Eh, I never really got into total war. I played shogun a bit and found it confusing and I played rome a bit and found it a bit boring. I'll stick to Crusader Kings. I'd play EUIV too though paradox is rather annoying about the way they've been handeling dlc with EUIV lately. I'll pick that up again later and keep playing the version from before the latest update and it's accompanying dlc which unfortunately ransoms half of what makes the update interesting. That version coincidentilly is also a version that allows me to convert CKII savegames to EUIV savegames. I like CKII mostly as a simulation game. The gameplay is alright but the 'roleplay' or something like that is awesome. I really like that I can turn history on its head, invading Western Europe and Norway in a Great Holy War ordered by the high priest of the romuva faith that I reformed from my massive merchant republic of the Wendish Empire. Or the fact that I can unite the silk route under my rule and farm in that sweet money while biding my time for a moment when the arabian empire shows some weakness. I also really enjoyed that time in EUIV where I conquered/colonized all of south america, mexico, alaska, new zealand and parts of eastern russia with the inca's. I should perhaps also mention my several games of CKII and EUIV where I got crushed by some major force in the area before I could do much. RIP united Ethiopia, those Ottomans will get what they deserve later.
Anyway, from what I've heard of TW it is a relatively easy strategy game. As much as some gamers sing the praises of hard games the easy ones tend to be more popular. TW seems to be having a bit of a problem of being bad lately though. I've heard a lot of complaints about bugs and AI that is poor even by the standards of the genre.
Anyway, from what I've heard of TW it is a relatively easy strategy game. As much as some gamers sing the praises of hard games the easy ones tend to be more popular. TW seems to be having a bit of a problem of being bad lately though. I've heard a lot of complaints about bugs and AI that is poor even by the standards of the genre.
If a game just owns up to its asymmetry it might work better. It worked for XCOM. Yes, the enemies where massively outnumbering and outgunning you but that was by design, not because the game wouldn't be hard enough otherwise but because that was the point of the entire game. Some people who have mastered EUIV have managed to beat the ottomans with the bizantines which I would have thought to be impossible. I don't know what the armies of the romans are like in rome total war but I expect them to be a challenge if you fight with a smaller entity. Though maybe the battles are just really too easy making the main game too easy.evilthecat said:Battle systems are fun, but they're also effectively cheats. A small human controlled force can almost always do disproportionately well by exploiting stupid AI. In a game like CK2 and EU4, even if the AI is still a bit derpy sometimes, the basic rules of the game prevent the human player from gaining a disproportionate advantage. Total War games can basically only create difficulty by giving the AI such vast mechanical advantages that it just swamps you with ridiculous and immersion-breaking numbers of troops.
You want even more randomness in paradox games? I have to disagree with that. I already find the randomness on offer now supremely annoying. I typically set the speed up during actual battles to prevent myself from looking at the numbers and the dices.BloatedGuppy said:Crusader Kings 3 should be interesting though, if Paradox ever learns how to make a UI, and affords the player more flexibility in game systems. Needs to be more random, less gamey.