Tomorrow When The War Began: Zombie RP with a twist (Closed/Started)

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EvilJoe1

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Aug 13, 2009
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This is my first RP(dragon_of_red is my Co-Gm so only I can over rule him) that I am hosting, so if anyone has any advise I could probably use the help. I will be judging who gets in by how good their character sheet is and how well it is written, it is NOT first come first served so please don't ask for a reserve, if you are interested then say and I will wait for your sheet but it will not guarantee you a spot. O, and sorry for writing so much, I started and didn't stop.

Just some quick rules:
1) Just the normal, you know no trench coating, Mary Sues, God Moding exetera exetera.
2) OOC should be in spoilers, if you dont know how to make them:

http://www.escapistmagazine.com/forums/markup_help.php

3) We have to be able to read your posts to reply to them so please use grammer and spelling and such.
4) No text chat.
5) Keep it PG, realationships are fine but nothing to. . . vivid.
6) I don't expect there to be much PVP but if there is then do not kill any other players without their permission.
7) Do what I and Dragon say, please.
8) Have fun and don't be afraid to ask questions or make suggestions.

The trouble started with China. Right-wing pundits had been warning about it for years and, surprisingly enough, they where right. China did have a growing nuclear arsenal and they were making better missiles thanks to stolen U.S. technology. What no one suspected was that Chinese scientist had managed to make their own variations on the nuclear payload. It was a highly radioactive, low destructive yield device that would kill millions but leave the buildings more or less intact. The plan, presumably, was to rid the planet of the other populations and make more room for the Middle Kingdom.

Of course, China had no intention of starting a war, at least not when it did. However, as usual, things got out of hand when relations with Taiwan soured. It started when a notorious Chinese serial killer escaped custody and fled to Taiwan. In a fit of cooperativeness, the Taiwanese refused to extradite the man back to mainland China. The Chinese sent in a special forces team to bring the murderer home but the Taiwanese military intercepted the team on it's way in, killing them to a man. The Chinese Navy blockaded Taiwan and the U.S. Navy moved in to break up the blockade and one trigger-happy captain ended up firing on another.

The war began with the U.S. Navy and Chinese Air Force exchanging missile attacks, some of which started landing in Taiwan. The Taiwanese, believing themselves under attack, responded in kind. They launched a very special missile they had bought from the Russians; one with a nuclear tip. Thus World War III began and the Chinese and Americans started bombing each other into the stone age. Soon India, Pakistan, Russia and Europe where dragged into the fray and when the dust settled, the Earth was in the grip of a nuclear winter and civilization as we know it had come to an end.

The specially designed Chinese radiation bombs had their desired effect, killing milions of American, Australian and European citizens but leaving the cities mostly intact for those few survivors who could take advantage of them.

But the bombs had a very different side effect that wasn't expected; the newly dead, of which there was A LOT of, started to rise as zombies. The few survivors of the Chinese bombs took shelter from the radiation and the zombies in deep under ground bunkers.

But on the surface something remarkable was happening, the humans who where left where mutating, becoming able to survive in the heavy radiation, but as they fell they did not just rise as zombies. About half of them became the undead but they where sentient, retaining all their higher brain functions and slowly but surely they made a new society on the surface. The other half of the people weren't quite so lucky their bodies continued to mutate and become monsters, some big, some small but all deadly.

A war broke out between the Sentient Undead and the Mutants over the cities and small food supplies of animals. After several years of fighting the Sentient Undead in one American city finally killed or drove off all the mutants that where a threat to their survival.

This is the city in which we find ourselves, after several long years of fighting we have finally defeated the Mutants and gained a sure future in the city. But a new threat awakens, the Humans are coming out of their bunkers and they are coming to take back their city. They are better armed and well organized but they are still living and breathing and can die.

What each type of zombie can and can't do:
After the humans hid in their bunkers those left on the surface began to mutate, some became mutated monsters but some died and came back as zombies, but not the average zombies like the Shamblers.

Sentient Zombies are the undead but with their higher brain functions still intact, and as a result they can think, react and learn like they could in their living life. Player characters will be these Sentient Zombies, not supernaturally strong or fast but very resilient, able to even heal a broken back provided that they get enough living or fresh flesh.

Sentient Zombies remember very little from their lives before the war and as a result do not remember their loved ones or their jobs or anything. Some lucky few do remember some but most do not. Some things, like how things where before, do remain and skills they had in their other life are still maintained.

