Too early for a Mass Effect 3 wishlist thread? Inconceivable!

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Avatar Roku

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Jul 9, 2008
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ShotgunSmoke said:
Being able to punch the reporter. Again.
No, I think they should just reference it if you chose to punch her, that sort of continuity nod tends to be more funny. Then again, it was still funny punching her in ME2, so I guess it could go either way.

Oh, you know what would be the best? If the game read how you reacted to her in the first two games, and then had her act accordingly. So, if you answered her questions, she still talks to you, but if you punched her twice, she just sort of walks away fast when she sees you.
 

DustyDrB

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Jan 19, 2010
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I didn't like how the Citadel was considerably sized down. I wanted to see some of the old locations and check out how they look after the Citadel battle had been over for 2 years (places like the Tower, Chora's Den, and at least some of the Presidium.

Other than that, I'm pleased. The game didn't always give me what I want (Liara's change in character), but that was more often a good thing.
 

UltimatheChosen

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I really want an option to make the text bigger. It's fine on most TVs, but mine is old, and I can barely read it (and I'm too cheap to buy a better TV).
 

Avatar Roku

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DustyDrB said:
I didn't like how the Citadel was considerably sized down. I wanted to see some of the old locations and check out how they look after the Citadel battle had been over for 2 years (places like the Tower, Chora's Den, and at least some of the Presidium.

Other than that, I'm pleased. The game didn't always give me what I want (Liara's change in character), but that was more often a good thing.
Since you brought it up, I just have a question. I haven't gotten to Illium yet, and I've heard that Liara's changed, but how so? No one's told me how she's changed, just that she has.
 

Internet Kraken

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Mar 18, 2009
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orannis62 said:
DustyDrB said:
I didn't like how the Citadel was considerably sized down. I wanted to see some of the old locations and check out how they look after the Citadel battle had been over for 2 years (places like the Tower, Chora's Den, and at least some of the Presidium.

Other than that, I'm pleased. The game didn't always give me what I want (Liara's change in character), but that was more often a good thing.
Since you brought it up, I just have a question. I haven't gotten to Illium yet, and I've heard that Liara's changed, but how so? No one's told me how she's changed, just that she has.
I think it has to do with her being bent on revenge. To be honest I don't remember talking to her in either games, so I'm not the best one to ask.
 

Ionami

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Internet Kraken said:
Ionami said:
Internet Kraken said:
poiumty said:
The protheans WERE bugs. In one of the side-missions you visit another prothean beacon that shows an extended vision of the Protean's warning message. There, you get to see that the old protheans looked exactly like the collectors.
Then why were there statues of Zoidberg-esque aliens all over Illos? Why does the Prothean's codex entry show one of these statues? And Collector DNA only contained traces of Prothean DNA. If they were always bugs they would not have been heavily modified, a sEDI claimed. That beacon probably showed a Pothean being turned into a Collector.

The real answer is that BioWare's writers probably didn't plan for the Collectors to be linked to the reapers when they designed them. But down the road they thought this idea was better, so they changed it. However they wren't going to overhaul all the work they had already done on designing Collectors, so they just stuck with the bug design.
People weren't sure exactly what the Protheans looked like, since they were all wiped out so long ago. The "Zoidberg"-esque statues are what everyone ASSUMED they must look like, since that was all they had to go on.
Still doesn't make sense. Illos was one of their man worlds. Why would they cover it in those statues if they weren't of themselves? Besides, none of the prothean technology found in Mass Effect bears any resemblance to Collector technology.
It does mention how the Protheans were changed by the reapers to suit their needs. Obviously, they modified their appearances. I agree that the statues on Ilos are curious, but it never actually said that they were Protheans. At any rate, it mentions that the reapers changed the Protheans, which is good enough for me.
 

DustyDrB

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Couldn't the Protheans be a generic term for many races that existed during that time? It was said in both games that the Protheans were far more advanced. Seems likely that there were as many races around then as there are in ME1 and 2.
 

Jandau

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Some spoilers incoming.

1. Find a middle road between ME1's RPG elements and ME2's RPG elements. ME1 was too cluttered, the skill system was full of useless stuff, the inventory was atrocious. While I do like the ME2's mechanics better, making them a bit more complex would enrich the game without making it cluttered.

2. Maintain the same level of character writing that ME2 had. Maintain the same level of main plot quality ME1 had. ME2's main story isn't bad, but it lacks focus, a proper antagonist and a good conclusion. On the other hand, the party members in ME2 are overall a big improvement. Liara, Kaidan and Ashley were quite flat. Compare them to Jack, Samara, Thane and especially Mordin (I adore his rendition of Gilbert and Sullivan [http://www.youtube.com/watch?v=uXiU6kiq_Ms]). Even the good ones from ME1 are better in ME2 (Garrus, Tali).

3. Make the shooting even better. ME2's gunplay is a vast improvement over the first game, but there's still polish to be added, AI to be improved, etc. Also, appropriate level design is critical as well.

4. Let us customize our decisions when making a new character! This should be added to ME2 as well. Players starting new characters should be allowed to make at least some of the more important decisions from the previous game(s). Veterans who import their chars should get more and better options, of course.

