Silly executives, how is letting someone live in pain ever the good option <_<.Darth Caelum said:Yes, it was the "Good Choice" Though from what i recall that Scenario was supposed to be different, but they changed it. Executive Meddling i think.Zaldin said:I think it was, not quite sure though, because it did seemed awfully strange to me =|.Baggie said:Was letting him live the good decision? I never figured that one out. Apparently it doesn't matter considering I got the best ending anyway.Zaldin said:This one really had me thinking though, since letting him live was the 'good' decision, but I truly don't see how. Because how is letting someone live on a life of pain in any way good when they have asked you themselves to kill them? Isn't that the truly bad decision?Baggie said:Funnily enough it was in Bioshock 2, when you're given the choice of killing the chap in the jar (his name escapes me) or letting him live. It was quite shocking how many different sides there were to the moral dilemma, and took quite a while to make a decision.
I can't bring myself to destroying Megaton. Tenpenny Tower on the other hand, I enjoyed picking then apart in a variety of ways.Drakmeire said:weather or not to destroy megaton in Fallout 3, I decided not to but then accidentally destroyed Tennpenny tower.
she's a PC elitist! run!Aylaine said:Whether or not I should buy a certain upgrade over another...
Agreed.Onyx Oblivion said:My starter Pokemon, class, etc. That choice sticks with you for the next few dozen hours. It determines how you fight for the whole game.
I beat them up and threw them in the water.Kael Thor said:In Assassin's creed (both of them actually), my toughest decision was weather or not to brutally murder the damn beggars or to simply ignore them.
Usually I murdered them, simply because they are so annoying.
Pretty much mine, I couldn't just kill the damn thing! it helped me through a whole entire level!Spineyguy said:Should I euthanise my Companion Cube?
It's so cute, I can't just kill it like that!
Thank you, I do find myself getting some pretty bad motion sickness from staring at it though.ColdStorage said:"Should I shoot him in the head, or in the testicles?", thats pretty much the hard decisions I face.
I can't bring myself to destroying Megaton. Tenpenny Tower on the other hand, I enjoyed picking then apart in a variety of ways.Drakmeire said:weather or not to destroy megaton in Fallout 3, I decided not to but then accidentally destroyed Tennpenny tower.
Also, your avatar is mesmerizing.
Oh right, after I told everyone my sob story about the keyboard!Aylaine said:Lol. I meant in game upgrades. ;P
I tried to carry it through the disintegration field thingy. I was mentally scarred.berault said:Pretty much mine, I couldn't just kill the damn thing! it helped me through a whole entire level!Spineyguy said:Should I euthanise my Companion Cube?
It's so cute, I can't just kill it like that!
Pfft. Sleep is for casual gamers.NuclearPenguin said:Whether or not to stop playing because I have to sleep.
In Wing Commander 4, you get to choose how to respond and the story arcs accordingly (same with 3). A particular incident where I chose to attack a certain target and the character Catscratch was killed because of it really hit me and I regretted it, but that turned the game from good to bloody awesome, because my choice made a difference to the story, good or bad.Protocol95 said:There are a lot of gams where you have to make choices that affect the outcome of the games. Sometimes it's minor, sometimes it inolves thousands of lives. So I ask you escapst to remeber the toughest decision you've had to make in a game and as a bonus question, do you regret it?
My example was in Mass effect 2.
At the end of mordin's loyalty mission you're faced with a choice about what to do with the genophage reseach. I chose to hold onto the research but not to immediatily go figuring out a cure. I sometimes wonder if I should've just cured the Krogan genophage, but at least it's safer this way.