry that decides if it's "significant" or not. If I'm some sort of publisher and I expect to be gaining a profit worth 150% my investment, but I'm not, why should I bother continuing the investment? I could invest somewhere else, after all. Just look at it this way for a second. This is how the industry does. A large enough portion of it, at least. This is further complicated by the investors not actually being savvy in the computer field and relying on traditional business models which prove either ineffectual or faulty to some degree in the computing field. You've seen how hard it was for the music industry to change and adapt. They are getting better at it now but they were woefully behind times and trying to keep the flawed status quo not too long ago.Entitled said:Even now, when piracy is very easy to do and hardly persecutable, content industries still gather significant profits.
You bring up true facts - a huge success on a different platform could be a different sign. However, keep in mind that PC piracy is still higher. Developers have migrated over to consoles while they did PC games only before. And I'm not talking about "very small" companies and "very cheap games". The head of of Software has gone on record saying "Piracy has pushed id as being multiplatform" also, Epic Games and Crytek have said the PC market is simply not as desirable partly due to piracy. Yes, that's id, Epic and Crytek. I don't consider them neither small nor producing cheap games. Consoles are seen as safer to develop for. Now, eliminating piracy from the picture may indeed yield similar results, where consoles are simply more profitable, however neither you, nor I have the means to assess that. And it's the developer's and the publisher's view that matters. Correlation doesn't imply causation, but it does waggle its eyebrows suggestively and gesture furtively while mouthing 'look over there'. And for the people looking at if from the other side it does mouth something PC gamers aren't comfortable with.Entitled said:Is it? The thing is, that if we can't measure lost sales, we can't really say whether they exist to begin with.DoPo said:We've actually seen this already in games - piracy is one of the factors some developers have moved onto console exclusive content. I, as a PC only gamers, am harmed by piracy. Well, if it's not console exclusive, then (bad) console ports aren't nice, either. If developers have no reason to cater to the PC platform, then I, along with lots of others, get to feel the results. So, "oh, it harms nobody" starts to get a little shaky.
A publisher can release a multiplatform game, and witness higher sales on one platform than another, and then blame piracy for the difference, but for all we know, consoles simply have an inherently larger audience, with all the readily assembled hardware, and the "pop-in a disc and play" system.
Not to mention, that easy to misidentify a newly growing sub-market, as a shrinking old market. Most of those developers that made PC exclusive games 1-2 decades ago, were very small, and the games very cheap. I would say, it's very likely that there is as much money in the PC industry as there ever was, it's just more ignored by "gaming culture" treated as a side note compared to the console genres that became more mainstream and more popular since that, even if there is more money in this year's Kickstarter indie PC games alone, than in the whole PC gaming industry of 1992 together.
Yeah, I actually really agree with you on that. It's best if we try to only speak for ourselves when it comes to stuff like this, the situation and personal perspective can be very different from one group to the next, and you can't always just make a blanket statement about what is and isn't justified.mattaui said:Always nice to see some industry insight! I suppose a paid content creator might feel like he or she is especially justified in condemning or condoning the practice. For something like this, though, I'd say that it's perfectly fine to not care what happens to your own intellectual property, but not that of others. It's the same thing as being willing to give away your time or money, while not demanding that others do the same.Chemical Alia said:I have a friend from school who's a technical artist at another studio, and he's like the world's biggest champion of pirating games, music, movies, etc. Like, weirdly vocally supportive of the practice.
I'd think that no matter how much of a likable guy he was, being a champion for the theft of your coworker's hard work must cause more than a little bit of friction. I'd also ask him why he doesn't work for free, if he's so happy to encourage others not to pay.
The industry is not a single hivemind that can be right or wrong, this is a free market. If some CEO thinks that he needs to add always-on DRM to everything, or abandon the PC, or only make online games, or even abandon the whole gaming business, or whatever, they are free to do so, as long as there are people willong to pay millions for games on their own account, the demand will be filled in by others.DoPo said:It's the industry that decides if it's "significant" or not. If I'm some sort of publisher and I expect to be gaining a profit worth 150% my investment, but I'm not, why should I bother continuing the investment? I could invest somewhere else, after all. Just look at it this way for a second.
