To The Dreamcast Owners In The Audience...

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Hiroshi Mishima

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Sep 25, 2008
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There was lots of interesting games on the console that I enjoyed. I didn't own them all because it was expensive as hell to buy and it took like a year before I recovered financially.. but let's see.

Most of the games in here are ones I certainly recall. There was also Seaman, an RPG by Treasure whose name I forget... Time something-or-other, the Sega Smash Pack was awesome because it finally let me get my hands on a copy of Phantasy Star II.

But yeah, games like Jet Set Radio, Sonic Adventure, Power Stone, Shenmue and many others were all quite good. It's just a shame really how the console turned out.
 

TIMESWORDSMAN

Wishes he had fewer cap letters.
Mar 7, 2008
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nickkos said:
I played Phantasy Star Online, Sonic hero's, Crazy taxy, Soul Calibur and some really awesome fishing game. Dino Crisis, Tony Hawk 2, Unreal Tournament.
Sonic Heroes is post-Dreamcast.
Sonic Adventure 1 and 2, Crazy Taxi, Soul Calibur, The usual suspects.
 

phar

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Jan 29, 2009
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Off topic but is Jet Grind Radio any good? Most peopel mention it when Dreamcast comes up.. I didnt like Jet Set Radio on the xbox all that much.. thought it was a bit annoying just going around graffitting hard to reach places.
 

EzraPound

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Jan 26, 2008
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Shenmue I & II - the adventure/fighting titles wherein you peruse seedy locales in East Asia searching for Lan Di, the man who murdered your father, and develop interpesonal connections in order to do so, are both watersheds of artistry in the video game industry, as well as consistently aesthetically gorgeous (the first half of Shenmue II is unparalled, in my view). Of course, the series generated some backlash in spite of generally positive reviews - certain critics lamented it was too slow-paced, for example - but in a peculiar way, that was also the point, since as much as Metal Gear Solid or, in its own medium, Apocalypse Now!, Shenmue is challenging to the player to the point of suggesting post-modern impressionism: when the game infers you should "go make money", for example, to progress, the arduousness of the task almost seems deliberate; as if the game designers realized the whole experience would be more memorable if the player, like the protagonist, had to suffer through day-to-day pittances in order just to survive. Couple that recommendation with a notice of the game's lead designer - Yu Suzuki, the man behind OutRun, Virtua Fighter, and Space Harrier, among others - and you'd be hard-pressed to find more essential releases in the Dreamcast catalogue.

Also:

- Soul Calibur - saved the fighting genre from the perverse, post-Street Fighter influx of increasingly complex, combo-based fighters; reprioritizing the significance of timing and zoning in the process.

- Jet Grind Radio - not as great as its sequel, Jet Set Radio Future for Xbox, but still a quirky, excellent, 3D something-or-other for the DC, and - whatever else - superior to Sonic Adventure.

- Spider-Man - a PSX classic, and worth playing on the Dreamcast if you haven't: via strengthened hardware, the game uses non-linearity to its advantage, ensuring a closer reenactment of the spidey experience than seen on consoles before (plus, webs that attach to nowhere).

- Power Stone 1 & 2 - whether the first or second is better is a fractious debate, though I'll opt for the first, and comment also that this is the best, hectic "accesible"-type 3D fighting franchise (a common genre, as you can imagine) to have been birthed since Super Smash Bros.

- Virtua Tennis - really just glorified Pong, but that's alright, since with a few refinements, "Pong" turns out to be the best offering this side of FantaVison, not to mention a great tennis sim.

- Marvel vs. Capcom 2 - zany, of course, as well as so over-the-top in terms of the ease of combo execution that a brief mash of the buttons has the equivalent of two atomic bombs and the July 4th fireworks, but it's nonetheless cool to assemble Spider-Man, Chun Li, and Wolverine on the same tag team, as well as just to encounter nonsense this infinitely playable.
 

Low Key

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May 7, 2009
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The only 3 games I had for Dreamcast was Shenmue, Crazy Taxi, and some football game (QB Club, I think). All were good and Crazy Taxi has a lot of replayablitiy.
 

pseudonick

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Jun 25, 2009
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Shenmue was pretty special I think
Virtua Tennis 1&2 were pretty damn smooth tennis games with good replayability
Powerstone 2 is a great multiplayer game
MSR was a pretty slick racing game
You can't really go wrong with Crazy Taxi
Fur Fighters, Re-volt and Pen Pen did a job when I wanted to play with friends.

It was a great console actually
 

The Giggling Pin

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Jan 7, 2009
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EzraPound said:
Shenmue I & II - the adventure/fighting titles wherein you peruse seedy locales in East Asia searching for Lan Di, the man who murdered your father, and develop interpesonal connections in order to do so, are both watersheds of artistry in the video game industry, as well as consistently aesthetically gorgeous (the first half of Shenmue II is unparalled, in my view). Of course, the series generated some backlash in spite of generally positive reviews - certain critics lamented it was too slow-paced, for example - but in a peculiar way, that was also the point, since as much as Metal Gear Solid or, in its own medium, Apocalypse Now!, Shenmue is challenging to the player to the point of suggesting post-modern impressionism: when the game infers you should "go make money", for example, to progress, the arduousness of the task almost seems deliberate; as if the game designers realized the whole experience would be more memorable if the player, like the protagonist, had to suffer through day-to-day pittances in order just to survive. Couple that recommendation with a notice of the game's lead designer - Yu Suzuki, the man behind OutRun, Virtua Fighter, and Space Harrier, among others - and you'd be hard-pressed to find more essential releases in the Dreamcast catalogue.
I think that Shenmue I and II are fabulous examples of why the Dreamcast was not the huge success it could of been. If we are completely honest with ourselves i think that we can see that Shenmue was a god awful example of a game. It was very very slow and spending your time living by your watch and doing your day to day tasks was a chore which very little fun involved. It had QTE coming out of every orrifice, there was not enough fighting and Ryo was quite possibly the most boring and worst voice acted character ever (at least he was in English). Yet somehow the game was great! Everything seemed to make me smile and I truly felt like I was in some kind of epic kung-fu drama flick. I think what I am trying to say was that it was immersive in the way that real life is, that you have to do things you don't like in order to get yourself places but that doesn't make a good game. One thing that was a good touch was the arcades in both titles that enabled you to play the Yu Suzuki back catalogue, my personal favourite being Space Harrier. I still can't understand why I love that game but I can understand why people had no time for it and let it pass them by.

Other than that I think its got to be Jet Grind Radio and Crazy Taxi which I remember most fondly.
 

Remleiz

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Jan 25, 2009
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BudZer said:
Skies of Arcadia is not only one of the best games on the Dreamcast but one of the best games of all time.
amen to that.

Grandia 2 was quite fun, as was Marvel vs Capcom 2
 

Scoooby

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Mar 11, 2009
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Your DC Game catalogue should comprise of

Jet Grind Radio Future
Sonic Adventure 1 & 2
Marvel vs Capcom 2
Soul Calibur
Dead or Alive 2
ShenMue
Powerstone 1&2 IS A MUST!!!
MSR
Rival Schools:project Justice
And finally for a challenge Ikaruga.....