Among what I played/watched this year...
3) A Valley Without Wind
Ambitious, but without direction.
It's the best summary I can manage.
AVWW's draw is that it's a sort of multiplayer 2D combat-platformer-exploration game. Sort of like Castlevania.
The world, and nearly all of its levels are procedurally-generated, and quite varied since the premise of the story is based on a sort of "Time Crash", with level sets from all over time and space creating a post-apocalyptic world.
Lots of neat ideas, but terrible execution. The gameplay is basically Castlevania/Metroid, but gutted to the bone.
-Braindead, barebones AI ("Wander around aimlessly", "Shoot at player" and "Move to collide with Player" in varies arrangements)
-Laughably awful animations (the character looks like they just got punched when they attack, and animations barely break more than 3 frames).
-Bizarre difficulty scaling
-Flat combat and tedious platforming.
But worst of all: It's BORING and there's no point to any of it.
2) SOL: Exodus
A vain attempt to return to the glory days of TIE-Fighter, X-Wing, and Freespace, but without ANY of the charm of those older games. Each and every mission after the second plays out the same. The ship upgrades are so weak as to be completely meaningless.
I'm just waiting for someone to make a proper space-shooter, and not just a space-flight simulator. SOL: Exodus comes closer to those ambitions, but it's going to take more effort than was given here to do it.
Unfortunately, with its failure, it seems that the genre is going to slip back into death.
1) Diablo 3
This is a sham of a game. It's exploitative, watered-down from its predecessors, and it's bullshit.
This was the nightmare scenario: Every bad decision they could have made, they made, and they made them for all the wrong reasons. A game designed entirely around the Auction House, rather than, y'know, fun gameplay.
I'm breaking one of my rules here, but to anyone who defends Diablo 3,
you are part of the problem.
Before you type out whatever counter-argument you have readied: ("Enjoying it casually", "Subjective", "making money on the AH") consider the following.
By defending this game:
-You advocate strong-arm Always-Online DRM even when it adds nothing to a game and places you at the mercy of the publisher.
-You advocate that it's OK for a publisher to act entitled to money they did nothing to earn. (that 15% cut on the AH? Remember: YOU wasted the hours grinding for that item, not Blizzard), and to build gameplay specifically around this concept.
-You advocate a system that encourages hackers to rob people
just for playing a video game.
(They don't even have to use the AH to be a viable target because it's the ITEMS that have value, not the account itself.)
Please don't tolerate this crap and please don't try to defend it. D3 isn't worth it.
I know there are better games; even in the "loot grinder" sub-genre. Games that are more worthy of your time, money and effort. Games whose developers don't treat their customers like they live on their digital cattle ranch. Who give the player an actual choice in how they want to play (online, offline), rather than absence or illusion of choice.
Who don't make the player jump through hoops coping with problems THEY created, and try to pass off as "benefits".
Raioken18 said:
I personally hated Dungeon Defenders so it's my #1, I'm not 100% but I think the steam release was 2012). Other people loved it but... I was bored the entire time, also the animations were so terrible, the clunky characters where strafing meant you could turn their waist like 110 degrees in either direction while their feet faced forward. Numerous glitches with insta AoE deaths and enemies floating between walls and environments.
Dungeon Defenders was indeed last year, but I concur with that sentiment exactly.
It's just a really shitty item grinder pretending to be an action-based Tower Defense game coated in what I can only call "Bejeweled" bling. It has so, so many problems...