Tomb Raider 11 minute gameplay.

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ChristopherT

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Sep 9, 2010
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It would be nice to see something a little different, these are the same scenes, encounter, and area we've been given already, so it's really hard to tell if the whole game is really going to be like this. Maybe it's just a really intense moment in the game but there is very little game play between each cut scene. I don't want to be that guy, but, after Lara lands with parachute and our narrator(?) describes how hurt Lara is, and she's limping, holding her side, she looks hurt, am I the only one that noticed her butt and hips moving an awful lot? I mean, that was full on sexy walk when she looks like she's about to throw up from the pain. Maybe it's just me, but that seemed really odd, for all the talk about bust size being more "real" and she has her hips swinging when she's in pain?

breakdown
GOOD
That rope trap looked pretty fun, upside down holding fighting off enemies while trying to free yourself from said trap, that's pretty cool, and it seemed like it was all done with free aim and normal gameplay mechanics, no quick time there thank fully.
Graphics still look nice of course.
If we're supposed to get a sense that Lara really sucks at adventuring I totally buy it when she keeps landing on her face, although that just looks kind of dumb.

BAD
Automatic cover mechanics? I really am tired of cover mechanics, I don't see the point, when a damn duck button works better, but now, automatic on top of it, no thank you
You don't want it to be a cover based shooter? Well that's exactly what it was looking like. Everything he was describing, that they didn't want the combat to be, it was. Go into cover, pop up, shoot, repeat. What the hell?
Directly to the video itself, it would have been a little easier to understand certain things if it wasn't stated as Lara doing everything. Lara to me represents the character, while the player is someone else. "Lara steps into a trap" It looked like the player did that? I'm sorry it's just being clear and how much "Lara" was used just made things a tiny bit confusing to me. It really just seemed like the whole thing was trying to hide what's player controlled, AI, scripted, freedom of movement.
 

Tohuvabohu

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Mar 24, 2011
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The gameplay and presentation do seem an awful lot like Uncharted. And you know what? That's okay. After all, what other games really do play like Uncharted? I don't think it's all that bad for Tomb Raider to go in this direction.

However, unlike uncharted, it seems that Lara has more tactical options for combat. The bow looks fun to use. And I like the sound of enemies attempting to peel you out of cover frequently.

But, what I didn't like were the QTE's (seemed like there was too many of them), the AI was idiotic and therefore displayed almost no ability to get Lara out of cover. The 'survival' elements of the game seemed nonexistent in this video. Just a trod from point A to point B with a scripted "injured" state. Also, regenerating health in a "survival" game. pffffft.

Still though, it looks pretty good. Before I can't say I was interested in it, but now I'm actually considering getting it ...
 

mrjoe94

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Sep 28, 2009
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I might have watched too much Looney Tunes as a child, but during the sequence where everything that could go wrong, does (Glass breaking, falling down a waterfall etc) I laughed like a kid at Christmas.

The game looks fun as hell, people keep comparing it to Uncharted, when Tomb Raider inspired Uncharted and Tomb Raider was (I believe) inspired by Indiana Jones. I'm alright with it being "Uncharted with a girl, lolol." because I found Uncharted to be a very entertaining series.
 

DementedSheep

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Jan 8, 2010
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Well I like it though its not very tombraidery. I don't care if it's like Uncharted because I don't have a PS3 and thus can't play Uncharted anyway.
 

Laughing Man

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Oct 10, 2008
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Looks total crap, I'll admit it has been a while since I last played a Tomb Raider game but I was there at the start, yes folks I owned a Sega Saturn and I had the first game on launch day, I then switched to a PSone so I could get TR2 and I have owned every game since then until Crystal Dynamics took over.

Whatever this game is it isn't Tomb Raider, that example showed limited basic puzzle solving or as it is better known how can I use the rope arror to progress, it showed non of the mythic wonder that levels of old had, the sliding down the water flow was horrendously scripted, everyone remembers the T Rex scene from the first game, that was a well scripted event, that on the other hand was you sliding down taking pot shots at key points, little more than an advanced QTE and oh my god cover shooting because that is what we need another cover based shooter.

Well that's progress I guess.
 

Batou667

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Oct 5, 2011
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The video didn't show the rape and torture-porn sections that I had been reliably informed made up 50% of the gameplay. Hmmph.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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Nazulu said:
Does any think the devs want these games always looking the same?
I don't think it's the devs. I think it's the publishers who think that all new games should look like old games that sold well. They don't have a fuckin' clue what gamers want.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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Adam Jensen said:
Nazulu said:
Does any think the devs want these games always looking the same?
I don't think it's the devs. I think it's the publishers who think that all new games should look like old games that sold well. They don't have a fuckin' clue what gamers want.
I didn't think they wouldn't interfere that much. What's the point of hiring creative artists then? They're meant to be the experts.

Gaaaahhhhh! It boggles my mind.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Adam Jensen said:
Nazulu said:
Does any think the devs want these games always looking the same?
I don't think it's the devs. I think it's the publishers who think that all new games should look like old games that sold well. They don't have a fuckin' clue what gamers want.
If gamers didn't want those games, why did they sell well?
 

DrunkenMonkey

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Sep 17, 2012
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It looks like a solid game, but that's all. It picked the shittiest month to get released in my opinion. I mean Tomb Raider v. Bioshock.....

yeah def. not much of a choice. It reeks of uncharted, not necessarily a bad thing, but I don't know it seems like it's a poor man's uncharted for lack of a better words. Yes the presentation looks sweet, gameplay solid, but uncharted's violent body count molded perfectly with drake's personality. This looks like a thematic mess. Lara is supposed to be as human as possible, but there is a serious gameplay and story segregation with how many guys she killed off in that 11 minute presentation let alone how many she's going to kill in the entire game. I don't know if I can buy that she's a vulnerable chick, but at the same time knows how to kill a mercenary in 5-10 different ways.
 

