CritialGaming said:
I ask you this, why not just have an option to disable other player's victory poses? If you don't want potentially see that, or any other poses, couldn't there be an option that just allows "default" poses at the end of matches? This will allow players who don't wanna see the pose, to not have to, while at the same time allowing players who like the pose to see all the poses they want.
Hell you could even have a simple check box in the options menu for specific heroes. So that you can see the poses of characters you want, and only default poses for the characters you don't.
Wouldn't that have been a fair compromise?
That gets into the more fun situation of why people buy and get invested in cosmetic items, and the player psychology surrounding that.
People get items usually because they want to show off. Some people just want to see a character look a certain way, but there's a reason not everyone mods LoL to get all the skins - buying something in an aesthetically locked down environment creates a status symbol.
By allowing other players to limit their viewing of said objects, people feel their individual purchase is worth less, and are less likely to spend money in the system, since they can't show it off. On top of that, consistent exposure to skins and unlockables makes people want to have them to be on an even playing field, even if there's no gameplay advantage. Limiting exposure in that way means players care less about skins, and are less likely to get invested in whatever unlock or microtransaction system is implemented to keep players on the hook. Less invested players means a player base more willing to move on.
The recent DooM beta showing character customization and ridiculous emotes shows the opposite - it's a big, over the top gory shooter punctuated by bright armor and dancing. People are annoyed that "it's too cartoony" (I love being able to make it rain over a gibbed pink man), but the display makes people want to see what unlock comes next.
On top of that, the narrative and character designers would probably get all pissy, because they only get three real ways to implement characterization in a multiplayer match. 1) The character's skin, which at this point is almost worthless when put alongside how LoL/Dota and others use it as a way to have cool designs. 2) The character's vocals, which have to work around existing reloading/firing/taking damage barks and are contextual at best. 3)End game poses as a way of reinforcing personalities.
By limiting poses, both the business and narrative can take long term hits. While Blizzard probably wouldn't care about some lost skin sales, losing any way to convey character information is a blow in gaming. Granted, that could be argued that you make a "good enough" generic pose, but at this point Blizzard would likely face a larger controversy with this catch-all addition, as shown with difficulty options in recent Mario games and the Star Fox reveal.
Personally, I find the checkbox would be a fine solution, and one that honestly hadn't come to my mind.
Effectively, they've created a damned if you do, damned if you don't situation. I'm just sad that the conversation on what a pose means for a character is overshadowed by whether devs can change their game, and for what reasons.