Trailers: Ace Combat: Assault Horizon - State of the Art Storytelling

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Team Hollywood

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Ace Combat: Assault Horizon - State of the Art Storytelling

Apparently the developers of Ace Combat spend a bit of time making their game look and feel realistic.

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PerfectDeath

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Mar 21, 2009
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Ace Combat is realistic?

Say that to those laser beam towers and fighter jets with over 40 missiles! =P
 

RA92

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PerfectDeath said:
Ace Combat is realistic?

Say that to those laser beam towers and fighter jets with over 40 missiles! =P
Make that a 140 missiles. And planes with regenerating health.
 

TheAmazingHobo

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Oct 26, 2010
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Well congrats, so you made your game look and feel realistic.
And all that it took was eradicating everything that made the series unique, special and fun.
But on the plus side, you have that great, enthralling storyline featuring evil Russians staging a coupe.

So, as far as I am concerned, you can go and **** yourself and your ******* realistic look and feel.
 

RandV80

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My question as far as realism goes, as I haven't played much of the Ace Combat series, is will it have realistic flight controls? My biggest pet peeve in any flight sim type of game is being shoe horned into the arcade 'easy' controls without being able to switch to the realistic 'advanced' controls. It's such a simple thing but this is a total game breaker for me.
 

lord's voken

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who else is getting a modern warfare vibe from this? i love Ace Combat but i dont know about this. Just seems to be a follow the leader kind of thing
 

Art Axiv

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Dec 25, 2008
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No hilarious prototype aircraft? What is this...
*looks at Ace Combat*
I'm so ashamed Ace Combat.
 

Slayer_2

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REALISTIC!? AHAHAHAHAHA. Just looking at the quick, blurry clips I could spot several different things wrong with the "realism" aspect of the game. Chances are, if you make a jet fighter game and it mainly features a third-person aspect, it's not realistic. Also, if your plane carries a triple-digit figure of missiles, not realistic either.

Oh, and evil Russians? Really? Such a deep plot, never been done before.
 

Mistermixmaster

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State of the Art Storytelling? Really? Don't get me wrong, I thought the game was great, though with its share of flaws, but seriously? They removed the great story the Ace Combat games usually have (basing this off AC: 5, AC:Zero and AC:6) and gave us a "Russians are baaad"-run of the mill story like so many other games do...

Also, regenerating health and the "Dog-fight-mode"/"Anti-Surface-mode"? Sure it's fun for the first hour or two, but after that it does get stale rather quick... Where's my challenge? Fighting off the 8492nd Squadron in an A6 on Ace difficulty was a challenge.

Well, the good news is that I can still return to AC: 5 whenever I want a good story. Jim Defelice should have stayed away, maybe the story would have been better. *groan*
 

The Critic

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From what I've seen of the game, It appears that the "realism" lies in character development and story progression, not in the over-arching plot, and certainly not in the gameplay. That's probably for the best. I like semi-arcade-y flight games that allow me to have tons of missiles, bombs and unlimited gun ammuntion. If the story is a bit more character-focused than some other flight games (which this appears to be), then that helps, too.

Since this guy is the story-writter, I'm going to go out on a limb and say that when he mentions "realism" he's talking about only what he wrote, not about the gameplay or similar areas.

Also, a bit off-topic, but does anyone else think that this game actually looks kind of cool with that "Dogfight" close-in mode?
 

PerfectDeath

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Well now you can add "challenging decisions" to that list where you can totally do the mission and be told your a hero or you save your friend to avoid the guilt and possible bad guy change!
:p

It was neat in ACZero because it just changed the kind of fighters you'd face throughout the game. I wonder which route yields the most coin, i'll go that route first!
 

Ilikemilkshake

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Slayer_2 said:
Oh, and evil Russians? Really? Such a deep plot, never been done before.
For once i'd like to see a game where the russians are the good guys.

anyway the game looks like it could be fun but realistic? i dont think soooooo
 

GrizzlerBorno

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"New York Times Bestselling Military Author"?

So your job is to write "Russia" and "Middle East" on a Napkin, call it a book and make millions of dollars? That's a good gig you have going there Jim.
 

Slayer_2

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Ilikemilkshake said:
Slayer_2 said:
Oh, and evil Russians? Really? Such a deep plot, never been done before.
For once i'd like to see a game where the russians are the good guys.

anyway the game looks like it could be fun but realistic? i dont think soooooo
Actually, in Call of Duty 4, most of the Russians are good, you even fight alongside them at some points, and they save your ass at the end. Then MW2 pissed all over that.
 

ryo02

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realistic? I dont buy ace combat for realistic I buy it for super weapons prototype aircraft LOTS of missiles being a pilot with barely human skill and fighter planes diving into tunnels.
 

dmase

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Well looks like the gameplay will be good at least. The story, world, and characters will be churned out bullshit though. Whatever ever happened to good silent protagonists?
 

Redford Blade

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dmase said:
Well looks like the gameplay will be good at least. The story, world, and characters will be churned out bullshit though. Whatever ever happened to good silent protagonists?
The Critic said:
From what I've seen of the game, It appears that the "realism" lies in character development and story progression, not in the over-arching plot, and certainly not in the gameplay. That's probably for the best. I like semi-arcade-y flight games that allow me to have tons of missiles, bombs and unlimited gun ammuntion. If the story is a bit more character-focused than some other flight games (which this appears to be), then that helps, too.

Since this guy is the story-writter, I'm going to go out on a limb and say that when he mentions "realism" he's talking about only what he wrote, not about the gameplay or similar areas.

Also, a bit off-topic, but does anyone else think that this game actually looks kind of cool with that "Dogfight" close-in mode?
Having played the game (rented it from Redbox, returned it on the second night after a campaign playthrough) I enjoyed the voicing and characterizations, though I never developed an attachment to them quite like I did in AC:5. Honestly, I enjoyed the story; it was short and cliched, but very well-told nonetheless. Also, the music was excellent, really accentuating plot and gameplay. To sum up the game in a word: Cinematic.

Beyond that, as others have said, don't expect anything like realism in the gameplay. Mind you, that isn't what most people seek in an Ace Combat game, but this entry takes it to ridiculous levels. Gameplay was indeed fast-paced, far more than in previous titles, but I have some major complaints about some of the mechanics. First off, previous games have given you large missile loadouts, but Assault Horizon gives you twice as many, so many that I never faced any shortage whatsoever (and I'm one to spam my missiles). Dogfight Mode removes much call for piloting skill, as the plane auto-pilots (often through set-piece city or canyon engagements) while you just keep your target centered (and in many cases, watch missile after missile hit it until you reach the part of the script where it is actually vulnerable). And while the bombing runs of Air-to-Surface Mode were sometimes fun, one particular mission fills your screen with distracting (and inexplicable) special effects everytime you hit a ground target (how did you get oil on me from 500 ft away?!), and there are a lot of ground targets. And lastly, it seems painfully short compared to AC:4, AC:5, and AC:X (don't own an X-Box, so can't speak for AC:6).

It isn't a bad game, per se, just a big shock to long-time fans of the series. Considering it only takes a day or two to beat, a rental is recommended before buying.