Nazulu

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Jun 5, 2008
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Zhukov said:
Adam Jensen said:
Nazulu said:
Does any think the devs want these games always looking the same?
I don't think it's the devs. I think it's the publishers who think that all new games should look like old games that sold well. They don't have a fuckin' clue what gamers want.
If gamers didn't want those games, why did they sell well?
Adam believes that they just copy other popular games, that doesn't mean they know what customers want (just assuming though).

Also, not all of them do sell well. Frankly, I reckon it has more to do with popular classic names.
 

Squiddles

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Feb 11, 2013
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It certainly looks like a solid game. Just in all honestly there was nothing that stood out to me personally, nothing that really drew me into it at all from what I've seen. Sure Lara is now a much more fleshed out character with hints of personality, it's a shame it's a personality everyone has probably seen before, in a situation I know most gamers have gone through before.

Also after the developer said, "Because Lara is observant and shes taken advantage of her traversal in the environment" it's actually left me quite skeptical. Might be due to the fact that there was a clear right or left path choice set out, yet it's been described as something the character would only be able to see as an advantage, probably since she's Lara Croft after all, rock climbing enthusiast and all that.

But it has a striking resemblance to many minor sections in Deus Ex: Invisible War where by the player knows there's other ways to get around various points in the game, (some given by just outright telling the player yes but still), it is just that they are mostly if not all used to slightly side step situations that the player, given the characters skills and what they have at hand, could handle easily. Lara with a shotgun as example.

Just very minor path variation dressed up as something much bigger than it is. Though that's just from what I've seen of an 11 minute video, so I can't say this for full certainty, it's just left me suspicious how much exploration this well known explorer has been given.
 

Auron

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Mar 28, 2009
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The Madman said:
I don't like it, I really don't. Although to be fair I largely don't like it for personal reasons.

I see that and there's absolutely nothing Tomb Raider about it, it's just the gaming equivalent of some over-the-top violent and gory action fest movie that happens to have the Tomb Raider name attached. I don't like those sorts of movies either, I'm not a fan of Tarantino for example, so I definitely don't like it in games especially when it's done to a character I've generally enjoyed...

Not that it much matters because if that's a glimpse of what is to come it's a Tomb Raider game in name only. The original games were about exploration and puzzle solving with a splash of platforming. A really clever and unique mix of gameplay styles that Tomb Raider often did extremely well, showcasing some of the best level design in the gaming industry.

This just looks like a bloody mean-spirited version of Uncharted.
Hm.. I never liked Tomb Raider, I think it's heavily exaggerated to compare it to Tarantino unless it really changed a lot. I guess I'm more interested now.

The original games were Tomb Raider games in name only too. This reminds me of a Jim Sterling video about how we put so much weight on names and get pissed at games we'd otherwise like "if only it wasn't series X with a different tone."
 

LongAndShort

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May 11, 2009
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I want this game to be good and it is looking good (and since I'm on a 360 I don't give all that many fucks that it's so similar to Uncharted). I'm liking the whole 'gear unlock to access the environment' thing and it's always nice to see a game beat the shit out of it's protagonist (tends to get me invested).
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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Zhukov said:
Adam Jensen said:
Nazulu said:
Does any think the devs want these games always looking the same?
I don't think it's the devs. I think it's the publishers who think that all new games should look like old games that sold well. They don't have a fuckin' clue what gamers want.
If gamers didn't want those games, why did they sell well?
Marketing, mostly.
 

Kroxile

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Oct 14, 2010
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Eh, I wasn't going to get this anyway. There is going to be too much emphasis on multiplayer and general gun wankery for me too care.

Though I haven't really enjoyed Tomb Raider as a series ever and never found Lara all that hot... more into blondes myself lol
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Adam Jensen said:
Zhukov said:
Adam Jensen said:
Nazulu said:
Does any think the devs want these games always looking the same?
I don't think it's the devs. I think it's the publishers who think that all new games should look like old games that sold well. They don't have a fuckin' clue what gamers want.
If gamers didn't want those games, why did they sell well?
Marketing, mostly.
Dante's Inferno called. He takes issue with your argument.

The primary purpose of marketing is not to make people want something that they don't already want. It's to alert them to the fact that the product exists.

How many games have you bought purely because of marketing that despite no prior interest that turned out to be crap?

(Eargh. Awkward sentence.)
 

Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
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Zhukov said:
Adam Jensen said:
Zhukov said:
Adam Jensen said:
Nazulu said:
Does any think the devs want these games always looking the same?
I don't think it's the devs. I think it's the publishers who think that all new games should look like old games that sold well. They don't have a fuckin' clue what gamers want.
If gamers didn't want those games, why did they sell well?
Marketing, mostly.
Dante's Inferno called. He takes issue with your argument.
There is good marketing and bad marketing.

Zhukov said:
The primary purpose of marketing is not to make people want something that they don't already want. It's to alert them to the fact that the product exists.
Irrelevant. You can't deny the achieved effect of good marketing. I didn't want a new Deus Ex game because I thought no one could make another good one in this day and age. Square Enix marketing proved me wrong.

Zhukov said:
How many games have you bought purely because of marketing that despite no prior interest that turned out to be crap?
Most recently, Kingdoms of Amalur: Reckoning. It was fun for a few hours until it turned into an MMO disguised as a single player game.

But your argument assumes that all gamers are informed hardcore gamers. People that are influenced by marketing more are not hardcore gamers. Look at the Bioshock: Infinite cover art controversy.