kman123 said:
Hmm. Sort of.
These days barely any game allows you to fall into a 'impossible scenario'. I remember back in the old days if you didn't do something right, or didn't pick up something along your path then you were basically screwed.
But you know...that's not necessarily a BAD thing.
I agree with the "sort of" position.
There are games that seem to have most of the game devoted to tutorial, and I have seen games where this hand holding is bad, and games where this hand holding is good.
If you look at Starcraft 1, the campaigns always have a "hey, this new unit is pretty neat, it can do this, check it out!" and then leave you to your devices. Brood War doesn't really tell you much about new units, it just kind of gives them to you and assumes you know how to use them. I prefer the style of Starcraft 1 because the first time I played the campaigns, I had no idea what the fuck was going on. Even when I got a new unit in the Protoss campaign, it would be hard to use them the way that I was supposed to.
In Wings of Liberty, you get a new unit each mission (thats what most of the missions are for) and are told how to use them. On the easy/normal difficulties, this is basically a "so this is what this does if you didn't know". On hard/brutal, this is just a part of the dialogue if you forgot, since the higher difficulties are still hard. For strategy games like Starcraft or Kingdom Under Fire, being told
how to use the units is not enough to give you a guaranteed win. It is very nice to have that knowledge there so you know what the fuck is going on.
I have played many games (most of which are "older" games) that let you get into that impossible scenario, and it is irritating as fuck. I like playing my first play through as a "experience everything and anything I want" to get a feel for the game, and have my second play through as a "I know whats up, time to kick ass and chew bubblegum". If I have a third play through, it is usually to fuck around and see what I can get away with. When you play games that demand a certain play style in order to get through it even
once, that is so incredibly frustrating. I find myself looking online to see what the fuck I have to do, rather than waste the time trying to figure it out myself.
It is so fucking annoying to play the entire game with a black mage, white mage, red mage, and fighter, only to get to the final boss and realize "hey, if you don't have a ninja that can spam shurikens, you're fucked bro".
Kingdom Under Fire has
some missions that can put you into an impossible situation if you don't have the right comp, but skill and luck can usually overcome those. Besides that, calvary are OP as fuck.