5. Don't fuck up the plot threads from ME1&2! The plot of ME3 is obvious: Reapers attack, Shepard gathers the various forces in the galaxy to fight on his side. There are tons of possibilities here to tie in with the previous games and some are even hinted at in ME2. Did you spare the Rachni queen? In ME2 she tells you she'll be there to back you up when the time comes. Did the Quarians go to war with the Geth? Did they win? Did you make the Heretics join back with the Geth or did you destroy them? Who's running the Council? The list goes on. All of this and more could determine who can join you and how much they can help you. Granted, Bioware has a phobia when it comes to potentially redundant content that players might miss entirely, but if they work at it they could make an epic the likes of which haven't been seen before...
 

DustyDrB

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Jan 19, 2010
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There's potential for a lot of variability in ME3, I'm curious to see how they handle it.
the state of the council, the rachni, Destroy the Collector base or not (and with that comes being loyal to Cerberus or not), Characters who may or may not have died, romantic subplots, rewrite the geth's programming or not. And if Shepard dies, I doubt they would bring him/her back again. This begs the question: are we even meant to play as Shepard in the third chapter?

and also...
My Shepard didn't use the toilet in his room until he defeated the Collectors. Will holding it that long wreak havoc on his GI tract and force him to have an emergency surgery at the start of ME3??

Grrr...Is Mass Effect 3 ready yet??? I need closure.
 

Souplex

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Jul 29, 2008
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Ionami said:
Internet Kraken said:
poiumty said:
The protheans WERE bugs. In one of the side-missions you visit another prothean beacon that shows an extended vision of the Protean's warning message. There, you get to see that the old protheans looked exactly like the collectors.
Then why were there statues of Zoidberg-esque aliens all over Illos? Why does the Prothean's codex entry show one of these statues? And Collector DNA only contained traces of Prothean DNA. If they were always bugs they would not have been heavily modified, a sEDI claimed. That beacon probably showed a Pothean being turned into a Collector.

The real answer is that BioWare's writers probably didn't plan for the Collectors to be linked to the reapers when they designed them. But down the road they thought this idea was better, so they changed it. However they wren't going to overhaul all the work they had already done on designing Collectors, so they just stuck with the bug design.
People weren't sure exactly what the Protheans looked like, since they were all wiped out so long ago. The "Zoidberg"-esque statues are what everyone ASSUMED they must look like, since that was all they had to go on.
The protheans are humanoids with squidfaces.
You learn that the collectors were abducting humans to use their dna to make a human reaper. The protheans squid faceyness and the fact that sovereign looked like a flying cthulu face indicates that he was made from the protheans.
 

Internet Kraken

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Mar 18, 2009
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Souplex said:
Ionami said:
Internet Kraken said:
poiumty said:
The protheans WERE bugs. In one of the side-missions you visit another prothean beacon that shows an extended vision of the Protean's warning message. There, you get to see that the old protheans looked exactly like the collectors.
Then why were there statues of Zoidberg-esque aliens all over Illos? Why does the Prothean's codex entry show one of these statues? And Collector DNA only contained traces of Prothean DNA. If they were always bugs they would not have been heavily modified, a sEDI claimed. That beacon probably showed a Pothean being turned into a Collector.

The real answer is that BioWare's writers probably didn't plan for the Collectors to be linked to the reapers when they designed them. But down the road they thought this idea was better, so they changed it. However they wren't going to overhaul all the work they had already done on designing Collectors, so they just stuck with the bug design.
People weren't sure exactly what the Protheans looked like, since they were all wiped out so long ago. The "Zoidberg"-esque statues are what everyone ASSUMED they must look like, since that was all they had to go on.
The protheans are humanoids with squidfaces.
You learn that the collectors were abducting humans to use their dna to make a human reaper. The protheans squid faceyness and the fact that sovereign looked like a flying cthulu face indicates that he was made from the protheans.
Am I the only one who listened to EDI? She says that the Reaper couldn't make a Prothean reaper, so they turned them into the Collectors instead.
 

Jark212

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Jul 17, 2008
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Geth, Quarians, Rachni, all Councial allys vs Reapers: and you get to command...

Now that would be a hell of a battle...

Size of your fleet depends on your choices in previous games...

And I want to have children with Tali...
 

Omikron009

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May 22, 2009
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Being able to punch Ms. Al-Jilani for a third time.

Bigger hubworlds.

Seeing what volus and quarians look like under their suits. Especially seeing Tali's face, because she's the best character.
 

McNinja

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Sep 21, 2008
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Wishlist:
1) more loot
2) more f&^king loot. Good lord the only thing I do not like about ME2 is the fac that the loot is gone. I like the mix and match armor system, but you get what, 6 pieces? I want MOAR.
3) More spacey janx. Angry Joe (if you know who I'm talking about) made a few good points about space. Populate it! Are we to believe that there are no space ships in the areas we are in the entire time we're there?
4) More sidequests offered, and ones based on renegade/paragon status.
5) Squadmate customization, similar to Shepards. No more of these "just make their suit a bit darker" shenanigans.

Geth/Rachni coming out to fight the Reapers.

Faster, larger scanning. Shouldn't a ship be able to detect what elements are rare on a wider scale? Do a planetary sweep for minerals/mission thingys, and drop probes into highlighted areas to gain the minerals. To make it not boring as the dickens, throw in the possibility of being attacked by pirates or slavers after mining the planet. can anyone say space battles?