totaly under rated games

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m.zajac

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Jan 25, 2010
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No One Lives Forever
The Ship
Winback: Covert Operations
Need for Speed: High Stakes
Grim Fandango
Kings Quest: Mask of Eternity
Audiosurf
Conflict Desert Storm I and II
 

m.zajac

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Jan 25, 2010
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hyker said:
soldier of fortune
srsly,shooting someone in the balls,blowing heads off,remove the upper body from the bottom with a shotgun blast,dismemberment is awesome
just because it didnt had gta4 graphics doesnt mean it sux
Which SOF are you referring to?
 

ethaninja

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Oct 14, 2009
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MercurySteam said:
ethaninja said:
Argh Dead Space... bad bad. Shoulda been first person, dude was in the screen too much.

OT: Call of Duty MW2... just kidding.. thats the opposite.

Umm, Doom =D Duke Nukem =D Blood =D

Pretty much every game (if you escapists remember ;)) I've ever talked about on here.
If you want to play Dead Space in first person then play Extraction. It was third person for a reason; so you could take in all the open decks of the Ishimura and so you could use the mannual laser targeting system and shit your pants when you get cornered.
Is Extraction in first person? :O There is hope for them yet =D Yeah the only thing that got me concerned in Dead Space was those floor things that pushed you up into the ceiling. I thought the game was bugged. Turned out it was just some air vent or something like that.
 

Axeli

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Metal Gear Acid and Kingdom Hearts: Chain of Memories are the most genuinely underrated game I know.
 

Mr.PlanetEater

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May 17, 2009
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Bomberman Hero, I liked that game but everone else seems to overlook it making me a sad panda.
Also Dead Space.
 

PhunkyPhazon

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Dec 23, 2009
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The DS version of Spider-Man: Web of Shadows. Just forget about the license and picture this: Viewtiful Joe crossed with Metroid. That's pretty much what it is, and it's just as awesome as it sounds. Only con is that the game is pretty short, but at least it lets you start over with all your unlocked moves and power ups.

Oh, and while I wouldn't say I 'love' them, I think current Sonic games are made out to be a lot worse then they are. I've found most of them to at least be decent, sometimes actually pretty good. And I still consider Sonic Adventure to be a masterpiece. (Well, almost anyways) Even at their very worst they still have their moments. Still, I agree that as a whole the console Sonic games of today have nothing on the 90's games.
 

MinishArcticFox

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Jan 4, 2010
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Star Wars Republic Commandos and Sly Cooper 2 were two of my favorite games of all time. Both were relativly under-played though.
 

-Seraph-

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May 19, 2008
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Zone of the Enders: The Fist of Mars- My second favorite game on the GBA, with a really good story and tons of gameplay. sure it was pretty much a digital novel with some much dialogue between battles, but once you got to the battles they were fun, long, and challenging. I only know 2 other people in real life that have or have played with game.

Tactics Ogre: The Knight of Lodis- Favorite GBA game hads down, it's just such a fucking awesome game. I could easily sell you on this game with this simple sentence: "Hey it's what Final Fantasy Tactics Advance should have been story wise, like ya know...more true to the origonal PS1 game" Do you need any more explanation than that?

Cryostasis- One word, ATMOSPHERE. Some reviewers called it the "Russian Bioshock", that sounds like a compliment to me. The story is told in a unique and engaging manner that I think even Yahtzee would enjoy. The game is so atmospheric that you really get this sense of deathening cold and isolation. Combat is pretty tense although I can see many calling it clunky and unweildy...which it's supposed to be and adds to the experience in a good way. Seriously any PC gamer that liked Bioshock and wants more of that experience, go buy this NOW, it's 30 bucks well spent.

SOCOM: Tactical Strike- Ok, why in gods name this game got rather railed on by reviewers is beyond me because I can confidently say they don't know shit. This was an AWESOME game and the best SOCOM game on the PSP hands down. I guess many reviewers didn't enjoy the departure from fast paced third person shooter to slow methodical real time tactics game...well fuck you. THIS is the direction SOCOM should be taking, or at least branching into. It had a great level of strategy, detailed and flexible enviornments and objectives, and the most satisfying gameplay. It was pretty much Full spectrum warrior in the palm of your hand and it was made of pure win. I love my thir/first person shooter SOCOMCs and I don't wanna see them go, but Tactical Strike showed a much bolder and approrpiate direction that the franchise should go into. Realt time tactics gameplay and SOCOM go together so damn well, a truly unappreciated game, even by fans of the series.

Just to name a few.
 

Anticitizen_Two

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Jan 18, 2010
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The second I saw this thread, I just KNEW someone would say Psychonauts, because for some reason people are under the impression that it is underrated despite everyone and their dog knowing about and loving Psychonauts. It confuses me to no end. After reading through a page though, I was quite happily surprised that nobody had mentioned it! Maybe everyone had finally come around! Maybe everyone had finally realized that everyone's adoration of Psychonauts made it so that it was not underrated in the slightest, regardless of how it sold initially! And then:
meganmeave said:
Beyond Good & Evil
Psychonauts
Toejam & Earl
Sigh... maybe next time...
 

EzraPound

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Jan 26, 2008
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Milky_Fresh said:
Grim Fandango,
Tales of Monkey Island,
Dead Space,
Red Faction Geurilla.

All awesome, all massively underrated or unknown.
Dude, none of those are unknown or underrated.

Anyway, I would say...

