So I have been playing Tomb Raider recently and last time I checked I was 8 hours into it at about 60%, and so far the only times I had fun with it (and quite a lot) were in the shantytown and the beach with the boat wreckage, basicly the areas where the game out of nothing becomes a collect-a-thon platformer.
Apart from those segments the game really tries hard to be everything that is wrong with modern gaming, most of it consists of walking forward (a lot of really just moving the character forward) while a bunch of meaningless shit happen around Lara with the ocasional "Press X to Jason" moment. The combat is most of the times poor as the AI doesnt really do anything until the moment it decides to shoot a conga line of bullets with no recoil whatsoever. And a lot of the combat scenarios are very simple with very little room for flanking, its more of an arena type of combat mixed with whack-a-mole since all you have to do is hold ground untill the enemies stop respawning.
You can almost cut it with a knife the moment the game becomes something different. Its not that the game should have been entirely a collect-a-thon but I would have liked more if the level design was more consistent and let the linear parts have a bit more room to breathe. A bit what the level design of Splinter Cell Blacklist was to the level design of Conviction.
I dont know, I was expecting more of it to be honest, or at least a more focused game.
EDIT: Well, I think this is a particular issue I am having with the game, no one has seem to have the same opinion so I guess I probably started playing the game with the wrong mindset and now cant get out of it (already too annoyed at it to simply get into it), will still finish the game but shit... I wanted to like it.
Apart from those segments the game really tries hard to be everything that is wrong with modern gaming, most of it consists of walking forward (a lot of really just moving the character forward) while a bunch of meaningless shit happen around Lara with the ocasional "Press X to Jason" moment. The combat is most of the times poor as the AI doesnt really do anything until the moment it decides to shoot a conga line of bullets with no recoil whatsoever. And a lot of the combat scenarios are very simple with very little room for flanking, its more of an arena type of combat mixed with whack-a-mole since all you have to do is hold ground untill the enemies stop respawning.
You can almost cut it with a knife the moment the game becomes something different. Its not that the game should have been entirely a collect-a-thon but I would have liked more if the level design was more consistent and let the linear parts have a bit more room to breathe. A bit what the level design of Splinter Cell Blacklist was to the level design of Conviction.
I dont know, I was expecting more of it to be honest, or at least a more focused game.
EDIT: Well, I think this is a particular issue I am having with the game, no one has seem to have the same opinion so I guess I probably started playing the game with the wrong mindset and now cant get out of it (already too annoyed at it to simply get into it), will still finish the game but shit... I wanted to like it.