Trailers: Guild Wars 2: Engineer

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9thRequiem

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Still going to play Thief, but this does look interesting. Kind of a 200-years-later version of the Ritualist, mixed with a bit of the ranger.

By my counts, this means that there's only 1 profession left to reveal, and it'll be a caster-type.
 

SketchyFK

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Arkynomicon said:
So Ritualist will probably never be remade then?

Screw your engineers!
I was thinking the exact same thing. Granted Ritualists were never the most powerful of classes in the original, but at least you could do fun stuff with them (barrage+splinter weapon, triple shot+nightmare weapon, I truely miss my ranger/rit)

It kind of sucks how this, if they are just an updated version of rits, then engineers already have the seemingly sucky job of support.

Nice pun btw.
 

BabySinclair

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Deathfish15 said:
Well, the items shop is just one feature that came up (and yes, in my book giving the player the ability to buy an entire PvP set instead of earning it in-game is a one stop "I win" button).
http://www.rockpapershotgun.com/2010/04/28/guild-wars-2-interview-part-1-fighting-fires/

This should sum up the pvp question of yours. You instantly hit max in structured pvp with full talent and skills unlocked. There is no need to buy skills in order to unlock them there and skills unlock by level so in world pvp it wouldn't help trying to buy them since the ability slots are unlocked by level, unlike GW1.

As for the OP, I'm liking this profession. Sylvari engineer with rifle, flamethrower, flame turret, and mines is looking like my alt (Human staff-sword|shield guardian main.) Engage at range and laugh when people get too close. Play with thief friend to pull into mines... I don't get why people are pissed with the technology aspect of the class, the Charr were showing signs of technology in the first and the Asuran golemancy clearly show that technology started in GW1, 250 years later and it would be a bit more common place.
 

Aprilgold

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where the fuck are the Asuras, I like playing as the smallest character's in fantasy games for fun, and the Asuras main class is supposed to be the Engineer, unless they are adding special 'for this race' classes, I don't know or care, as long as I can make my small little guy ride around in a giant mech, then I'm happy =3
 

Jun_Jun

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Dunno if anyone has replied to this yet (sorry if they have can't be bothered sifting through comments)If you're worried about the item shop in GW2 don't be, although they will sell in-game items they'll be purely cosmetic and won't change your stats in any way (for example things like costume pieces for events or maybe hopefully a special event dye unlock pack), they'll also sell services like transmutation stones (re-skinning your favorite armor), character slots. They already do this some of these things with the original GW it's been quite successful :).
 

Calvar Draveir

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Feb 10, 2010
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Engineer is different from the ranger because of kits. It can't change weapons mid-combat, but it can equip and switch the bomb kit, flamethrower kit, medic kit, turret kit and grenade kit. All these kits switch out three of your weapon skills, and give you a fourth and fifth skill depending on the weapon/s you have equipped. Main hand: gun, offhand: gun, shield, 2 handed: rifle.

Using all of these tools, the Engineer can do a lot of things. But is there any thing that it can do that a ranger cannot? No. An engineer can tank with it's med-pack and sheild/gun. And engineer can do closequarters combat with it's gun/sheild and bomb kit. An engineer can do mid-range combat with it's flamethrower kit and dual pistols. An engineer can do long range damage with it's rifle and it's grenade kit. An engineer can do crowd control with it's turret kit and rifle.

A ranger can do all of these things, but to do them, A ranger player will have to play completely different from an Engineer. The same is true for EVERY proffession in Guild Wars 2.

People need to understand this.

And yes, I am saying that Eles can tank (with earth attunement and a wand), and Warriors can be long-range (rifle). But each way will be different to play.
 

Calvar Draveir

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Aprilgold said:
where the fuck are the Asuras, I like playing as the smallest character's in fantasy games for fun, and the Asuras main class is supposed to be the Engineer, unless they are adding special 'for this race' classes, I don't know or care, as long as I can make my small little guy ride around in a giant mech, then I'm happy =3
Race-specific skills go in your utility and elite skill slots. The mech skill you're talking about is an elite racial skill. The engineer proffession was actually invented by charr, but all races have started using it, and all are the same level of ability at it.
 

Calvar Draveir

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SketchyFK said:
Arkynomicon said:
So Ritualist will probably never be remade then?

