Ultratwinkie said:
BoredRolePlayer said:
Ultratwinkie said:
BoredRolePlayer said:
To everyone who says "Used games take away from a developer" let me say this. Unless they are contracted for royalties or published the game themselves they do not (and should not) get ANY money from game sales. The reason is they are already paid to make the game, they don't get paid after (again unless it's in the contract and that is a stupid deal to make). If you bought a game used that EA published (Mass Effect 3) then EA didn't get the money for that game, programmer Joe won't lose that money. Second issue I have with this, why should a publisher be able to double dip once a sale is made. By the way people act we shouldn't be able to share anything without paying the maker of the product per person we share it to.
Lets make it fair, if we want to watch a movie we bought (not rented, bought) and wanted to have a movie night then you should have to pay the movie studio/publisher a fee per person. And if you wanna say that is too far it really isn't, because you bought the movie for your personal entertainment, not a license to share with others. If you have a family and you want to buy a movie the whole family can enjoy, then you need to buy each member a copy. Can't share accounts either, if you bought a app with one account and you want your who ever to play with it, you should buy that person a copy of the app on his account (or tell him to buy it himself).
Also games have costed 50-80 dollars in the bloody 90's and I don't wanna hear crap about pricing. If publishers want to charge more nothing will stop them, most did it because a game had "24 megs of memory". We have games that can go up in the millions, yet is at a stable 60 bucks.
That's the developers owned by publishers. Not independent studios. Not everyone is owned by EA or Activision. deals based on sales are made, because "paying a dev for a game" only applies if the publisher's offer of "make this for this platform" offer is taken or publishers take an interest in the game early in development.
Past that, its sales. Publishers take a huge amounts of profits though, with rumors going as high as 30-50%. Developers DO NOT get paid enough from publishers, and neither from console manufacturers for exclusives.
Developers should get royalties because they are the ones on the line here, they have the bulk of the risk because how cut throat publishers are.
...for the first part let me said this, yeah I know I even said
Unless they are contracted for royalties or published the game themselves they do not (and should not) get ANY money from game sales.
pretty much saying they have to publish the game on their own.
And do you know why a publisher takes in a huge amount of money? Because they are the ones investing on the project. They in a nut shell are contracting people to make a project for them, and most of the time that contract doesn't include royalties. And I don't think developers should get royalties, because the only risk they have is getting let go by the publisher if the game does poorly. And if the game does well the publisher keeps them to make more games, so the only risk is if they do a piss poor job and not being a asset to the publisher to keep. The most risk a developer has is IF the game did poorly (which honestly can be seen as you did a bad job) he is let go, or his studio gets let go. While that is bad, a publisher is still out of a lot of money in trying to sell the game.
In the end they both want to make as much money as possible, that's what a company does.
Not always. When a finished game is brought to them, they have to make the CDs and market it. Funding a project means the developer is owned by the publisher.
However, finished games looking for a publishers are still common, and the notion that publishers have the huge risk when the manufacturing of the games costs only a couple cents and yet they get the majority of the profits is unethical. Its only a risk if they fund an "out there" game, but publishers don't always do that and they are fearful to do that.
The "they are there to make money" is no defense when publishers and retailers are driving the industry into the ground and the only ones who don't benefit are developers and consumers.
No where in the phrase "make money" does it mean "crash the industry and fuck everyone else over and in turn, yourself." Steam proved that along time ago.
....So your telling me there are studios that make a game with no outside funding of a publisher, and then take it to a publisher and says "Here take our game and print it for your benefit"? If there is someone who works hard on a project like that and it wasn't opened source and just gave it away they are stupid. I highly doubt a studio would be stupid enough to give a game to a publisher without drawing up a contract about how much they would get for it up front (at the least). Also you seem to think that all a publisher does it just prints a game, I guess all the money dumped into marketing events doesn't count huh.
And not gonna lie I think Nintendo proved it more so with their very very strict rules on who could publisher for their system. Also the video game industry isn't going to "crash" just because a few company are pulling dick moves.
1)There were to many game systems that did the same thing, you could go to a store and see that copy of frogger work for like 50 different systems. And if you dropped money on that system you better hope it's supported for two years at least, so far we have a 7 year generation still going on.
2)Gaming making was very hard to get into back then and not as cheap. Most (if not all) consoles back then used assembly code to make games. And you couldn't just recycle code for a new game, back then you had to rebuild everything for each game. Now we have ungodly amount of game engines and frameworks that anyone can make a game with more ease. Now a days (hell in the 90's even) we use programming languages like C/C++/Java/C#/Javascript/Python to make computer games. Consoles not so much cause if that company goes so does their devkits to make the game for their system. In short only consoles would be hurt from any crash.
3)To go with point two, it's so easy (now a days) to get into game making for PC's if you have time and willing to learn you can make a game. I get a email about the guy who started in Napoleon Dynamite is making a RPG and is getting money on kick starter to help fund it.
4)It's easy to deliver games to the people now, we don't have to have a console maker or publisher or store to publish a game. I can fart out a RPG and host it on dropbox or my own server for people to download.
5)Gaming back then wasn't also main/pop culture at all, it was in the shadows at best. Back then it was seen as a kids toy (Hell Nintendo had to advertise the NES in the US as a computer at first), but now it's everywhere in the public eye. It's not some fad that will die off as easy.
So yeah I'm so sick of people saying "The market will crash cause of company X", for consoles yeah but at this point it won't kill gaming completely.