Trailers: F.E.A.R. 3: Horror Writers

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Team Hollywood

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F.E.A.R. 3: Horror Writers

John Carpenter and Steve Niles discuss their love for the horror genre and their work with F.E.A.R. 3.

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hazabaza1

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Nov 26, 2008
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Looks good, yeah, but I'm a bit confused.
The F.E.A.R games were supposed to be horror? That's news to me.
 

Dak_N_Jaxter

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hazabaza1 said:
Looks good, yeah, but I'm a bit confused.
The F.E.A.R games were supposed to be horror? That's news to me.
The first one was pretty damn scary.

The second, not so much. And it didn't help that I glitched out of the chair during the ending sequence.
 

Worr Monger

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I loved the first F.E.A.R.

Still one of my favorite FPSes ever.. great atmosphere.

F.E.A.R. 2 was fun enough... but not as memorable.

The fact that F.E.A.R. 3 will not be made by Monolith makes me kinda... meh.

But the fact that John Carpenter is involved?...... SOLD. The man is still a god to me.
 

Waaghpowa

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Apr 13, 2010
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hazabaza1 said:
Looks good, yeah, but I'm a bit confused.
The F.E.A.R games were supposed to be horror? That's news to me.
The first FEAR was genuinely creepy. I first played it back when it was a PC exclusive and the darkness and atmosphere had me walking instead of running through most areas because I felt something was going to jump out at me.

Second game wasn't so scary, I can't really say for sure why, but it's most likely atmosphere.

On that note: 10% Steam pre purchase discount, here I come!
 

Damura

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First game wasn't very scary. It had an alright atmosphere though and it did a good job of getting me to like the side-characters, even though the main was a mute.

Second game improved significantly on the first. Areas such as the school and the lab Alma grew up in where brilliant.

I don't know yet about the third game.. this video with the writers was clearly very well thought out in advance. I wouldn't take it at face value. They state that 'if you fear for the characters you'll be scared' or something like that... how am I supposed to attach to a mute with no personality and his invincible, already dead brother (who I'm liking more and more, despite a lot of cringe-worthy dialogue from the first few trailers)?


I'm not sure why you guys are all saying Fear 1 was better or had better atmosphere... you were trapped in an office building the entire game and all they were really trying to do was startle you with random things falling over and occasionally Alma would run past and do absolutely nothing to you. It became so predictable... fight -> "scare" -> fight -> "scare".

Could somebody explain what they liked about the horror elements of the first Fear game?
 

Stuberfinn88

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Damura said:
I'm not sure why you guys are all saying Fear 1 was better or had better atmosphere... you were trapped in an office building the entire game and all they were really trying to do was startle you with random things falling over and occasionally Alma would run past and do absolutely nothing to you. It became so predictable... fight -> "scare" -> fight -> "scare".

Could somebody explain what they liked about the horror elements of the first Fear game?
*some mini spoilers here*

Lack of map variety doesn't equal a bad atmosphere and a not so scary game.... the reason why the first game will always be the scariest, and in my taste, the best game, is because it played more at home, or to a more realistic sense when the game opened up, you get the sense that you could actually be part of whats going on. Your sense of suspension for disbelief starts at as low as it can be when you start off. Which makes for a more effective scare tactic then bloody walls everywhere and ghosts popping out. Most of the game is just the atmosphere toying with you, and a few slight instances of showing little girl alma, what the first game probably failed at though is that the scares never did any harm, but on your first play through, you wouldn't know that it wont hurt you, but it plays like how someone would try to punch you in the face and stop right before it hits, causing you to flinch, of course if you do that enough times, you won't flinch anymore, that's where it failed, but at the beginning you don't know whats going to happen, you don't know if the atmosphere is just going to be the atmosphere or turn into something violent. The game goes from a normal sense of that it could be your world and like a ramp, the crazy shit starts to climb to higher points as you go on till you reach the climax, the game had a very solid pacing, my sense of suspension of disbelief wasn't swinging up and down, it was set to a solid pace where I never felt like i had to distance myself, it really drew me in.

That's what the first did to me. Now for the second game, the game even starts itself at a explosive point, so your sense of suspension of disbelief is already going to be tingling, you will be distancing yourself from the character and the game world because crazy shit is happening at the very start, so it doesn't give that sense that it could be your world, just that... its some world with crazy shit happening, I ended up not being scared once, through the entire game I had a poker face. It didn't reel me in at all, sure there was variety and the colors were there, but that was just easy on the eyes and was fleeting, it was forgettable.

The only time I ever felt a sense of uneasiness was in the school, against the white ghosts, the lack of light put me at a sense that I wouldn't be able to combat something if I couldn't see it, but the fact that the ghosts were as bright as light bulbs made it less then it could have been.

The ghouls and zombie people might have been grotesque, but it doesn't equal scary, its just an eye irritant, I don't know very many people who are afraid of eye irritants, they might be grossed out, but that's it.

To me, and to everyone that has seen many horror/scary movies should know, that the scariest thing is real life, the closest you can get your horror story to be intertwined with real life, the better, that suspension of disbelief is really hard to get past to make someone terrified rather then startled.