Id Software is not a small company now, but as a PC exclusive developer back in the 80's and 90's, their games didn't require millions of sales to be profitable. Maybe Rage, or Doom 4 are, but that's an issue with the company growing so big, that they can only support themselves on consoles.DoPo said:Developers have migrated over to consoles while they did PC games only before. And I'm not talking about "very small" companies and "very cheap games". The head of of Software has gone on record saying "Piracy has pushed id as being multiplatform" also, Epic Games and Crytek have said the PC market is simply not as desirable partly due to piracy. Yes, that's id, Epic and Crytek. I don't consider them neither small nor producing cheap games. Consoles are seen as safer to develop for.
I didn't say that. I was just showing that your statement was silly.Arsen said:So you're entitled to it because you can't afford it? Guess it depends on the type of medium... but not being able to afford is not a reason, excuse, nor a justification.AnarchistFish said:It's ok as long as you make up for the stuff you enjoy by buying physically or, in the case of music, going to more gigs/buying other merch.
I'm a student. Either way, that's pretty dumb cos not everyone can just "pick a better career".Arsen said:But "I don't have enough money to pay for it" sounds exactly the same as "I chose a bad career".
The way I see it, nobody inherently deserves anything more or less than anyone else. In the society we live in, rich people get more than poor people, that's a fact of life. This doesn't mean they necessarily mean they deserve to have more than poor people however, so when poorer people have a way to also get some of these more expensive things without taking them away from anyone else, I think that's a good thing.Azuaron said:Maybe what I said was confusing; I will try to distill it.
Nobody inherently deserves anything.
I feel like you're trying to turn this into some kind of weird class-warfare thing where I'm some rich snob who sneers down his long nose at poor people. The only problem is that I grew up poor (scurvy story earlier) and only recently scraped myself into the lower-middle class by plunging myself into debt to get through college. I game by budgeting carefully, working sidejobs, and scraping games out of Steam (and other) sales. Mass Effect is my favorite series, and I've had to listen to gamers complain about it for months because I haven't been able to get it cheap yet.
Do I deserve Mass Effect 3 free because I can't afford to pay $60 for it right now?
Here we simply disagree. I have almost never seen piracy harm the games industry, except maybe in the example DoPo gave, and in fact I myself would not be a gamer today (who spends a very large amount of his income on games) were it not for my dad bringing me pirated games when I was a child and introducing me to the hobby in the first place. The same can be said of more than one of my friends.The basis for my argument was kind of outlined above: creators should get to control how their work is distributed, including the compensation they get for creating it.
Except it is harming the industry, especially the people who are getting pirated against. 90% of World of Goo players were pirates. NINETY PERCENT. We're talking about an indie game with a small budget and a small team that was sold cheap at launch and was even featured in "pay what you want" bundles. I'm pretty sure they were harmed by piracy.
Games are an improvement to the quality of life of people. Having games provides them with entertainment, which is an improvement. All I meant by that is that those people's lives are better off with the games than without, hence why they choose to pirate or buy them.The quality of life? Are we talking about the same thing? *looks around* We're talking about videogames, right?
Do you know how to actually improve the quality of life of poor people? Fresh food. Clean water. An apartment that isn't falling apart and/or owned by a predatory slumlord. Give their kids books. No, really. For some reason, "books in the house as a kid," trumps most measures for later quality of life. And that's one reason why we have public libraries (yay public libraries!) Also, let me reiterate fresh food. Proper nutrition alone can bump someone up several IQ points.
This is the key area in which we disagree, I think. A creator can choose what they want to do with the things they create, whether that's selling their creation to a publisher, keeping it to themselves, releasing it for free or whatever. I do not think they should have the right to control what others do with their creation, at least not when it does not impact them specifically.Yes. People who make things should get to control the things they've made, how much they cost, and how they're distributed. People experiencing artistic works should have to abide by the rules the creator sets. If the creator wants to say that poor people can pirate their whatever, more power to them. If not, if the creator thinks everyone should have to buy their thing and anyone who pirates it should be prosecuted to the full extent of the law, they should be able to do that, too.
The point I was making is that piracy is almost always OK. If it doesn't cause any harm for anyone else, then it is none of my business, basically. I know that many of my friends pirate, and these are the same friends that spend lots of their money on games. I see no reason why I, or anyone else, should care that they do this.Anyway, at what point do we determine someone is "poor" enough that piracy is "okay"? And how much do they get to pirate? Is it a sliding scale? If I make $20,000 a year, do I get to pirate one game a year? Two? A hundred?
