Woem said:
I'm comparing this to GTAIV, Red Dead Redemption. And there's a big difference between giving critique and trolling. This game uses an updated version of the Guild Wars engine, which dates back to 2005. If you look at the character animation, for example of the thief running over the rooftops, you can not really say it's smooth or realistic, can you? The "swishes" the sword makes are more square than circles.
I've watched it again, several times, trying desperately to see what you're talking about.
Yes, the run animation is smooth and realistic for someone running on rooftops with a sword and pistol in hand. Then again, true realism would probably have her falling off those steep rooftops, and that's no fun. But do notice, as she sits, that her feet and legs aren't flat and even on the uneven plane, as many other games would have done. (At least she's not in heels.)
What do you mean by "square"? The sword slashes in all three slashing videos are circular (semicircular, to be precise. except in the leaping death blossom video). I must assume you meant the jagged edges inside the trailing image, indicating changes of direction by the blade/stealing hand. Those are far more realistic than a straight, flat sweep.
[sarcasm]Yes, updates never change anything do they... Quake engine 4 was exactly the same as Quake 3 and 2, Havoc 2 is exactly the same as original Havoc... /sarcasm.
It was unfair of me to call you a troll (it wasn't that good a joke anyway), but your claims are unsubstantiated. If this game isn't enough like Rockstar's gritty, brown, cel-shaded megahits for some people, then so be it. Those games will still be around. I will, however, give the benefit of the doubt and remind everyone that Guild Wars 2 is still pre-alpha and relatively unpolished (yet looks this good!). It can only get better between now and release. I would also like to invite/challenge Rockstar to make a fantasy game like this. Without sarcasm, I'd love to see that.