King's Bounty (1990, PC/GEN)
-- Fun antecedent to Heroes of Might and Magic; no less satisfying than its sequels
Final Zone (1990, GEN)
-- Heroically twitchy mech game; features some of the best graphics on the Genesis
Shadow Warrior (1997, PC)
-- It was obvious that the Duke3D engine was on the wrong side of history by 1997, but that didn't stop this game from making admirable aesthetic choices, employing ethnic stereotypes and kicking ass all the while -- if you liked Duke Nukem 3D (and who doesn't?), you'll appreciate the even more adventurous level designs in this, such as canyons that float in the sky à la Avatar.
Doom 64 (1997, N64)
-- Bookended as it was by the N64's major launch/early titles (Super Mario 64, Mario Kart 64) and GoldenEye 007, it never attracted much attention, but Doom 64 is still in a word, well, badass -- Midway's level designs are challenging without being grotesquely difficult (except the bonus levels -- those are nearly impossible, yet infinitely rewarding), the graphics are executed crisply, transitioning Doom into real-3D, and the game runs at a solid FPS clip. If you bought Super Mario 64, this was the next best thing on the N64 market in March of '97.
Blast Corps. (1997, N64)
-- For fans of unfettered destruction, this delivers and then some -- is arguably Rare's finest hour
Star Wars: Jedi Knight: Dark Forces II (1997, PC)
-- While acclaimed at its release, this shooter has since fallen out of the public eye -- a shame, since for its moral decision-making, force powers, melee combat, and inventive level designs it's every bit as ahead of its time as GoldenEye or Half-Life
Mystical Ninja Starring Goemon (1998, N64)
-- While only a B+ as 3D platforming goes, the game's anachronisms and surreal humour make it a winner
Dragon Warrior Monsters (1998, GBC)
-- Second only to Pokémon as monster-raising games go, this game's plethora of features -- it has randomly-generated maps and 46,000 breeding combinations, for example (I bred together a talking tree and a bat and got a stump with wings) -- caused me to quit playing my PSX copy of Chrono Trigger on a first run-through altogether once I began to get into it
Turok: Rage Wars (1999, N64)
-- Of all the Turok games, this is without a doubt the best, as it gets rid of what was bad about consensus series' highpoint Turok 2 -- the overlong, tedious levels -- and replaces it with uninhibited adrenaline; making it a worthwhile console competitor to tournament shooters such as Q3 Arena and Unreal Tournament
True Love (1999, PC)
-- The King of Bishōjo Dating Sims, and why not? True Love replaces the game-as-cut-scene concept so often employed in its genre with an engaging system of personal micromanagement (you have to upkeep your grades, health, etc. -- a bit like The Sims), and replaces rote sexual sensationalism with, at its best, well-developed characters. Plus, it lampoons FFVII as "Final Oxymoron VII" -- how awesome is that?
Power Quest (1999, GBC)
-- It's easy to see why critics thought it was middling -- it's frequently unclear how to advance in the game, and all of the action in it is confined to one miniaturesquwe town. Still, taken for what it is, PQ redeems itself by being an RPG/fighter that's combat is endlessly enjoyable (and takes a cue from titles like the GB port of Street Fighter II) to the point of being a compulsion. Why hasn't there been more games in this genre?
Wario Land 3 (2000, GBC)
-- While largely untalked about now, this is without a doubt Nintendo's finest unsung foray into 2D platforming; highly inventive (getting hit by enemies is requisite for the purposes of transformation and puzzle-solving -- how's that for the anti-Mario?) and no lesser a title than totems such as Super Metroid
Conker's Bad Fur Day (2001, N64)
-- It's well-regarded, sure, but you rarely see credit being given where credit is due -- CBFD is as good as any game on the N64 (including, yes, Zelda 64), featuring arguably the N64's best graphics, a deeply hilarious single-player, and a multi-player that -- for its faults -- matched any on the console
Red Faction (PS2/PC, 2001)
-- Not highly underrated, and nor in the same league as GoldenEye/Half-Life/Jedi Knight, RF still is arguably the best FPS to follow Half-Life 1 and precede Half-Life 2 (assuming you consider Deux Ex and SS2 RPGs), using geo-mod technology to achieve pleasurably anarchic results (bald key hunts are remedied by shooting through the door; how about that for questioning fundamental assumptions) and somehow making it all work at a decent FPS rate in multi-player on the PS2. A better pick-up: the PC version, which features an expanded multi-player accomodating many more than two players.
Shenmue II (2002, XB)
-- In spite of the swelling fanbase it seems to have accrued in recent years, Shenmue II is still underrated, as its meditative rather than hyperbolic narration, aesthetically excellent design, and relative focus on representing real (rather than reel) life seem to firmly entrench it as the greatest JRPG of the twenty-first century's inaugaral decade
Batman Begins (2005, XB/PS2/GC)
-- I'd hesitate to call it a masterpiece, but the gameplay here is rock-solid -- your ability to instill fear in your enemies by the manipulating of your environment is ingenious, giving Batman his Spider-Man-web-swinging equivalency, and the game expertly complements the plot of the eponymous film by weaving together all its loose ends. Had Eurocom released a revamped sequel that expanded it into a sandbox (TDK?), it would've sold like gangbusters.
 

data_not_found

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Nov 12, 2008
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Super Mario Sunshine. People like to hate on it so much, but it really wasn't THAT bad. I mean, okay, it's not the BEST mario game, but it's far from being the worst.
 

Wander

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Nov 18, 2009
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Mount & Blade


Well, part of the problem is that the game doesn't reach the potential of how great it could be, still underrated imo.
 

Hazy

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Jun 29, 2008
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Harvester.

Released back in '96, it had the poor timing of cming out in the age of bad FMV titles.

However, it was actually pretty good. Too bad it's almost entirely forgotten.