Points, as I hear them...
- The game industry is incapable of innovation, that lowers overhead, and shifts revenue generation away from exclusively new game purchases?
- Game developers and publishers don't already merchandise, do cross-over advertising, make multi-media crossovers, and earn royalties based upon their intellectual property?
- Chain retail stores generally don't sell used games in-store, just like they don't sell used DVD's or CD's. A consumer still must go to a specialty outlet to buy used games, just as they do DVD's or CD's. Game retailers, even multinational game retailers, are still specialty stores.
- There's no backlash against DLC. There's a backlash against DLC that is low quality, extraneous, story- or plot-necessary, or original content stripped from the game exclusively for the purpose of monetization.
- Who's paying for the servers? Well, in the case of the 360 or the PC, or MMO's F2P or subscription, the consumer is, and it's a voluntary choice on the part of the developer and publisher to include online portions of the game that requires they operate and maintain servers. When in the case, such as that of EA, that online portion is necessary for even offline gameplay, that is on their head and their cost to bear.
- What of games like ME3 that incorporate both an online pass, and a F2P model to recoup maintenance and operation costs? If one or the other is needed, why incorporate both "merely" to operate the game?
- Since when did non-triple-A games or indie games sell at triple-A title price? The MSRP on triple-A titles, which is the source of, and the center of, the argument on game price points is not going down but for digital distributor sales -- distributors, mind you, like Steam who in most cases aren't even the publishers! Publisher-ran distribution services like Origin sell at MSRP and don't have sales!