About riverkrazykidd said:*snip*
She's severely autistic. It's confirmed by the part of the game where they talk about a certain psychologist who has done work in the area, that's a real psychologist famous for research into autism. The more functioning lady friend whose name I forget (but has the same disorder) talks about how she has little to no emotions and fakes it.His girlfriend had a weird illness
Okay, I'm going to triple spoiler this one because it's insanely spoilerificklaynexas3 said:*reading through spoilers, remembers them all fine and well, then final one comes up...* WHAT???
-My first clue was the coffee that the male scientist gets. He goes on and on about how there is no coffee available anywhere in the house and yet later, when you walk in on him unannounced, he has a cup of coffee. You, naturally, ask him where it's from and he gives you a really vague answer before disappearing with it. A small clue but I'm a suspicious type.
-Next up was the painkillers. The female scientist heads back to the car to get a sampling device for the roadkill. All well and good until we're treated to a scene where the male scientist is sat at a table and then suddenly thinks something and panics and runs out to the car. The whole setup is that he's remembered that there is something in the car that he doesn't want you to find. You find painkillers and your character suspects he has a pain killer addiction and confronts him over it and he is incredibly evasive. I actually started thinking at this point that maybe the painkillers were for me.
-At the same time we have the roadkill. This whole scene talks about how smell effects what goes on in the edited memories. The roadkill begins to really stink a day after they hit it. Then we get an odd little scene where the male scientist says to her about how he hopes that he never loses her because if he did then he'd end up working with the backup guy and he smells worse than the road kill. It's his worst fear. The scene is odd, the phrasing is off and the humour comes across as forced. (as in the male scientist is forcing it not the dialogue is bad)
-Then we have the ending sequence. They have a massive debate about "if you knew what the person wanted best and they didn't should you, ethically, help them?". He behaves really oddly and vehemently defends helping people against their will. She says "what's going on, this isn't like you" and we get a sense that there's an undercurrent to the dialogue, some subtle subtext, that is staring us in the face.
-The, right at the very end, they confirm this theory. Both scientists are in the real world looking at the lighthouse. They get a call about another case and she hurries off. He hesitates and waits around after she leaves. The screen flashes and the failing lifesigns warning plays while they are in the real world. The male scientist looks at his watch and looks distressed.
-Next up was the painkillers. The female scientist heads back to the car to get a sampling device for the roadkill. All well and good until we're treated to a scene where the male scientist is sat at a table and then suddenly thinks something and panics and runs out to the car. The whole setup is that he's remembered that there is something in the car that he doesn't want you to find. You find painkillers and your character suspects he has a pain killer addiction and confronts him over it and he is incredibly evasive. I actually started thinking at this point that maybe the painkillers were for me.
-At the same time we have the roadkill. This whole scene talks about how smell effects what goes on in the edited memories. The roadkill begins to really stink a day after they hit it. Then we get an odd little scene where the male scientist says to her about how he hopes that he never loses her because if he did then he'd end up working with the backup guy and he smells worse than the road kill. It's his worst fear. The scene is odd, the phrasing is off and the humour comes across as forced. (as in the male scientist is forcing it not the dialogue is bad)
-Then we have the ending sequence. They have a massive debate about "if you knew what the person wanted best and they didn't should you, ethically, help them?". He behaves really oddly and vehemently defends helping people against their will. She says "what's going on, this isn't like you" and we get a sense that there's an undercurrent to the dialogue, some subtle subtext, that is staring us in the face.
-The, right at the very end, they confirm this theory. Both scientists are in the real world looking at the lighthouse. They get a call about another case and she hurries off. He hesitates and waits around after she leaves. The screen flashes and the failing lifesigns warning plays while they are in the real world. The male scientist looks at his watch and looks distressed.
I really can't wait for part two because that twist was really subtle till they made it a bit blatant right at the end.
Oh? Didn't know that, I might look into getting that film. Can you confirm a suspicion I have though? Read the above triple spoilered thing, in light of that would it make (meta)sense that something has been copied or does the film have the same twist?Judas_Iscariot said:I loved To The Moon, I played it with a twelve pack of beer and finished the game and 12 pack together. Cried several times.
Then I watched "Eternal Sunshine of the Spotless Mind" and got FURIOUS that To The Moon just blatantly ripped that movie off and turned it into an oldschool-rpg looking visual novel.
Seriously, it's almost a joke how directly they just converted that movie into a game.