Javarino said:
Treblaine said:
Juk3n said:
Treblaine said:
Basically I'm worried this game will just be MW2.5 rather than a true Modern Warfare 3.
you're hung up on graphics too, much, it might only be slightly improved but it's a sequel in the same generation from a standard already pushing the envelope on consoles so, it'll do.
Hey, YOU said it was the best looking console game! You started this!
My point about the importance of graphics is not pushing the technical envelope but the artistic potential. MW3 does not have the inspired art design that is expected. MW2 is not that amazing in terms of appearance to get away with some slight barely noticeable improvements.
While I doubt its the BEST looking game, I still can appreciate the artstyle for MW2. Compared to Black Ops, MW2 is just so much brighter and cleaner/crisper. Couple that with fast and smooth gunplay and sheer variety (if all you use are sniper rifles and grenade launchers I swear you are missing out, I am to this day constantly trying my hand with different weapons) and you have yourself a pretty good-looking game.
I for one believe MW3 is definitely worth a purchase. Revamped multiplayer with new equipment, rebalanced gameplay, and interesting locations? Spec-Ops missions for me and a friend to compete in, and attempt to beat the records of? Brand new survival mode with intense firefights against infinite waves? Plus a brand new campaign about the events of a possible World War 3 situation? Sign me up.
I understand what COD is going for sacrificing a fair amount of detail (and resolution) to get it playing at a steady 60 fps. Though that's important on console, pretty much all PC games aim for 60fps capability without resolution sacrifices. Actually, even considering the limitations, the developers of MW3 could be doing more to give MW3 a distinct look. I'm not talking crispness, I'm talking about making the guns, weapons and items distinct from shit we have already played and paid for.
Riot Shield and juggernaut, we already seen that. Exploding dogs seem to be just like normal dogs but with "martydom" dropping a grenade after they die you have AMPLE time to escape. They also look identical, nothing cool like a unique dog model strapped with fires and explosives and a big beeping timer. I was thinking of something like Black Ops's explosive RC car but on legs and leaping!
Survival mode may soak up a lot of time but there isn't as much to is as new only not it is not part of a mission.
Yes, the objective based missions of MW2's spec ops are gone, this new mode is just in the same maps used for multiplayer absorbing wave after wave of enemies, it is a lot more like an enhanced Black Ops Combat Training.
http://www.oxm.co.uk/28994/news/mw3-spec-ops-will-help-you-avoid-swearing-8-year-olds/
No more stealth or Room-clearing or other of those unique modes, just Hoard Mode but with COD.
Revamping a lot of stuff cannot be worth $60 plus another $30-$60 for all the map packs to get the entire experience and be 100% up to speed with the rest of the community.
I HATE the multiple map packs, it divides the community. Have one BIG map pack, not many small ones. Even if they aren't all ready, buy one map-pack for $20 and updates add new packs as they are finalised. Ideally, release new maps FOR FREE, like every other serious multilayer game does. If you want to monetise, monetise things like accelerated levelling-up or "rent" weapons that are above your rank.
Dividing a community is bad, especially with COD's matchmaking system you can either be denied connecting to hosts who cycle through new maps, or you get kicked when the base moves to a non-stock map.