Their society is very warrior based, smaller groups band together and elect a representative in the Council, the governing body of the Sentient Zombie society at time numbering up to fifty or more. These representatives tend to be the leaders of the groups and as a result are more than likely the strongest, or the smartest, in their clan or group. The Council convene every month or so to discuss matters affecting all Zombie life in the city, those that can make it are almost always there and anyone, whether they are elected or not, may speak but the final decision comes down to the Council.

For the last 50 or so long years the Sentient Zombies have been fighting a war with the Mutants, many Sentient Zombies died but eventually they won. The Zombie War, as most call it, left most Sentient Zombies hard but determined.

Sentient Zombies can heal almost any damage, other than lost limbs and the like, done to them given enough time and food, but unlike the healing in comics or movies the scars remain meaning that most Sentient Zombies, specifically the Soldiers who fought the Mutants, are covered with scars. Sentient Zombies don't feel pain but any damage done to them, like cutting their tendons, will still affect them just not as much as a human. Sentient Zombies also do not age at all.

In the last few years of the Zombie War a scientist had come up with a serum to give Sentient Zombies mild but effective powers made from their fallen foes, the Mutants' irradiate blood. The effects of the serum varied from Sentient Zombie to Sentient Zombie and from Mutant to Mutant, but most where to do with advancing already strong aspects of a Zombie, if they are physically strong, fast, agile, quiet or something else then the serum makes them more-so. This serum was outlawed in the city when news spread from the closest one about the serum and its effects, those that use it are treated little kinder than the Mutants themselves.

Shamblers are the basic zombie, only move at about walking speed, are hard to kill(If not as hard as a Sentient Zombie) and only have a basic instinct to find food. They will eat almost any flesh they come across, living or dead but ignore the Sentient Zombies and Mutants for some unknown reason.

Shamblers are the unfortunate, people who died near to the time that a Chinese nuclear bomb went off in the area of their corpse, reanimating it into one of the mindless undead. They have some of the regenerative powers of the Sentient Zombies but are not smart enough to make use of them.

Mutants are the unfortunate people to be left on the surface after the humans hid in their bunkers and where unlucky enough to mutate not into zombies but into monsters that are perpetually hungry and very, very angry.

A Mutant's powers vary depending on the mutation, some are big and strong while others are small and fast, some have even grown extra limbs, but one thing they all have in common is that they are all deadly and all will attack the Sentient Zombies on sight

This is a short list of new animals after the last war, most animals that where around before the war are still around but most are finding i hard to survive in the new world:

Rust Beetles are small bugs about the size of a fist and have the nasty habit of rusting metal with their spit and eating it. They have a hard, metallic carapace and two large entente. They are edible and quite tasty if cook right.

A Fungal Frog is a large toad the size of a small dog with mushrooms and ofter fungus growing on its back which glow to show its emotions, it has a section for most of the main emotions, like anger, happiness and others. They are quite often kept as pets and are sometimes used as farm animals as they are edible and produce quite a bit of flesh.

Vile Cats can be very dangerous, they hunt in small packs and employ various complicated hunting methods. They look like a large cat the size of a large dog with a elongated neck, long sharp fangs, and clawed toes. They are hairless, have a thick hide useful for cloths and armour and are edible but not very tasty.

Carrion Slugs are light pink slugs that can grow up to half a meter in length. They feed on the dead corpses, of which there are usually plenty, and have several rows of sharp teeth used to tear away flesh from the bones. They are not pack hunters but can some time swarm big enough to kill and unsuspecting zombie and they are edible but the taste is enough to make the most putrid zombie gag.

Dog Spiders are large arachnids with plump bodies and short legs. As their name suggests, they are around the same size as a dog. They are also highly aggressive toward anything even their own kind. Dog Spiders are extremely poisonous. The venom from one bite is powerful enough to paralyze and kill an adult human in just one hour but luckily zombies don't have any blood flow to spread the poison. They are edible if prepared right and taste a little like beef.

This is a short list of new plants in the world, most of the hardiest plants have survived in the new world:

Fly Traps are large plants, usually growing to 5 meters or so. They are carnivorous plants that will eat almost anything, and as a result the Sentient Zombies have been exterminating them if they grow to close to their settlements. They are not edible and are highly poisonous and can be made into a lethal poison.

