Uh, maybe they were entirely new to you if you had never played another game in your life at that point or something. All the D1 and D2 classes are archetypes as old as dirt or variations of a theme. Only the summoning necromancer really struck me as something unique, and that's only because no RPG games give you the power to do what that class could - fight exclusively with your summoned army while you're just there to keep them alive and provide debuffs. And even that had been around for a while alteast in D&D that I know of, and probably tons of other pen & paper RPGs as well, nevermind uncountable amoutns of old stories and legens and books and comics and tv shows and movies and stuff like that, unrelated to games but relevant to the talk about if it was an original idea or not (which it wasn't).Solon5694 said:Diablo 1 to Diablo 2 was innovative because it expanded to new frontiers off of a great idea. Look at the difference between the Warrior, Sorcerer, and Rogue, of Diablo 1, to the added classes Necromancer, Amazon, and Paladin of Diablo 2. They were entirely new!
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In contrast, Diablo 3 I can generalize all the classes (albeit imperfectly) back to things I've seen before. Anyway, not saying my opinion is better, just saying how I feel about it.
It really saddened me to see that they weren't bringing back the necromancer because it is such a rarity to be able to play a true pet class in RPGs. Mostly what you get is a few backup pets or maybe 2-3 strong pets, not entire armies like the nec could produce. But I digress.
Of course there's nothing wrong with archetypes. Personally I greatly enjoy many of them, especially the wizard and paladin ones. Too bad this game apparently won't see a paladin either... I guess the demon hunter is supposed to be his dark 'n edgy cousin or something.
I honestly don't have any criteria for what I'd consider good writing vs. bad writing beyond my initial impression of it. But this is bad writing. Really, really bad writing. Been too long since I played WC2 for me to remember any of the dialogue, I could barely speak english back then, but when I played through SC1 and WC3 and D1 and D2 I didn't really have any moments that popped out at me as "bad writing". Starcraft 2, however, was absolutely littered with it around every single corner. That entire story was extremely poorly written and if the gameplay hadn't been so entertaining I don't know how I'd feel about it. The other D3 writing that I've seen up to now hasn't made me react poorly to it, but this video is seriously just laughably bad in my eyes.John Funk said:People complaining about the dialogue have clearly never played a Blizzard game before. Their dialogue is the very definition of Narm Charm. It's ALWAYS been like that.
I mean, have you guys played WC2? "The orcs... have DRAGONS...!!!!"