Trailers: Call of Duty: Black Ops First Strike Trailer

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Kitteh

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Mar 31, 2010
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better than mw2 packs. they were just old maps (and some new, lame ones) for MP for the same price.
 

JWRosser

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Jul 4, 2006
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I like the idea of destroyable scenery in that bridge one. That'll be interesting....
 

dontlooknow

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Mar 6, 2008
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Valagetti said:
Is it just me, or engraving writting and putting emblems on your guns immature?
Absolutely - the franchise is getting more and more silly - Modern Warfare 2 clearly had their eyes on the bigger is better ethos, what with the leaping over canyons and the falling down waterfalls and the reduced Russian air miles. But Zombies? Gun emblems? Zip-lines? Sounds a bit too similar to the Halo 3 school of FPS: faffing = fun.

Okay CoD has never been 'realistic' but until recently it certainly has been aesthetically: the tension of the Pripyat level in CoD 4 was created mostly by the colour-drained camera filter. Likewise intense indoor battles where characterised by chaotic blasts of dust and bits of wall. In BlOps though, we've got these horrible bursts of of quasi-cel shaded flame, and all the action is one hyperbolic bombastic cluster-fuck. It's like some deranged extrovert is dancing around the screen showering the environment with exclamation marks and putting the gritty violence that worked so well before in cartoon "quotation marks" (!!!) just in case we miss it.

I'm not saying that there isn't a place for craziness and stupidity - both can be fun - but getting one of the characters to chew on a piece of glass doesn't make it a more mature or sophisticated game - it's not big, it's not clever, it's not even that fun.


As a side note, type Pripyat into Google and you get these pictures, Infinity Ward says 'Yoink': http://funnybest.com/archives/494
 

Grabbin Keelz

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Jun 3, 2009
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eh........yea, I guess it looks pretty good. I'm sure my brother will get it. I do like how the game has finally stopped trying to be super realistic with flying platforms and monkey zombies. It seems the sillier this game gets, the more interested I become. Mostly because as mature and realistic as they want this game to be, don't forget that its still a game. And if sacrificing realism means I get to have more fun, then by all means do it.
 

angry_flashlight

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Jul 20, 2010
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ZOMG! Discovery has destructible features! No other company has ever thought of that!

... Oh riiight...

People will just blow the bridges up right off the beginning just to spite everyone anyways which makes the few ways across the chasm even more campy.