Death Fungi are a fungus that can grow on almost anything and can grow up to huge sizes. Some grow so big that they break what ever they are on, fall and can kill what ever they land on. They are also edible.

The city buildings are more or less intact, a few have fallen over or been destroyed, but most are stable if unattractive. There are few buildings without trees and vines climbing them and even fewer with windows.

The city is next to the sea, with part of it sunken under it, though not many fish are alive in the water. The city is also subject to harsh weather, freezing cold winters, broiling summers and just really bad climate.

Name:(Obvious)

Age:(How old you look, not to young please)

Gender:(male Or female, not in between)

Apperence:(What your character looks like, acts like and any notable mannerisms)

Personality:(How your character looks at the world and how they reacte to different situations)

Old Job:(What you did before the war. This helps both flesh-out your character but also helps determine what skills you have)

Current Job:(What your character is currently doing with them selves, be it work or travel or just surviving)

Items:(What your character owns, be it what they are carrying on them or what they have at their house/hideout. Please specify which is which. And vehicles are almost nonexistent.

Weapons:(What weapons your character has, be it on them or at their hideout/house. Please specify which is which. And guns are a rarity and so is ammo, most weapons would be chop-shop, as in welded together or with duct tape for handle padding and such)

Bio:(A paragraph or so to help me choose who gets in and also fleshes out the character. Please mention what you did during the Zombie War)

Other:(Anything that isn't covered so far)

Name: Vincent Clayton

Age: 36

Gender: Male

Apperence: Vincent is a tall, but skinny man, he has short dark black hair and usually has some stubble. He may be scinny but what flesh there is is all muscle making him quite stronger than he looks. He wears a long sleeved t-shirt an old grey hoodie, tattered black jeans, old leather work boots and a large thick cloth trench coat with lots of pockets and the sleeves ripped off.

Personality: Vincent has a very grim view of the world, seeing it as survival of the fittest, but that doesn't stop him from helping people if it doesn't to badly hinder him. He also talks in very precise and short sentences.

Old Job: Vincent was a hunter and competition archer before the war.

Current Job: Vincent doesn't have a job, instead he hunts and searches for food and does odd jobs here and there when he needs to.

Items: Vincent carries a survival knife, the kind that has a built in flint rode, a backpack with some presurved meat inside, some random things like string and ducktape, a basic first aid kit, and some arrow heads. On his belt he has a quiver full of wooden and aluminium arrows. He has a bow case on his back to carry his bow when he is not using it. On his bow he has an arrow rack where he keeps his custom explosive arrows that he makes himself. They are hollow metal arrows filled with plastic explosive, with a trigger in the tip to make them go off when they hit the target, and as a result are very expensive to make.

Weapons: Vincent carries a axe made out of an old fire axe head that is welded onto a metal bar about a meter long, that has tennis racket grip rapped onto it, with a steel ball welded on the end as a balance. He also carries an old compund bow with one of the pullies replaced with a modified bike wheel.

Bio: Vincent was born to an average family and as grew up he was always interested in archery and when he had saved enough money he moved to the country to hunt and usually only came to cities to enter tornaments and competitions.

When the bombs dropped he traveled to the nearest bunker, which was near the city. Unfortunatly he was to late and as a result became one of the mutated humans who be came the Sentient Zombies.

During the Zombie Wars Vincent was a soldier and made a name for himself. He was more or less the 'poster boy' for the whole war. After the war was over he dropped of the map and started to live a solitary life.

Other: Vincent is well known but his face is not, and as a result usually lies when he gives his name.

Name: Vicer Avior

Age: 27

Gender: Male

Appearance: Vicer has long blond hair formed into a clean cut fringe over his left eye. Despite his instant healing, his arms had been covered in a large amount of painful and disgusting scars, so for the sake of decency, he cut up some cloth and wrapped them around his arms. He stands at a height being below average, but no to short, being at around 5 foot 7. He has little fat on his body, as well as not much muscle. His clothes are of the tight fitting variety, but still aren't very constricting. An average pair of black long pants and a dark red button up shirt is his usual attire. He rolls up his shirts sleeves to be just above the elbow, to allow for his best movement.

Spoiler: Click to ViewPHA+PGltZyBzcmM9Imh0dHA6Ly8ya2luZHMuY29tL2NoYXJhY3RlcnNfZmlsZXMvVmlsbGlhbnMuanBnIiBhbHQ9ImltYWdlIi8+PC9wPg==

He is the guy on the far left. Just with different clothing.

