Tomb Raider has multiplayer

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redknightalex

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Aug 31, 2012
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Savagezion said:
dyre said:
Far Cry 3, Mass Effect 3, and the Assassin's Creed series have multiplayer. Nowadays developers probably know not to let the multiplayer detract from the singleplayer. Though, it probably won't be that great a multiplayer mode.
A FPS like FarCry is easy to toss in some multiplayer without even trying very hard and have it be at the very least average. Assassin's Creed I wouldn't know as I found 2 mind numbing with repetition and the story never once got me to give a damn after hours of hanging in there so I never looked back. Mass Effect 3 I have to say that it came at the expense of the main game. I don't find it coincidense that the first mass effect with multiplayer is also the first time a noticable drop in player choice dialogue appeared. Shepard is off having all kinds of conversations without me, his consciousness itself. A couple times I wanted to imnterupt him and go "uhhh, no..." The main game got railroaded pretty noticably. I cant say much for the other two, but Mass Effect does not put my mind at ease.
I disagree on your point regarding Mass Effect 3. I've always been an SP gamer at heart, going out of my way sometimes to avoid MP, yet the ME3 MP was not bad at all. In fact, I still play it and find it enjoyable, putting more hours into it than in the regular campaign. Furthermore, seeing as they were developed by two different teams, with new DLC for the SP campaign being produced by different people than the FREE DLC updates to MP (and weekly challenges) by another group, I don't see MP having the effects you pointed out from the campaign. BioWare had taken the step in Mass Effect 2 to make the game not only easy for new players to understand and get into but also to make it a more actiony title than the first one. I love them all and welcomed all changes they made. And the auto-dialogue...well, it made little difference to me. *shrug*

OT: Because of Mass Effect 3's multiplayer, I'll keep my hopes up and say that this game won't be hurt by it. Not that I'd play much of it anyway but at least it gives people an option. Instead of being annoyed at MP being put into games, I'm more annoyed at the naysayers of said MP...and I used to be one of them!
 

CrazyCapnMorgan

Is not insane, just crazy >:)
Jan 5, 2011
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A largely single player franchise now going to multiplayer? I know that tacking on multiplayer will divert resources FROM the single player experience, so that leaves me one question as to this decision.

 

Gethsemani_v1legacy

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Oct 1, 2009
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Do I really need to point out that Spec Ops: The Line had a tacked on multiplayer component but still managed to give us one of the best narratives in gaming in 2012? What one might worry about is that time spent coding multiplayer might detract from the polish and game mechanics of singleplayer, but to suggest that the multiplayer would in any way impact the narrative shows a lack of understanding of how game development works. The voice actors, sound artists and writers are not the same people that do the programming and code crunching.
 

Rawne1980

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Jul 29, 2011
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Of course it's going to have multiplayer.

It's a series famous for being a single player game.

For some reason, every game famous for being single player now must have multiplayer.
 

Tiswas

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Jun 9, 2010
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What do you mean how does multiplayer work? It's Tomb Raider. It's clearly gonna be one person gets to be Lara, the others are men. The person who 'survives' the men longest wins.

But seriously. This just seems so pointless, would rather them work on a Wii U version of the game than tacked on multiplayer.
 

Savagezion

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Mar 28, 2010
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redknightalex said:
Savagezion said:
dyre said:
Far Cry 3, Mass Effect 3, and the Assassin's Creed series have multiplayer. Nowadays developers probably know not to let the multiplayer detract from the singleplayer. Though, it probably won't be that great a multiplayer mode.
A FPS like FarCry is easy to toss in some multiplayer without even trying very hard and have it be at the very least average. Assassin's Creed I wouldn't know as I found 2 mind numbing with repetition and the story never once got me to give a damn after hours of hanging in there so I never looked back. Mass Effect 3 I have to say that it came at the expense of the main game. I don't find it coincidense that the first mass effect with multiplayer is also the first time a noticable drop in player choice dialogue appeared. Shepard is off having all kinds of conversations without me, his consciousness itself. A couple times I wanted to imnterupt him and go "uhhh, no..." The main game got railroaded pretty noticably. I cant say much for the other two, but Mass Effect does not put my mind at ease.
I disagree on your point regarding Mass Effect 3. I've always been an SP gamer at heart, going out of my way sometimes to avoid MP, yet the ME3 MP was not bad at all. In fact, I still play it and find it enjoyable, putting more hours into it than in the regular campaign. Furthermore, seeing as they were developed by two different teams, with new DLC for the SP campaign being produced by different people than the FREE DLC updates to MP (and weekly challenges) by another group, I don't see MP having the effects you pointed out from the campaign. BioWare had taken the step in Mass Effect 2 to make the game not only easy for new players to understand and get into but also to make it a more actiony title than the first one. I love them all and welcomed all changes they made. And the auto-dialogue...well, it made little difference to me. *shrug*

OT: Because of Mass Effect 3's multiplayer, I'll keep my hopes up and say that this game won't be hurt by it. Not that I'd play much of it anyway but at least it gives people an option. Instead of being annoyed at MP being put into games, I'm more annoyed at the naysayers of said MP...and I used to be one of them!
I am not saying ME3's MP suffered, but rather the SP suffered. I know people like to claim seperate teams but it is drawn from the same resources. Rather than allocating resources to a MP dev team, perhaps those resources could have been used on more animators and voice capture for more cutscenes thus options in the story, more writers to develop a better story faster - especially when they ripped out the indoctrination bits and work was needed to make repairs instead of just ripping them out with some of its spare parts left in leaving an awkward flow to the game.
MP being put in games does draw away resources from the SP game, every time. Auto dialogue is only part of the problem it suffered through less cutscenes. You also had choices like Anderson being removed from the council despite your choice to put him the so they could railroad the story. Multiplayer is expensive especially to do it good. Branching paths in a cinematic game is as well. Especially, if the game is picking up from branching roots. How good the MP is doesn't redeem the SP which had resources stripped from it. They only have so much money to work with hiring people. Under hiring for the SP team in favor to HAVE a MP team effects the end result of a SP game.
 

MetalDooley

Cwipes!!!
Feb 9, 2010
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If it's a co-op mode seperate from the main game then it could work.Lara Croft and the Guardian of Light proved that Crystal Dynamics can do a fun co-op game

If it's just going to be the normal deathmatch/domination/horde modes then what's the point.There's already enough games on the market doing them