Now for fear 3..... yeah I don't know how they are going to make me or anyone generally terrified, suspension of disbelief senses are going to be skyrocketing from the very beginning... I have a feeling its going to play like the gears of war atmosphere at this point, where you know the world is fucked up, and your just gonna roll with it.
 

hazabaza1

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Nov 26, 2008
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Dak_N_Jaxter said:
hazabaza1 said:
Looks good, yeah, but I'm a bit confused.
The F.E.A.R games were supposed to be horror? That's news to me.
The first one was pretty damn scary.

The second, not so much. And it didn't help that I glitched out of the chair during the ending sequence.
WaaghPowa said:
hazabaza1 said:
Looks good, yeah, but I'm a bit confused.
The F.E.A.R games were supposed to be horror? That's news to me.
The first FEAR was genuinely creepy. I first played it back when it was a PC exclusive and the darkness and atmosphere had me walking instead of running through most areas because I felt something was going to jump out at me.

Second game wasn't so scary, I can't really say for sure why, but it's most likely atmosphere.

On that note: 10% Steam pre purchase discount, here I come!
See, when I played the first one, I just found the "scary" bits to be boring interludes in between shooting things.
Don't get me wrong, great game, but the horror sections were just... lacking, for me.
 

Dfskelleton

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Here's what I think of FEAR:
FEAR 1 had good atmosphere. It wasn't the scariest thing I've ever played, but the horror elements were respectably disturbing. However, I felt that the developer wanted to play it safe so they would get more sales, and they chopped up the horror into little bits and put one creepy moment after an hour or so of boring, generic shooting.
FEAR 2 Was ridiculous. Whoever thought that replacing the creepy little girl who could turn air into explosions with a naked woman was a good idea should have their mind taken away to prevent them from tainting the world even more. Nudity isn't scary, so why does the music still freak out every time she shows up? It was a dumb excuse to include tits in the game, and ruined the entire game for me.
FEAR 3 doesn't look that great to me. It just doesn't.

Can we have re-releases of Blood and Blood II now, Monolith? I want to play them, but the only place I can find them is GOG, and I don't really want to buy it there. I guess I might when I really want to play them, but for now...
 

Titan Buttons

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If it is able to make me crap myself even though I'm carrying a small armoury on me, like the first game did, it was be one of the greatest horror games I've ever played
 

Damura

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Stuberfinn88 said:
Lack of map variety doesn't equal a bad atmosphere and a not so scary game.... the reason why the first game will always be the scariest, and in my taste, the best game, is because it played more at home, or to a more realistic sense when the game opened up, you get the sense that you could actually be part of whats going on. Your sense of suspension for disbelief starts at as low as it can be when you start off. Which makes for a more effective scare tactic then bloody walls everywhere and ghosts popping out. Most of the game is just the atmosphere toying with you, and a few slight instances of showing little girl alma, what the first game probably failed at though is that the scares never did any harm, but on your first play through, you wouldn't know that it wont hurt you, but it plays like how someone would try to punch you in the face and stop right before it hits, causing you to flinch, of course if you do that enough times, you won't flinch anymore, that's where it failed, but at the beginning you don't know whats going to happen, you don't know if the atmosphere is just going to be the atmosphere or turn into something violent. The game goes from a normal sense of that it could be your world and like a ramp, the crazy shit starts to climb to higher points as you go on till you reach the climax, the game had a very solid pacing, my sense of suspension of disbelief wasn't swinging up and down, it was set to a solid pace where I never felt like i had to distance myself, it really drew me in.
I agree that the lack of variety wasn't a problem. I liked most of the levels and they did present a good atmosphere (and for me they varied just enough to keep it interesting). But I liked 2's better. I think that they did a better job with the atmosphere and I enjoyed the variety.

My experience with the game was that I had figured out how their 'scares' worked within the first few levels. The random objects falling/lights flickering etc. was cheap and often didn't even work. Half the time when Alma appeared I actually couldn't see her on screen. All I got was the sound effect indicating I'd missed it... For me the horror elements didn't really go anywhere, or escalate all that much. Although the side-mission thing, where you play as a different character worked much better. It was short and you had a team mate with you the whole time (if you kept him alive). There was a greater risk of something happening to both you and the teammate, so in my opinion it worked well.

So for me the horror elements were a bunch of cheap gimmicks, though I did enjoy the dark atmosphere.

Stuberfinn88 said:
That's what the first did to me. Now for the second game, the game even starts itself at a explosive point, so your sense of suspension of disbelief is already going to be tingling, you will be distancing yourself from the character and the game world because crazy shit is happening at the very start, so it doesn't give that sense that it could be your world, just that... its some world with crazy shit happening, I ended up not being scared once, through the entire game I had a poker face. It didn't reel me in at all, sure there was variety and the colors were there, but that was just easy on the eyes and was fleeting, it was forgettable.

