Nope not a PR rep for any company.SupahGamuh said:You sure you're not a PR from CCP?.
OT: Damn, I'm very tempted to return to EVE, I recently recieved a mail saying that my character was still waiting for my return, but right now I don't have the time and the money to play an MMO. Maybe in a couple of weeks or a couple of months when I get this new job.
It's not really about anything, because there is no "real story" (as far as i know). It's more intrigues of your Alliance, Corperation and so forth. A real Alliance war that rages across our territory is exciting.3nimac said:Yet another EVE trailer that communicates nothing of importance to non-players. Seriously, every EVE trailer ive seen (ive seen 4 or 5) is the same, a bunch of ships fighting in space and some random radio chatter, and i can never discern what the new expansion is about.
I know I was laughing the whole time. The game play is so incredibly different from what a player could hope for watching that. But judging from all the trailers they post, I severely doubt their marketing department has ever actually seen the game.Ragnarok2kx said:Oh, CCP. You always make the most deliciously pretentious trailers.
I must say, you are wrong on the "no real story" part. There's hundreds of pages worth of published lore (this is a compilation up to date as of December I think) http://go-dl1.eve-files.com/media/corp/SantaClaw/The_Book_of_EVE_v1.5.pdf plus 2 novels published so far. This doesn't even include all the stuff in-game, like info you get from certain mission arcs and especially the stuff people in the exploration profession get. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1314015 pretty cool forum thread that hints at players driving updates as they discover certain new bits.Duendain said:It's not really about anything, because there is no "real story" (as far as i know). It's more intrigues of your Alliance, Corperation and so forth. A real Alliance war that rages across our territory is exciting.3nimac said:Yet another EVE trailer that communicates nothing of importance to non-players. Seriously, every EVE trailer ive seen (ive seen 4 or 5) is the same, a bunch of ships fighting in space and some random radio chatter, and i can never discern what the new expansion is about.
The expansions just feels like a reason to add more stuff. On the other hand, it's free as long as you subscribe.
By the way, whatever happend to walking in stations? I still want to do that.
yes sure there is lore, and i enjoy reading it. But, you really don't interact with it. not really.I must say, you are wrong on the "no real story" part. There's hundreds of pages worth of published lore (this is a compilation up to date as of December I think) http://go-dl1.eve-files.com/media/corp/SantaClaw/The_Book_of_EVE_v1.5.pdf plus 2 novels published so far. This doesn't even include all the stuff in-game, like info you get from certain mission arcs and especially the stuff people in the exploration profession get. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1314015 pretty cool forum thread that hints at players driving updates as they discover certain new bits.
Also, not all trailers are the same, http://www.youtube.com/watch?v=DXY1yJNboOo for example was shown while that expansion was being released, detailing the events as they happened in the Eve universe. These same events are explained in much greater detail in the novel with the same name as the expansion, 'Empyrean Age'. So.. yeah, point is there's loads of lore in there for those willing to look for it and the expansions do further the storyline, updating content that falls in line with what's going on in-game (like the new Sansha Supercarrier class ship being used in the incursions)
Um, as for walking in stations, that will possibly be released in the next expansion (summer 2011) or the one after that next winter. Hopefully we'll get the details in March after fanfest along with DUST514 info.
*Drives past in a Nightmare*beniki said:Ahh Eve. Every year you call to me, and every year I succumb, only to depart after a month. Now the quintessential sandbox MMO, and sadly the only one of it's kind, how you do sparkle in the wastes of the other MMO piles, a rare gem amongst the blizzard of imitation titles.
But not this year Eve. I shall stay strong. Although the beat of the Minmatar war drums, shelling forth spent uranium resounds loudly in my ears, and the gleam of Amarrian golden chariots fills my eye, I shall not play you again.
I shall stay strong, and leave the vast complexity of your universe to more diligent minds, and more deserving supporters.
But still... the craving for the serenity of wormhole exploration is as strong as ever.
I pray my strength holds.
Actually it's between 320 - 350 subscribers, not Earth shattering but pretty good when you consider it's a very niche product. I mean the number of people who want a player driven market PvP focused multiplayer Elite isn't that great.RebellionXXI said:Yes, they do.Sixcess said:EVE always has great looking trailers.
So tempted to try this game. I've been reading about it on and off for a year or more and it seems like it would be a unique experience, but I keep putting it off because I just don't have the time to commit to another MMO.
And don't: EVE Online is REALLY tedious. Perhaps no more so than any other MMO, but there IS a reason why EVE Online has under 100K subscribers while WoW has millions.
OT: For those who don't know EVE Online, Sansha's Nation is basically what you would get if the Heaven's Gate cult had cybernetic technology and a fleet of laser-shooting battleships.
Apparently, they now have their own capital ships. Fun times.
I once tried earning money as a blockade runner. That was my daliance with alternate gameplay, and i have to admit; it was pretty thrilling.Tibike77 said:First off, you really hit the nail on the head : at its most tedious, EVE is not really more tedious than just about any other MMO.RebellionXXI said:EVE Online is REALLY tedious. Perhaps no more so than any other MMO, but there IS a reason why EVE Online has under 100K subscribers while WoW has millions.
However, if you're smart about it, you can side-step most of the tediousness and do whatever floats your boat. You can easily get by with either tedium (easiest for people with loads of time to kill), cunning (especially rewarding if you can manage it, because you CAN make a fortune with not much effort but loads of brain cycles) or brute force (in this case, a rich real-life wallet - selling GTCs or PLEX for in-game funding via the approved methodology is perfectly fine with the developers, and buying high-SP-count characters with in-game money is also perfectly ok).
