JUMBO PALACE said:
Irridium said:
The one major fault of WoW is that it completely dropped the ball when it comes to story-telling. Especially when compared to Warcraft 3.
I'd love another proper Warcraft RTS myself, but I doubt it'll happen. Especially considering how WoW fudged the lore...
Yeah WoW made the Warcraft lore a big cluster fuck. Honestly, if nothing else, just give me a remake of WC3 with updated graphics :/ I need a new WC RTS. I'd buy it.
I can name a dozen categorical failures beyond the lore.
Most of them start with 'Gr' and end in 'ind', and they are as redundant and annoying as WoW's "gameplay".
Then again, WoW trashing the lore was just par for the course; they were doing it from Day 1! Remember: the Horde and Alliance ended their amiable relations just for mandatory PvP.
No other explanation is really given other than "They hate each other now. Because."
Everything else was built or explained into the story after the fact, but the truth is, Blizzard had no idea how to force the two factions back into total war after they literally saved each others' lives. I hear Cataclysm is trying to "correct" this, by eliminating Thrall from the picture and putting Grom Hellscream's idiot son in charge of the Horde (to make them more aggressive, since Thrall is pretty much "WoW Jesus" at this point).
The series' history of one-upsmanship continues with them sending you after the next "big bads" (dragons), and the problem of doing this contiguously is that there is no longer any tension in the story or lore.
It's the same problem that plagues those silly Star Wars novels, where we find Imperial super weapons that were supposedly more powerful and dangerous than the Death Star, just to artificially create tension ("Suncrusher"...seriously?).
Even later, after the majority of the Imperial Remnants have been mopped up, a new conveniently stronger Big Bad enters the picture the instant the New Republic begins to stabilize (Yuuzan Vong). It's literally like they were waiting for the director's cue to enter the scene.
Where's the bloody tension in that? Why should I care?
Without a "cooldown" period, lore becomes fatigued, and WoW's lore is fatigued to the point of being broken.
I would love to see what they will do for a Warcraft 4 story, because the worst things that could happen to the world have already happened or been thwarted.