Personality: Vicer hides his emotions very well, very rarely acting out on impulse or doing something rash. He has a very calm way of speaking, which his voice reflects, being a very calming tone, slightly higher pitch that a normal males voice.

Old Job: Thief.

Current Job: Thief. Vicer spends his time going from settlement to settlement, finding flesh if he needs it, but also stealing supplies, like ammo, to sell in the Black Market. He is quite good at his job, since becoming a zombie, he had gained some much needed skills to help with stealing, his body is lighter so it is allot quieter.

Items: All of his possessions are on his body, he has a hideout, but the only thing in there is a bed. He carries a few lock picks with him, to break into the very occasional locked house of safe. Small extra cloth for when his hand bandages become to dirty or lost. A small bag with him to hold all the things he steals, has quite a large bundle of ammunition in there.

Weapons: Vicer prefers the weapons for a close encounter, so he has small 30cm long daggers around his body. With a grand total of 8 daggers hidden around his body. 4 on his waist, 2 hidden down each pant leg and one strapped to either of his arms.

Bio: Vicer was an orphan, but was kindly taken in by a street gang when he was only 5. They taught him how to steal at such a young age, as well as beg and the use of knives. He became a very proficient thief, until messing up once. During a regular thievery, he slipped once, putting a small cut on his arm, which He did not notice. The Cut dripped blood which was eventually tracked down to his arrest.

As the bombs dropped he was sitting in contempt in a small jail cell, which managed to save his life. The radiation still changed him, but not enough to turn him into a shuffler or a mutant, he was lucky.

He escaped easily, the bombs had blown a nice wall into his cell. He joined the fight against the Mutants when he was found trying to pilfer some of the generals belongings, he had pleaded to let him live, saying that he could fight.

He was allowed into the battlefield, which he used mainly his throwing knives, hitting a few in the head, regaining his lost supplies, then repeat.

Name: Howard Strong

Age: Roughly in his mid 40s when he died.

Gender: Male

Appearance: Tall and heavily built. Usually wears his own frayed brown jumpsuit, patched up with other rags and odd bits of metal stitched on top for protection. He has an old, tattered tool belt, full of odd bits he can use in his work. His head is mostly obscured because he never bothers removing his helmet, goggles or facemask - he always puts them back on shortly after for work. This is mostly out of laziness, but partly because of his grousome scars from the war.

Personality: Quite laid back, considering his job and interests. He has surprising amounts of empathy for other people, and will often go out of his way to help others. He jumps at any chance to use his skills or to create something, and can improvise equipment out of scrap very easily.

Old Job: Mechanic.

Current Job: Pseudo-mechanic. With most of the other mechanics gone, Howard gets lots of business from people coming to him to repair or create things specially. He has enough demand to work whenever he feels like it.

Items: All the tools and equipment in his belt, of course. Most notably a small power saw. Otherwise, he has a small workshop for a hideout, full of interesting, unfinished projects that would be too impractical to carry around. This includes a functioning gun that fires anything, improvised mainly from a car engine and pipes, but is far too heavy to carry, and is more of a turret which we might need to come back for in the future. There's also an un-finished vehicle, although whether it will ever be finished is questionable.

Weapons: He based his main weapon on a mace which he came across in a pre-war book once. He made it by taking a bit of scaffolding, sawing it in half and welding some shards and twisted clumps of metal of metal at one end. The place where the handle would be was melted slightly to make it more comfortable, and wrapped in cloth to make it grip.

Bio: Before the war, Howard was working as a mechanic on cars, teaching metal work and was helping to build the bunkers coming up to the war. He was pretty fatalistic, and actually found life pretty dull and uninteresting. When the war was begining, desperate people forced their way past him into the bunker which he had designed and worked on, and locked him out. He was left to die, and did so. Surprisingly, this worked in his favour.

During the Zombie War, he had made money arming some of the others, and worked on defences and barricades around the city, primarily around the council. He had a few close calls protecting them, leaving himself scarred horribly, yet he wasn't acknowledged as a war hero. He was only heard of after the war when people needed things fixed.

Name: Anastasia Novikov.

Age: 23.

Gender: Female.

Appearance: Short light brown hair, brown eyes, small build, roughly five feet and seven inches tall, wears several layers of baggy army clothes, mostly brown and green, wears an old army gas mask to cover her face when in the permanent winter of the world. She has a thick Russian accent, and doesn't speak much, but when she does it's either in Russian or broken English.

