Doom972 said:
While the new Lara might be good (some might like her better, which is fine), this seems like a slap in the face for everyone who liked Lara Croft and the Tomb Raider franchise before.
I'll pass on this one.
Woah, no one's slapping anyone in the face, even figuratively. There's nothing that wrong with trying a new interpretation of an existing character. If you don't like it, you don't like it. But it's not destroying the previous interpretation is it? A character staying the same forever breeds boredom.
I say all this, yet I'm probably passing on this game too.
For me though it comes down to the fact that I enjoyed the Tomb Raider games for the whole raiding tombs aspect, oddly enough. Nothing like coming into a huge ancient space and trying to figure out how I'm getting from down here to up there without slipping off something and breaking my own neck. I understand why people and devs love the giving players lots of room for error ethos of most of today's games, but I miss the danger. In the original Tomb Raider you had to be super fucking careful when ten or so minutes from the last save point you were stories up on a small cliff or platform NOT to make one wrong move, which made perfect sense. It really captured the feeling of vertigo one might feel in such a situation. When you finally made it to your next location it felt like you just made it through a truly harrowing experience. Sadly as much as I respect the post-Core Tomb Raider games for what they fixed in the franchise, I miss the feeling of danger. I haven't seen anybody do this since the OG Tomb Raiders! Does it just not appeal to anyone anymore?
Can't take it personally though.