As my last post proved (Why are FPS falling into categories (and which, may I remind you, not many answered the real question, just rebutted my arguments
) , not only FPS are falling into categories, but also aevery other gametype, that meaning RPGs, Strategy games, puzzlers, etc. Even our beloved rock fantasy simulators are starting to look frighteningly similar to each other .What I'd like to reflect on is the fact that for every innovative gameplay game, or at least one with an interesting story that can keep me through to the end, there's at least one billion other ty games in which I charitateively spend my hardly earned money, all for the sake of finding that I'm going to despise myself for committing such a grievance. The other day I thought it right to buy Braid from XBLA, and may I tell you, I fraked out badly at a game I thought would not meet my expectations (maybe I had too much FPS overdose and couldn't think properly at the moment.), but thank God it did after I managed to grasp the games' puzzling nature. But it could've sucked, and that's what I'd like to discuss. Why should developers make games that suck?