Personality: Very solitary and confined, speaks little and uses as few words as possible, but is a good fighter and has been for some time.

Old Job: mainly a college student, but also worked as a Cab driver for a short time.

Current Job: A worrier, but closer to a mercenary in the way she operates.

Items: A gas mask for hiding her identity and use in toxic areas, several air filters for the mask, a road map of America (partially torn and slightly burned on one side), and empty bottles and cans to use as alarms.

Weapons: An AN-94 Abakan assault rifle (most of the extra pieces gone or broken, and set in a permanent state of single fire. Only used for extreme emergencies) as payment from one of her jobs, one clip of ammo, and a large machete (the handle duck taped on. Main weapon.).

Bio: Born to a family of Russian immigrants, Anastasia was taught little English, and mostly gained what little she had learned after the Zombie War. She didn't have a very eventful like up until the war, in which she started to work for anyone that would hire her, whether they wanted good for the city or bad. After the long war, she would travel through the city taking jobs from whoever offered them. It was during this time that she picked up her Abakan, and used to it great effect for quite some time, then it started to break and fall apart, but she only had it repaired to the point of functioning, and nothing more. She once found an old military store house in one of the more broken down buildings, and found an old gas mask along with several camouflaged clothes. She adopted these for two reasons. one because they hid her face, which stopped her from seeing what she had become, and two because they made her look much more menacing and imposing. It has been years sense she has seen her full face, and she is partially proud of that, but ashamed at the same time.

Before the war, Anastasia went to a college and learned a little of math and biology, but didn't get an education before the war started and she was turned into the monster she sees herself as now. For a while she also worked as a taxi car driver, and picked up basic English from the job, but isn't to good with the language.

Other: Has no home, only what she can carry on her back.



Name: Jack Napier

Age: 35

Gender: Male

Appearance: Jack wears a black torn suit and with black dress pants with scuffed black shoes with spats. His short brown hair is under a stripped white and black fedora. With a crooked smile and bright blue eyes he gives off the stance of being fake.

Personality: Jack as always been an opportunist, looking for his next deal or sucker to make money off of. He has been cold hearted most of his life and in death that hasn't changed.

Old Job: Before the war Jack was a big time mobster involved in arms deals and kidnapping with the occasional robbery, if there was a head of the black market it was him.

Current Job: Since the war Jacks business has altered greatly mostly he now deals in arms but also assassination and to very special customers he can provide serum.

Items: Jack likes to travel light incase he has to run so on his person he has pack of cigarettes, lighter, Small wallet filled with cash and Needle and thread. In Jacks hideout he has an assortment of guns, ammo and a couple shots of serum but all of this is protected by his hired hands.

Weapons: Jack doesn't carry many weapons on him other then a couple small knifes in his suit pocket and one horrible fixed Tommy gun and one cartridge of hollow tip rounds. All the weapons in his house are for sale not use.

Bio: Jack got into crime at the age of nineteen starting at the bottom but soon worked his way up to owning his first mob and then continues to dominate the criminal world until it seemed everyone answered to him. When the war started Jack managed to get into a bunker but as the bombs fell the bunker didn't hold to well leading to the death of Jack and his associates and leaking the radiation turning him and his top men into Sentient Zombies. At first they were all very confused at what had happened but looking over all the files the bunker contained they slowly regained some memory and decided it was time to head out looking for business using the very same bunker as a hide out Jack started a new wave of serum crime and being undead he found it very easy to include himself in jobs showing the world who was the new face of evil.

Other: Jack being more open with his crimes now is extremely wanted and has many bounty's on his head from the people he has hurt.

Name: Washington

Age: 34

Gender: Male

Appearance: Light build, tall and lanky, very few scars, wears a very military looking outfit (khaki tank top, dark olive cargo pants, big boots good for stomping).

Personality: Protective of his friends and the knowledge of past civilization he's aquired. Comes off as a know it all, sees this "bump in the road" as something only fit to be documented.

Old Job: Librarian.

Current Job: Historian (of sorts), read thousands of books and wrote down a general history of the world in a large book he carries. When he was finished with the history of then he turned his sights on what was happening out there. He documents and takes great care of the knowledge of history and takes his duty very seriously.

Items: A large book containing a history of the world, a bicycle which he managed to build himself (with the knowledge he gained).

