Not going to debate any of your other points here. I disagree with them, but others (and myself) have tried pretty much every conceivable argument. Not worth trying anymore.ResonanceSD said:Sue one pirate for a million dollars. You now have a million dollars to fund further lawsuits. The industry doesn't lose money in these lawsuits, that's why they launch them.
As to the "industry not losing money in these lawsuits" argument, that's easily false.
http://www.dailytech.com/RIAA+Likely+Paid+Over+3M+to+Sue+Jammie+ThomasRasset+Only+Gets+54K+in+the+End/article22247.htm
is an example (from the music industry). Even had they been given their 1.9 mill reward, 2 facts remain:
They spent 3mill to litigate the case (i.e. a 1.1 mill loss)
Jammie Thomas-Rasset, like pretty much all pirates, doesn't have 1.9 million.
The only way that these lawsuits could be even remotely profitable is in cases like USCG/Righthaven/ACS:Law, where the lawsuit is used only as a tool to identify and then blackmail downloaders. The legality of these schemes is, to put it mildly, questionable. The morality of them is considerably worse than the "piracy" they seek to profit from. And the consequences in terms of goodwill (i.e. universal disgust amongst those who pay any attention) are dire, if you have any desire to continue making money through traditional means (like, say, actually selling your game).