LivingInTheSixties said:
Cingal said:
Let's just hope they don't ME2 it.
Pardon my ignorance lol, (I don't have an xbox so I've never really had the chance to play ME2) I keep hearing people say that BW buggered it up or something, what exactly did they do?? Was it very different from the first one??
They turned it into a 3rd person shooter with upgradeable class abilities. Everyone is proficient in 2 types of weapons (except the main char), every weapon type has 3-4 weapons (more with DLC) with the later ones being slightly better but mostly operating differently from the first one. For example, the first rifle is a standard full-auto assault rifle, the second is a more accurate 3-shot-bursts rifle, the third is a high-ammo-capacity machinegun, a DLC weapon is a very accurate semi-auto "battle rifle" of sorts, etc. So it's less linear progression and more diversity and strategic choice.
Basically, what shooters, not RPGs, rely on. And it's one of the finest, smoothest and most balanced shooter gameplays I've ever played, with upgradeable abilities making a significant impact, but mostly relying on skill and squad tactics. So, a damn fine shooter with 50 hours of gameplay.
I personally do not like what they did in this video. The action-RPG stuff looks rather boring. As if they tried to make a God-of-War mode and it turned out like an MMORPG. How do they expect one to use a character's average of 10-15 abilities? Do we have to mash 1-10 while we're moving and slashing real-time? Or will they designate just one button for "ability" and you have to cycle through abilities on it like in Oblivion? It's like an admission of "our typical combat is boring, so as to not put you through another Orzammar, we'll add this speed-mode so that you don't fall asleep when fighting regular goons."
For the record, I liked both ME2 and DAO, and I liked DAO more because its main story wasn't an insert-coin-to-receive-dialogue-dump-from-NPC-jukebox-at-regular-intervals game. But ME2 has an incredibly engaging gameplay (when compared to the combat in ME1, which was HORRID), and I wouldn't fault DA2 if they made the entire game a GoW clone with levels and abilities.
Then again, the canon/voiced protagonist thing was really uncalled for. See how many people think their Shepard is the best character in ME2. On the other hand, I loved my character in DAO, because I could imagine a lot of what made him. And it sure helped that the game didn't have that stupid conversation wheel.
EDIT:
Cingal said:
LivingInTheSixties said:
Cingal said:
Let's just hope they don't ME2 it.
Pardon my ignorance lol, (I don't have an xbox so I've never really had the chance to play ME2) I keep hearing people say that BW buggered it up or something, what exactly did they do?? Was it very different from the first one??
I can't speak for everyone, but, I feel like, rather than focusing on RPG elements for ME2, they instead focused on making the game more palatable for people coming from shooters.
The problem I have with this is that, I don't buy Bioware games because I want an action shooter, I buy them because I want a good RPG with a good storyline, and I just felt that ME2 was a shooter with RPG elements, rather than the other way around.
Stuff like, rather than fixing the inventory system, just completely removing all weapons from the game, all armour and all upgrades, and instead, not having any armour at all, having 2-3 weapons per weapon type and having some of the upgrades be replaced by skills kinda killed it for me.
Aww, come on, it's still a fantastic shooter! And one with two weeks of gameplay and the best-written characters in existance! If it was coming from Treyarch and marketed as "try out this new shooter of ours", people would go "HOLY SHIT this is like twenty typical shooters all packed into one and with better story and world-building than all modern FPSs combined!". Alas, it's a BioWare title so people approach it with a different perspective.
Well, okay, I should say "best characters and world-building than etc. etc.", since I thought the main plot of ME2 was pure recycled bullshit. They wasted the middle of a pre-planned trilogy on an inconsequential episode that starts and ends in a status-quo. That's Star-Trek-Voyager levels of bad writing.
But yes, complexity is welcome when it adds something to the game. The inventory system in ME1 was one of the worst I've ever had the displeasure to use, as are the skills in DAO (who the hell uses herbalism and extra tactics when you have to buy persuasion on your main anyway?!), and the MMO-like ability toolbar. Sometimes less is more, especially if the more is so unwieldy it takes you right out of the experience.
Also, did anyone think that the game looks... well, extremely bad in this video? I mean look at it, same dull grey and black palette, enemies looking like indistinguishable brown-black silhouettes, jarring character animations...