Why the fuck does the first Unreal game never get any love?
Beautiful graphics and aesthetic design, colour, lighting, etc. Huge, spectacular levels based on creative ideas and almost seamless transitions between them. A fantastic soundtrack and a fairly compelling story subtly integrated into the design and progression of the levels, mixed in with the puzzles and details of the environment. Puzzles involved reading, logic, even riddles on occasion.
A classical FPS arsenal; creative weapons with multiple functions and combos. Enemies that dodge and maneuver, even if they are a bit bullet-spongey otherwise. A variety of tactical power-ups and toolss.
Plus the engine's various incarnations have been used for about half a million games since.
Beautiful graphics and aesthetic design, colour, lighting, etc. Huge, spectacular levels based on creative ideas and almost seamless transitions between them. A fantastic soundtrack and a fairly compelling story subtly integrated into the design and progression of the levels, mixed in with the puzzles and details of the environment. Puzzles involved reading, logic, even riddles on occasion.
A classical FPS arsenal; creative weapons with multiple functions and combos. Enemies that dodge and maneuver, even if they are a bit bullet-spongey otherwise. A variety of tactical power-ups and toolss.
Plus the engine's various incarnations have been used for about half a million games since.