I just realised something recently. not many video games these days go for a tragic ending. now hear me out. I do realise that there are really well done tragic video game endings, my personal favorite being shadow of the collosus (I'm man enough to admit it made me cry). But the question I have is, why is this so rare? Not just in video games either but in cinema as well I haven't seen a story in a long time where the protagonist loses. Now to be clear I'm not counting things that were resolved positively in a sequel or most of a group gets wiped out. I mean the protaganist loses 100%. With video games I'm a little more lenient because the designers might be too afraid that the player may feel betrayed, as if their time spent playing the game was pointless. The thing is that in tragedy the meaning is in the struggle, not the conclusion. Anyone agree or disagree? I could see this becoming an interesting conversation.