The only time I ever felt a sense of uneasiness was in the school, against the white ghosts, the lack of light put me at a sense that I wouldn't be able to combat something if I couldn't see it, but the fact that the ghosts were as bright as light bulbs made it less then it could have been.

The ghouls and zombie people might have been grotesque, but it doesn't equal scary, its just an eye irritant, I don't know very many people who are afraid of eye irritants, they might be grossed out, but that's it.

To me, and to everyone that has seen many horror/scary movies should know, that the scariest thing is real life, the closest you can get your horror story to be intertwined with real life, the better, that suspension of disbelief is really hard to get past to make someone terrified rather then startled.
I think I can see your point... bits of it were very over the top and I can understand that ruining it for you. I preferred 2 for a few reasons... The supporting cast was better. Or at least more prominent. I liked most of the team mates and it was interesting to see not only what happens to them but their own individual fights against Alma. They were some of the most compelling parts of the game for me. Especially watching the black guy start to show signs of weakness as the game went on.

I thought the locations were better over all. The city was good, the school was good. The lab near the end was cool. Giving the security team an actual personality this time around was good too.

Now that I think about it I can't say that the game was good because of it's ability to 'scare'. It doesn't do that particularly well at all. What I do like about it though is the atmosphere is compelling and the paranormal stuff is usually very interesting (except for those ghoul things or whatever).

There were quite a few things in the game that tested my suspension of disbelief. Now that I think about it I did quit the game after the first few levels because of it... when I came back to it months later I guess I had learned to ignore that sort of thing and I ended up enjoying it a lot. Selective attention I guess, haha.. I have an idea of where you are coming from but personally I thought that Fear 2 was a significant improvement.


Stuberfinn88 said:
Now for fear 3..... yeah I don't know how they are going to make me or anyone generally terrified, suspension of disbelief senses are going to be skyrocketing from the very beginning... I have a feeling its going to play like the gears of war atmosphere at this point, where you know the world is fucked up, and your just gonna roll with it.
For this game to be a success in my eyes it has to have interesting side characters, interesting enemies (anything but those shitty 'supersoldier clones' or whatever) and a disturbing story. It would be good to get a sense of how 'real world' characters are dealing with all the craziness, but it didn't look like anyone was even left alive in the city in Fear 2... Paxton Fettel looks alright from what I've seen from the trailers... I hope they don't fuck up his dialogue. I personally don't give a shit about the mute protagonist. Mute main characters are always a bad idea.

@dfskelleton: they did that in Fear 1. At the end she turned out to be an adult. Remember?

I thought she looked a bit weird. Potentially decent idea but they didn't implement it well. The little girl was better.
 

Metalrocks

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i really liked the first game. it had really good atmosphere and the story was twisted. it still scared me.
part 2 was alright but surely not as good as the first one. just the school part was damn scary again. the rest...meh.
so i hope part 3 will be good since you have carpenter involved in it. also the developers said that they dont want to scripted the scary scenes. so when you play it the second time, the scary scenes will not appear at the same place. i hope this will be true.

so i think i will get it when it comes out. simply because i like the fear games.
 

Dana22

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I dont think I like the new Paxton Trinket. But recommendation from John Carpenter is enough for me to try this game.
 

KarlMonster

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Ever since I played Half-Life, one of my personal jokes is: "I'm going to design a game where all the vents are blocked, so the player is forced to use the doors and hallways."

The first coupla FEAR games are rail shooters notorious for the player's path being shaped by miscellaneous crates and random office furniture blocking specific doors. No I didn't actually play FEAR 2, but I also probably didn't miss anything. FEAR 1 was FEAR 1 (I'll get back to that). FEAR XP was interesting, mostly only because of the change in scenery, esp. the church sequences. FEAR PM brought in higher grades of super-soldiers for no particular reason. XP and PM did nothing to explain all the crates, what the soldiers were doing, what happened to the general population. Not a thing.

Back to Agent Trippy McStompStomp and FEAR 1. At least it tried to have a story. Telepathic commander program goes tits-up, wealthy people try to cover their assets. Apparently some good people died, frijitos were eaten, and manuals were left unread. I'll even grant that FEAR had good atmosphere - for a game of its period. But if I might borrow a line or 8 from Yahtzee, FEAR has the same problem as Hunted:DF. You're constantly 2 rooms behind the action, so why not give up and go home? The game is frustrating because the story doesn't move along, we get caught up chasing down characters that got killed for doing stupid things, and nothing is revealed. Worst of all, the only game mechanic is bullet time and escalating weaponry. In a better game, there should be options to avoid choke points and 'gauntlets'. I would have been happier without the automated sentries, and maybe more stealth element.

I do have some respect for Mr Carpenter, but I'm going to put my moneys in the wait and see category, expecting that explanations get put on hold yet again in favor of FEAR 4.
 

Elsarild

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I have one thing to add, the bearede guy said this : "Everyone is scared of the same kind of things"
Excuse me, what? I really hope that was a brain fart, that makes no sense, I for one ain't scared of jump out scares or the dark, or spiders etc. but some are, fear is NOT universal! And fear also translate diffrently fron nationallity and culture.