I don't think it's the devs. I think it's the publishers who think that all new games should look like old games that sold well. They don't have a fuckin' clue what gamers want.Nazulu said:Does any think the devs want these games always looking the same?
I didn't think they wouldn't interfere that much. What's the point of hiring creative artists then? They're meant to be the experts.Adam Jensen said:I don't think it's the devs. I think it's the publishers who think that all new games should look like old games that sold well. They don't have a fuckin' clue what gamers want.Nazulu said:Does any think the devs want these games always looking the same?
If gamers didn't want those games, why did they sell well?Adam Jensen said:I don't think it's the devs. I think it's the publishers who think that all new games should look like old games that sold well. They don't have a fuckin' clue what gamers want.Nazulu said:Does any think the devs want these games always looking the same?
Adam believes that they just copy other popular games, that doesn't mean they know what customers want (just assuming though).Zhukov said:If gamers didn't want those games, why did they sell well?Adam Jensen said:I don't think it's the devs. I think it's the publishers who think that all new games should look like old games that sold well. They don't have a fuckin' clue what gamers want.Nazulu said:Does any think the devs want these games always looking the same?
Hm.. I never liked Tomb Raider, I think it's heavily exaggerated to compare it to Tarantino unless it really changed a lot. I guess I'm more interested now.The Madman said:I don't like it, I really don't. Although to be fair I largely don't like it for personal reasons.
I see that and there's absolutely nothing Tomb Raider about it, it's just the gaming equivalent of some over-the-top violent and gory action fest movie that happens to have the Tomb Raider name attached. I don't like those sorts of movies either, I'm not a fan of Tarantino for example, so I definitely don't like it in games especially when it's done to a character I've generally enjoyed...
Not that it much matters because if that's a glimpse of what is to come it's a Tomb Raider game in name only. The original games were about exploration and puzzle solving with a splash of platforming. A really clever and unique mix of gameplay styles that Tomb Raider often did extremely well, showcasing some of the best level design in the gaming industry.
This just looks like a bloody mean-spirited version of Uncharted.
Marketing, mostly.Zhukov said:If gamers didn't want those games, why did they sell well?Adam Jensen said:I don't think it's the devs. I think it's the publishers who think that all new games should look like old games that sold well. They don't have a fuckin' clue what gamers want.Nazulu said:Does any think the devs want these games always looking the same?
Dante's Inferno called. He takes issue with your argument.Adam Jensen said:Marketing, mostly.Zhukov said:If gamers didn't want those games, why did they sell well?Adam Jensen said:I don't think it's the devs. I think it's the publishers who think that all new games should look like old games that sold well. They don't have a fuckin' clue what gamers want.Nazulu said:Does any think the devs want these games always looking the same?
There is good marketing and bad marketing.Zhukov said:Dante's Inferno called. He takes issue with your argument.Adam Jensen said:Marketing, mostly.Zhukov said:If gamers didn't want those games, why did they sell well?Adam Jensen said:I don't think it's the devs. I think it's the publishers who think that all new games should look like old games that sold well. They don't have a fuckin' clue what gamers want.Nazulu said:Does any think the devs want these games always looking the same?
Irrelevant. You can't deny the achieved effect of good marketing. I didn't want a new Deus Ex game because I thought no one could make another good one in this day and age. Square Enix marketing proved me wrong.Zhukov said:The primary purpose of marketing is not to make people want something that they don't already want. It's to alert them to the fact that the product exists.
Most recently, Kingdoms of Amalur: Reckoning. It was fun for a few hours until it turned into an MMO disguised as a single player game.Zhukov said:How many games have you bought purely because of marketing that despite no prior interest that turned out to be crap?