Weapons: Spiked brass knuckles, and a .45 revolver with six rounds in the cylinder and six rounds in his pack.

Bio: Woke up with a bad case of amnesia, after spending ten minutes outside he had deduced that the world had been destroyed. He wandered inside a large library where he spent the next years collecting and preserving what little knowledge of the past world he could. He read extensively about a man who formed a free country and won countless battles with small well trained forces and his sharp wits. He renamed himself after him (what with amnesia) and wrote down all he could in a large blank book. When he had finished with the past he decided to try to document the outside world instead. far more dangerous than he expected.
 

EvilJoe1

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Sure, if you think you can play it well enough. Just please make sure you can and research the disability you want thoughly as to make it believable.
 

EvilJoe1

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In that case make your character sheet and we will see if ou get in, once more people apply.
 

Dragon_of_red

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Hmm, so we become the Sentient Zombies eh?

I may as well try and join this... I might be able to help with the Co-GM or anything like that too if you wish.
 

FalloutForever

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Nov 21, 2009
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Name: Grant Hough / Jacob Wernus

Age: 31

Gender: Male

Apperence: He is pale white with a very vulgar facial expression often looking either angry or sad. He wears a victorian era coat with metal pauldrons and a long sleved t-shirt made out of black cotton covered with padding down the chest.. He also wears a pair of worn and torn black jeans with various padding and metal pieces on them. Black eyeliner, black eyeshadow and wears a top hat with a white strand of felt around it.

Personality: He is unpredictable in every way shape and form, a simple thing like a scratch on his cheek can turn into a complete and utter blood bath.

Old Job: Unemployed. (Was locked in an asylum for most of his life)

Current Job: He makes a living by travelling from settlement to settlement selling his 'wares' clothes he creates as he walks the countryside.

Items: The clothes on his back, A sewing kit scavanged and rebuilt, and various pieces of wool, cotton and linen.

Weapons: He has a knife hidden up his right sleave for easy access, and a cane that should not be used a weapon but he has sharpend the end of it as a stabbing weapon.

Bio: He grew up part of a group of gothic kids, soon after turning 26 he started to take life a little more seriously and become a full fledged victorian and was soon thrown into an asylum staying until he got 'better' a while after the bombs fell and he was free once again, minus the fact he was a zombie, he walks the wastes of the world now serving as an attire creator for anyone and everyone.

He has another personality call "Jacob Wernus" which is obviously Grant's former self before he went all victorian and decided to stop being the man he was before, this personality is nice, calm and collected during any type of situation. He changes between the two personalities constantly their is no 'trigger' or such as it normally is with other people.

Other: He also carries a small wooden puppet dressed in victorian style clothes with a top hat, he usually uses it as a 'center' for his other personality.

[Edited due to GM intentions]
 

EvilJoe1

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Aug 13, 2009
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FalloutForever said:
Name: Grant Hough / Jacob Wernus

Age: 31

Gender: Male

Apperence: http://www.retroscopefashions.com/images/mens/CT00016.jpg
Imagine this guy on the left with a top hat on.

Personality: He is unpredictable in every way shape and form, a simple thing like a scratch on his cheek can turn into a complete and utter blood bath.

Old Job: Unemployed. (Was locked in an asylum for most of his life)

Current Job: He makes a living by travelling from settlement to settlement selling his 'wares' clothes he creates as he walks the countryside.

Items: The clothes on his back, A sewing kit scavanged and rebuilt, and various pieces of wool, cotton and linen.

Weapons: He has a knife hidden up his right sleave for easy access, and a cane that should not be used a weapon but he has sharpend the end of it as a stabbing weapon.

Bio: He grew up part of a group of gothic kids, soon after turning 26 he started to take life a little more seriously and become a full fledged victorian and was soon thrown into an asylum staying until he got 'better' a while after the bombs fell and he was free once again, minus the fact he was a zombie, he walks the wastes of the world now serving as an attire creator for anyone and everyone.

He has another personality call "Jacob Wernus" which is obviously Grant's former self before he went all victorian and decided to stop being the man he was before, this personality is nice, calm and collected during any type of situation. He changes between the two personalities constantly their is no 'trigger' or such as it normally is with other people.

Other: He also carries a small wooden puppet dressed in victorian style clothes with a top hat, he usually uses it as a 'center' for his other personality.
It's good, just needs a bit more punctuation and could you please add a description to the picture. It just helps me know if you can describe things well enough.
 