The beauty of it all however is that it doesn't really matter how you make your in-game money, and that while important, no amount of in-game money will ever be a substitute for actual player (as in, you, the human controlling the character) experience. In-game money can very easily be gained (if you know what you're doing) or extremely easily lost (if you're careless and put all your virtual eggs in a single virtual basket).
Second, the subscriber count is almost 350,000 not just 100,000 as you seem to think. True, the concurrent user count is under 100k, but that's just accounts online at that particular moment (it's quite unusual to get more than 20% of subscribing accounts online at the same time). And the huge draw over games like WoW is that everything happens in a single universe, where EVERYTHING is connected. Well, for me it's a huge advantage, bit it might not really appeal to some others. Eh, to each his own, I guess.
Finally, the reason WoW will always have many more subscribers is quite simple : WoW is both *easy* and *simple*, while EVE is designed from the ground up to be both rather brutal and extremely complex.
WoW is the poster child of what EVE players call a "theme park" MMO (with its rollercoaster rides, guided tours and very gentle handholding all along to the top), while EVE is a self-proclaimed "sandbox" MMO... but most players agree it's actually a huge sandbox with a tiny relatively safe area, beyond which lie quicksand traps, landmines, razor blades and a zillion little bitey stabby things just waiting to obliterate you.
...
Yes, EVE can be long stretches of boredom punctuated by insanely hectic "fight for your life" all-guns-ablazing moments, but after you experience a few of those in which you're not completely obliterated, you don't really mind all the boredom in between anymore.
You will NEVER experience adrenaline rushes in any other game like you will in EVE, because everything you do matters and the death penalty can be HARSH for the unprepared. It can still be harsh even for the prepared, because YOU choose how much of what you own you want to risk. Some very rich players intentionally fly ships fitted with expensive gear that a newbie could only dream of just because otherwise they don't feel "the rush" anymore... and if a gang of newbies manages to catch such a person on the wrong foot (because, unlike in WoW, that can actually happen in EVE), the newbies will have surely be hit a big jackpot when they turn all the loot into in-game funds.
Me, I've been playing for nearly 5 years and not thinking about quitting any time soon (even if I surely had quite a few "what the hell, developers" moments every now and then).
I've tried quite a few other MMOs and got easily bored with each, always back to EVE (which was only on the back burner, never left for good).
EVE, you either intensely love it or kind of hate it, there's not much middle ground.
Unless you're a jaded veteran of it
In that case, it's just ok, but all other MMOs seem... inadequate in comparison.
I once tried earning money as a blockade runner. That was my daliance with alternate gameplay, and i have to admit; it was pretty thrilling.Tibike77 said:First off, you really hit the nail on the head : at its most tedious, EVE is not really more tedious than just about any other MMO.RebellionXXI said:EVE Online is REALLY tedious. Perhaps no more so than any other MMO, but there IS a reason why EVE Online has under 100K subscribers while WoW has millions.
However, if you're smart about it, you can side-step most of the tediousness and do whatever floats your boat. You can easily get by with either tedium (easiest for people with loads of time to kill), cunning (especially rewarding if you can manage it, because you CAN make a fortune with not much effort but loads of brain cycles) or brute force (in this case, a rich real-life wallet - selling GTCs or PLEX for in-game funding via the approved methodology is perfectly fine with the developers, and buying high-SP-count characters with in-game money is also perfectly ok).
The beauty of it all however is that it doesn't really matter how you make your in-game money, and that while important, no amount of in-game money will ever be a substitute for actual player (as in, you, the human controlling the character) experience. In-game money can very easily be gained (if you know what you're doing) or extremely easily lost (if you're careless and put all your virtual eggs in a single virtual basket).
Second, the subscriber count is almost 350,000 not just 100,000 as you seem to think. True, the concurrent user count is under 100k, but that's just accounts online at that particular moment (it's quite unusual to get more than 20% of subscribing accounts online at the same time). And the huge draw over games like WoW is that everything happens in a single universe, where EVERYTHING is connected. Well, for me it's a huge advantage, bit it might not really appeal to some others. Eh, to each his own, I guess.
Finally, the reason WoW will always have many more subscribers is quite simple : WoW is both *easy* and *simple*, while EVE is designed from the ground up to be both rather brutal and extremely complex.
WoW is the poster child of what EVE players call a "theme park" MMO (with its rollercoaster rides, guided tours and very gentle handholding all along to the top), while EVE is a self-proclaimed "sandbox" MMO... but most players agree it's actually a huge sandbox with a tiny relatively safe area, beyond which lie quicksand traps, landmines, razor blades and a zillion little bitey stabby things just waiting to obliterate you.
...
Yes, EVE can be long stretches of boredom punctuated by insanely hectic "fight for your life" all-guns-ablazing moments, but after you experience a few of those in which you're not completely obliterated, you don't really mind all the boredom in between anymore.
You will NEVER experience adrenaline rushes in any other game like you will in EVE, because everything you do matters and the death penalty can be HARSH for the unprepared. It can still be harsh even for the prepared, because YOU choose how much of what you own you want to risk. Some very rich players intentionally fly ships fitted with expensive gear that a newbie could only dream of just because otherwise they don't feel "the rush" anymore... and if a gang of newbies manages to catch such a person on the wrong foot (because, unlike in WoW, that can actually happen in EVE), the newbies will have surely be hit a big jackpot when they turn all the loot into in-game funds.
Me, I've been playing for nearly 5 years and not thinking about quitting any time soon (even if I surely had quite a few "what the hell, developers" moments every now and then).
I've tried quite a few other MMOs and got easily bored with each, always back to EVE (which was only on the back burner, never left for good).
EVE, you either intensely love it or kind of hate it, there's not much middle ground.
Unless you're a jaded veteran of it
In that case, it's just ok, but all other MMOs seem... inadequate in comparison.