Screw your engineers!
I was thinking the exact same thing. Granted Ritualists were never the most powerful of classes in the original, but at least you could do fun stuff with them (barrage+splinter weapon, triple shot+nightmare weapon, I truely miss my ranger/rit)

It kind of sucks how this, if they are just an updated version of rits, then engineers already have the seemingly sucky job of support.

Nice pun btw.
*sigh*. You're only support if you use Turrets and don't switch to anything else. GW2 is about being able to fill any role as any other class but in a different way. You want to tank? switch to the med-pack and use a sheild and gun. You want to do mid-range damage? switch to the flamethrower and use two guns. Yes, turrets are the evolution of the rit's spirits, but the guardian has some elements of the rit, and so does the necro. It's spread out, not just made into one thing.

In GW 2, if a class can use a skill, it's entire playstyle does not revolve around only that skill.
 

SketchyFK

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Calvar Draveir said:
SketchyFK said:
Arkynomicon said:
snipScrew your engineers!
Snipquote]

*sigh*. You're only support if you use Turrets and don't switch to anything else. GW2 is about being able to fill any role as any other class but in a different way. You want to tank? switch to the med-pack and use a sheild and gun. You want to do mid-range damage? switch to the flamethrower and use two guns. Yes, turrets are the evolution of the rit's spirits, but the guardian has some elements of the rit, and so does the necro. It's spread out, not just made into one thing.

In GW 2, if a class can use a skill, it's entire playstyle does not revolve around only that skill.
Thank you for clearing this up. They only really showed turrets and traps being used in the video, i don't remember anything about a flamethrower (tho it was a while ago when i watched the vid). It would make sense if they were a class that could use a sheild but from wat we saw it looked very similar to a ranger (as i said in an earlier post).

From what you've explained, it sounds like they're a jack-of-all trades class, and i don't mean to sound like an ass, but that sounds alot like what the ranger used to be =/
 

Necromancer1991

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SketchyFK said:
Thank you for clearing this up. They only really showed turrets and traps being used in the video, i don't remember anything about a flamethrower (tho it was a while ago when i watched the vid). It would make sense if they were a class that could use a sheild but from wat we saw it looked very similar to a ranger (as i said in an earlier post).

From what you've explained, it sounds like they're a jack-of-all trades class, and i don't mean to sound like an ass, but that sounds alot like what the ranger used to be =/
All of the classes have a very large range of abilities now, the Ranger as a class still has quite a bit of utility, they still have access to all the traps as well as buff providing spirits which function much like totems. The classes GW2 have enough utility to be used in almost any way.
 

Calvar Draveir

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Feb 10, 2010
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SketchyFK said:
Calvar Draveir said:
SketchyFK said:
Arkynomicon said:
snipScrew your engineers!
Snipquote]

*sigh*. You're only support if you use Turrets and don't switch to anything else. GW2 is about being able to fill any role as any other class but in a different way. You want to tank? switch to the med-pack and use a sheild and gun. You want to do mid-range damage? switch to the flamethrower and use two guns. Yes, turrets are the evolution of the rit's spirits, but the guardian has some elements of the rit, and so does the necro. It's spread out, not just made into one thing.

In GW 2, if a class can use a skill, it's entire playstyle does not revolve around only that skill.
Thank you for clearing this up. They only really showed turrets and traps being used in the video, i don't remember anything about a flamethrower (tho it was a while ago when i watched the vid). It would make sense if they were a class that could use a sheild but from wat we saw it looked very similar to a ranger (as i said in an earlier post).

From what you've explained, it sounds like they're a jack-of-all trades class, and i don't mean to sound like an ass, but that sounds alot like what the ranger used to be =/
The main point is that all the classes have the ability to be jacks of all trades, although the approach to fill the same role is different for each class. That's the way the game is designed.
 

Dreamfiller

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May 25, 2011
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An interesting class,thou im not going to roll one. Im not the "Plan stuff then go" people. Thats why i prefer the warrior and thief. However, the engineer seems like a class that i would DEFINETLY have in my group, very strong support and controll class.

Gratz Arenanet. Now next class mesmer( has to be, guardian basically dervish and paragon combined, thief was the assasin and engineer is inspired by the ritualist and they sayed no MONKS.) I will observe with interest what cool mechanic they have made for it( my guesses are skills copying, mirror images/illusions and manipulating envirimental weapons).