Dragon_of_red

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Dec 30, 2008
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Meh, I'll just assume that we are the sentient zombies then...

Ill edit my sheet in here once its done.
 

EvilJoe1

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Aug 13, 2009
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O, sorry I didn't realise you where asking a real question. Yes we play the Sentient Zombies.

Edit: I've made a change to the character sheet Bio section.
 

Dragon_of_red

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<spoiler=Edited: Vicer Avior>Name: Vicer Avior

Age: 27

Gender: Male

Appearance: Vicer has long blond hair formed into a clean cut fringe over his left eye. Despite his instant healing, his arms had been covered in a large amount of painful and disgusting scars, so for the sake of decency, he cut up some cloth and wrapped them around his arms. He stands at a height being below average, but no to short, being at around 5 foot 7. He has little fat on his body, as well as not much muscle. His clothes are of the tight fitting variety, but still aren't very constricting. An average pair of black long pants and a dark red button up shirt is his usual attire. He rolls up his shirts sleeves to be just above the elbow, to allow for his best movement.

http://2kinds.com/characters_files/Villians.jpg

He is the guy on the far left. Just with different clothing.

Personality: Vicer hides his emotions very well, very rarely acting out on impulse or doing something rash. He has a very calm way of speaking, which his voice reflects, being a very calming tone, slightly higher pitch that a normal males voice.

Old Job: Thief.

Current Job: Thief. Vicer spends his time going from settlement to settlement, finding flesh if he needs it, but also stealing supplies, like ammo, to sell in the Black Market. He is quite good at his job, since becoming a zombie, he had gained some much needed skills to help with stealing, his body is lighter so it is allot quieter.

Items: All of his possessions are on his body, he has a hideout, but the only thing in there is a bed. He carries a few lock picks with him, to break into the very occasional locked house of safe. Small extra cloth for when his hand bandages become to dirty or lost. A small bag with him to hold all the things he steals, has quite a large bundle of ammunition in there.

Weapons: Vicer prefers the weapons for a close encounter, so he has small 30cm long daggers around his body. With a grand total of 8 daggers hidden around his body. 4 on his waist, 2 hidden down each pant leg and one strapped to either of his arms.

Bio: Vicer was an orphan, but was kindly taken in by a street gang when he was only 5. They taught him how to steal at such a young age, as well as beg and the use of knives. He became a very proficient thief, until messing up once. During a regular thievery, he slipped once, putting a small cut on his arm, which He did not notice. The Cut dripped blood which was eventually tracked down to his arrest.

As the bombs dropped he was sitting in contempt in a small jail cell, which managed to save his life. The radiation still changed him, but not enough to turn him into a shuffler or a mutant, he was lucky.

He escaped easily, the bombs had blown a nice wall into his cell. He joined the fight against the Mutants when he was found trying to pilfer some of the generals belongings, he had pleaded to let him live, saying that he could fight.

He was allowed into the battlefield, which he used mainly his throwing knives, hitting a few in the head, regaining his lost supplies, then repeat.


 

EvilJoe1

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Aug 13, 2009
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Nice, but the amount of knives are a bit much, if I may I would suggest that you combine the throwing knives and the daggers(Some knives that are suitable for close quaters fighting and also throwing). Also could you add a description of the clothes he is wearing, I find it hard he is wearing what he is in the picture, and the healing is not instant but gradual.

Edit: And I would be glad to have you as my Co-Gm. Do you want me to PM you with where I am planning to take the RP?
 

Dragon_of_red

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Dec 30, 2008
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Alright, changed it to only 5 knives, put some clothing in there, (I'm not naked Hurray!)

Is it good now?
 

EvilJoe1

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Aug 13, 2009
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Good, but you could have had around 10 knives, my problem was that having 20 knives hidden around you body and have them still hidden is very hard(I've tried it).
 

Dragon_of_red

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Dec 30, 2008
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Heh, well I haven't =P

I'll bump it up to 8. Should all be easily enough hidden.

And Remember, if you need help or anything, I have had some experience with RP's and stuff. Since I am in around 11 now, (12 if you include this one)
 

EvilJoe1

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Aug 13, 2009
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Ok, I edited your character sheet into the OP and I'll Pm the basic out line to you in a second and after that I'll probably go to bed.

FalloutForever please don't forget to make those changes to your character sheet.