defcon 1 said:
One thing I can't figure out is how it's so addicting. Sure every game has their hopeless group of fans but games like WoW and Everquest seem like a public issue. Has there been a determined cause for such a large group of addicts?
I guess after playing WoW for a long time (release -> October '07) I'm surprised I didn't get too sucked in by the game. Yes, I was addicted at certain points but the easiness of me letting go of the game truly surprised me.
To really see how a person gets addicted you have to look at their gameplay experience. There's always something to do in WoW - raiding, grinding, PvP, 5 mans, heroics, something. And if you have too much free time for just one day you can fall into the trap of constant play.
Say you're a Warrior who's just hit level 70 and you want to go down the PvP path for gear. Your first action (as was mine) is to pick up your flying mount for a measly 1100 gold. Not too hard, considering you can make 100g/hour at 70. Your second job is to gear up for PvP so you can move onto the hardcore parts of the game. So, where to start? Easy! Farm some primals and Blacksmithing/Mining skill to get your epic crafted weapon! A weapon is the most important part of a warrior, so you have to do this!
As such, the player starts
grinding with a sense of purpose.
This can take several days or even weeks (Blacksmithing is ungodly and difficult to level). Okay, got your Thunder? Sweet! Now, you have to go and get a few decent epics to start out your arena journey. Great. Pick up some tanking gear and run a few instances - get some gear. There are heaps of instances at 70 to choose from, and they've all got great gear.
With so much to do, the player
starts to get addicted to the game. The player wants to systematically reach his or her goal, and therefore keeps playing more and more. The goal is so far away, however, the player has to donate more of their time to reaching this goal before everyone else gets there and ruins it for the player. WoW moves quickly if you think smart, and anyone can get to the top easily.
So you've picked up some S1 gladiator gear from battlegrounds, some select gear from instances and you're decked out to start arena.
Wait! Your weapon needs an upgrade!
So you walk off and do some instances to get primals and upgrade your Thunder to a Deep Thunder. Another few days down the drain.
It's time to start Arena. Find a few good players, make a team (farm gold for the charter) and start fighting. After a few weeks, you have the points to buy yourself an S2 set, and after a month or two you're completely decked out in S2 and epics. Brilliant. Now for S3.
This can take more than just a few months. S3 requires rating as well as points, so your team has to be good. You spend more and more time practicing in skirmishes and battlegrounds. Your days slip by to Tuesdays as you watch your points and rating go up. I'm making it sound easier than it is, but for a few people I know this was a very time consuming and harsh experience.
Finally, you've picked up your full S3 set after months of Arena, Battlegrounds, Dailies and other assorted PvP and PvE. You've clocked 60+ days of play time on the game. You're decked out in full epics. You can kill what you want, where you want, how you want.
What to do now? Find a raiding guild and go DPS. Go through this with another character. Wait for Season 4 arena.
Fuck.
So as you can see, the process will ultimately lead on and on until Wrath of the Lich King, where it starts again. The game traps them with a grind, leads them with a sense of achievement and forces them to start over again. The process takes months, but Blizzard gets your money.
The tanking route which I took was severely shortened by players kissing my ass (tanks are rare). But it's somewhat the same - grind, gain, grind, gain, grind, gain, grind, gain, repeat/wait. It's an endless spiral, and if you ever get bored you can always walk into Darkshore and pound some newbies.