Oh, if that were at all possible for me to do, I'd definitely do so. Sounds like a great idea to me.If you really believe that videogames are a quality of life issue, start a charity. You can evaluate applicants based on income and family size and hand out an "appropriate" number of games for their relative income per person. Hell, I'll be your first donator, and you could probably get on the Humble Bundles and IndieGameStand.
Or start a videogame library system.
Or something.
I never expected to convince you otherwise, to be honest. As for myself, I haven't been convinced that piracy is unethical or sleazy. Really, this discussion was probably never going to change any minds, but it was still interesting to hear your reasoning.But you'll never convince me that piracy is anything other than unethical and sleazy, no matter the income bracket.
Ok, so I certainly agree that the people who use piracy as an excuse to do bad things are in the wrong. I don't see how that makes the piracy in and of itself wrong, however, because it is not the piracy that is causing any harm. Adding draconian DRM to everything is annoying, but the excuse they've decided to use to justify it doesn't really matter.DoPo said:The act of piracy, by itself, technically does not harm anyone. But rampant piracy does tend to accumulate bad effects.
The free rider problem is a two-fold (at least) issue. First of all, pirates do count there. To what extent, I do not know, but they do count as free riders. This is the second and probably bigger impact it has - companies can use it as an excuse to hike up the prices. This is probably the bigger issue - as long as piracy exists in significant enough levels, any company can (and there are some that do) claim that measures such as prices and bad DRM to cover for pirates (a.k.a. "lost sales" as much as I hate that term). You, I and most people here have seen this. Most recently, Ubisoft claimed that they had 95% piracy rate, and although it was a BS claim, it is one they made and there were people who bought it, even. It only takes a few people to believe it - the higher ups who know nothing better, and there would be harm - draconian bullshit DRM, anyone?
Again, piracy is an excuse being used. The reason publishers are moving away from the PC as a platform is because there is less profit to be made selling on PC. You (or they) might claim this loss of profit caused by piracy on computers, but I've seen no real evidence to that effect whatsoever.The tragedy of the commons is just the fact that piracy is simply not sustainable by itself. Sure, it's free stuff for you, but as more and more people get free stuff, there is less and less incentive to buy the stuff, so it'll get shafted eventually - so no more free stuff, no more paid stuff, either. It's just gone. Now, yes, this applies with different force across different industries and there are other factors involved, but still, simply put, piracy is not sustainable so "it harms nobody" is not exactly true as it may contribute to harm being done. We've actually seen this already in games - piracy is one of the factors some developers have moved onto console exclusive content. I, as a PC only gamers, am harmed by piracy. Well, if it's not console exclusive, then (bad) console ports aren't nice, either. If developers have no reason to cater to the PC platform, then I, along with lots of others, get to feel the results. So, "oh, it harms nobody" starts to get a little shaky.
Taking up support for something you didn't buy is unethical as far as I'm concerned. I pretty much agree with you here.Finally, support. As you rightfully pointed out, piracy does harm when it takes actual resources. Support is one such resource. Contacting tech support does end up with somebody paying - it's not the pirates, though, they just incur costs without contributing. And it has happened, as Pete Hines from Bethesda put it after Fallout 3 came out "The amount of money we spend supporting people who didn't pay us for the game in the first place?it's f--ing ludicrous."
I keep saying this, but "it harms nobody" is not an excuse. If you're doing something that harms nobody, you don't need an excuse. If you pirate something and it harms nobody (which is clearly not the case in all instances of piracy), then you don't need to make an excuse for doing it, in my opinion. My point is that piracy in itself is not unethical, doing other (related) things like taking up technical support for pirated products may be, however.Bottom line is that the act of piracy does, could, in fact, be harmful. Yes, not always, not in all cases, but "it harms nobody" is a really weak excuse that doesn't hold much water, since it can and it does.
Where exactly is copyright infringement legal?FelixG said:The more intelligent nations laugh at the ones that made it illegal.OlasDAlmighty said:Piracy is illegal too. So there's that.
Well, of course "copyright infringement" is not legal anywhere since it's a crime's name by definition, but in some countries, personal downloading of copyrighted content doesn't count as "copyright infringement".OlasDAlmighty said:Where exactly is copyright infringement legal?FelixG said:The more intelligent nations laugh at the ones that made it illegal.OlasDAlmighty said:Piracy is illegal too. So there's that.
And why wouldn't they want it to be illegal?
Yes, I am an immoral despot because I don't believe in paying for something not worth the money to be bought.Azuaron said:Personal responsibility and morality is stupid and unrealistic?
I fear for our future.