Too Human.

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Krunkcity3000

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Mar 12, 2008
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Just finished TOO HUMAN with a berserker class. After struggling through this game for 20hrs I can honestly say this game is horrible. I gave this game a chance after reading reviews and thought "I played the demo, it didn't seem that bad". Boy, was I wrong. The best way to describe Too Human is playing an MMO but solo. The game is the most unbalanced game I've ever played in my life. I guess I lucked out by picking a berserker, because I hear they are one of the two broken classes in the game. Basically, you take on hundreds of enemies but you cannot heal yourself. The only way to heal (besides being a bio engineer) is to kill a group of enemies and hope one of them drops a healing orb. This is the saddest fault of the game. The game could have avoided this by just raising the frequency that these orbs drops. I found that healing orbs drop 1/10 enemies. When you are dying and need an orb it is extremely difficult to kill 10 guys without dying, especially in the latter levels. Dying in the game is pretty common. Instead of having a continue screen the game shows a brief cinematic that is about 15 sec in length. This is to hide a loading screen I guess. This cinematic isn't even that bad. The problem is that you see it soo often. The game does not explain very important things. IN most games, the first time you encounter enemies that explode on contact you get some kind of onscreen warning or something. Not here. I had to find out dying that all red enemies are kamikaze and all blue enemies freeze, all green poison and so on. The game is short but drags on due to filler content(ie, the cyberspace missions, some bosses have way too much health especially GARN, just to make them more difficult and take more time to drop them.) The graphics are good in most parts. The main character however is butt ugly, but this doesn't stop every female in the game from obviously wanting to jump his bones, which is kinda funny. Imagine watching a movie with Gary Busey and having every woman he encounters try to jump his meat, this sums up Too Human. The story is descent if you are a norse mythology fan. It is very vague though, as if the developers assume most people today are vikings and still worship the Aesir today. Many characters are introduced and the player is expected to know who they are and what their place in the mythology is without any help from the games storytelling. Closing, this game is barely playable.

Title edited, please don't post in caps. -mod
 

Hammered

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Sep 8, 2008
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The demo was quite fun, but didnt make me want to buy the full game, seemed a bit simple.
 

Helmet

Could use a beer about now...
May 14, 2008
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Know how most games have something breakable around the level? You remember, the ones that usually have health in them? For example, like the pots littered throughout every level in God of War? .......did you ever see all the bright red kind of glowing containers on either side of every room, every hallway, and every doorway?

1+1=?

There goes your health argument.

As for the colored enemies having different "powers," I kind of thought that was common sense. Most games do something like this, right? Why did this one throw you off so much? I'll give you that it was very irritating, but at least it damaged your enemies too.

Also, when you mention how every female in the game wants to jump him, you might add that there's only 3 in the entire game. 6 if you want to count the NORNs, and only one of them wanted to ride him.

Very flawed argument, says little about the actual game, and one hellish paragraph making it difficult to read.

After struggling through this review, I can honestly say this review needs work. Much like the game. Not good by any means, but not terrible. Just "Meh."
 

Shamus O Lively

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Sep 5, 2008
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There is more to this game than just playing it once through with a single class, have you even tried playing co-op?

The class/skill/equipment system is probably one of the deepest ive seen in a console rpg, there are probably hundreds of ways to spec your class to do what they want, if you specced your berserker well and gave him gear that suited your playstyle you would be able to do the game with hardly dying.

Add this to the points helmet made and thats most of your arguments out of the way.

I do agree with your point about it assuming the playter knows about norse mythology though. I was only ok due to the fact I learnt about it in uni
 

Krunkcity3000

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Mar 12, 2008
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I spent 20 hrs on it because I paid $50 for it. I wanted to at least beat it before I traded it in for a $20 loss.
 

Krunkcity3000

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Mar 12, 2008
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There were not pots in every hallway/room. Even when there were pots they didn't always have health in them. A lot of times there were 2-3 pots with bounty or whatever the money is called in the game.

I am just saying that the game was unbalanced. In God of War, you kill enemies and health orbs drop at a reasonable rate. In Too Human I found that they dropped at a ridiculous rate.

That's all.
 

Xvito

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Aug 16, 2008
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Krunkcity3000 post=9.71024.712076 said:
I spent 20 hrs on it because I paid $50 for it. I wanted to at least beat it before I traded it in for a $20 loss.
Why did you pay $50 for a game that you hated...
 

Simski

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Aug 17, 2008
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Xvito post=9.71024.712435 said:
Krunkcity3000 post=9.71024.712076 said:
I spent 20 hrs on it because I paid $50 for it. I wanted to at least beat it before I traded it in for a $20 loss.
Why did you pay $50 for a game that you hated...
Did you read OP?

He didn't know he hated it until after he had bought it.
Krunkcity3000 post=9.71024.711434 said:
After struggling through this game for 20hrs I can honestly say this game is horrible. I gave this game a chance after reading reviews and thought "I played the demo, it didn't seem that bad".
 

Helmet

Could use a beer about now...
May 14, 2008
578
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The pots have one of two things in them, either health or bounty. If you don't need health, it gives you bounty. If you need health, it gives you health. Not every time, mind you, but it's a pretty good chance.
 

Anton P. Nym

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Sep 18, 2007
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I tried the demo and enjoyed it; not "favouritest EVAR" enjoyed it, but enough to consider Too Human when I get a bonus gift-card from work next week.

And since my taste is entirely different from Yahtzee's, I'm still considering it.

-- Steve
 

Akafrank

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Sep 9, 2008
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One of the biggest problems with Too Human is also its biggest boon.
They don't tell you what to do.

No there isn't a big warning every time something changes but it does follow the logic it sets (Spoiler: If it glows, it explodes). The game actually requires you to figure it out for yourself. The thing is most of the enemy packs in the game are in fact a kind of combat puzzle. Personally I much prefer this to the COD "bark out the thing you have to do, until you do it" approach.

+2cents
 

LukeUK90

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Apr 2, 2008
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I'm currently trying to claw my way through it just for the accomplishment, but quite frankly, I don't think I'll be able to.
The voice acting and story telling are just plain awful.
The comabt is fun for a few minutes until you reach a boss with a gazillion hitpoints and you can't use comabt on it 'cos it won't target it's arms (I play as a beserker
so my guns suck).
I might just trade it in where I work before the price plummets.
I enjoyed the demo but wouldn't definatly wouldn't recommend it, it's just too hard work.