Trailers: Hitman: Absolution - Run For Your Life trailer

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Team Hollywood

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Feb 9, 2009
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Hitman: Absolution - Run For Your Life trailer

Get a glimpse into the minds that brought you Hitman: Absolution with the magic of gameplay commentary.

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Caliostro

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Jan 23, 2008
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Yeah, it's looking pretty good right now, though I'd be lying if I said it doesn't look like they took more than a couple of notes from Arkham Asylum. Not necessarily a bad thing though.

Also, Inception music, it's fucking EVERYWHERE now.
 

GoAwayVifs

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Aug 5, 2011
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This looks absolutely horrible. This trailer killed any hope I had for this being good. They took everything that made hitman good and threw it right out the window.
 

Master Taffer

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Aug 4, 2010
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Nice to see that they are finally improving the shooting mechanics. The mechanics in the previous games were always atrocious, and considering how often they shoved you into situations where you had to rely on them in it's predecessors it just made it worse. Improving the AI is great news, as it'll be nice for the people in the level not to switch between "Bored Cop" and "BLOODLUST" at the drop of a hat.

The instincts just seem to be a less complicated version of the sat-based minimap. It makes sense, as 47 likely does not have the resources of The Agency anymore, but from a gameplay stand point they still need the player to have a way to know what's going on in the environment. It's also nice that I can know the guard in the next room is moving without losing control of 47. The meter also prevents players from abusing it too much, which I admittedly did quite a bit. It'll also be nice to be able to "act natural" with that instinct bar as well. Nothing was more frustrating than having an AI take too much of an interest in you in the previous games, despite you not doing anything overtly suspicious.

I'm sure that levels like the one in the video are set pieces and the non-linear assassination levels are still in the game. The previous games certainly had their share of linear levels

I'm sad to see David Bateson and Jesper Kyd go. 47 is not much of a talker, but in those rare times he does it was always great to hear Bateson's voice. I'm still holding out hope that Bateson will be brought in eventually, but I'm not holding my breath on that one. As for Kyd, I've always been fond of his Hitman scores. I own an autographed copy of Hitman 1 & 2's score. It really sucks to see him go. That being said, I know people are getting sick of the "Inception" style music, but in this case I feel it really fits the character pretty well.
 

Sam Vimes

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Jul 1, 2010
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Err... They never said the run and hide gameplay was the main feature of the game... My guess is there'll still be old school missions, after all 47 will still have people to kill, either by contract or for hiw own safety and those people will not be part of a police force or a police assault on his hideout...
 

Llil

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Jul 24, 2008
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Hopefully this is a tutorial mission or something, like the amusement park in Blood Money. In that case, it's looking really good. As long as the other levels are more open and you don't have to use the x-ray vision if you don't want to, I'm fine with the changes they've made.

Shame that they got rid of the voice actor, though.
 

Master Taffer

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Aug 4, 2010
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Sam Vimes said:
Err... They never said the run and hide gameplay was the main feature of the game... My guess is there'll still be old school missions, after all 47 will still have people to kill, either by contract or for hiw own safety and those people will not be part of a police force or a police assault on his hideout...
Bingo, sir.
 

lobster1077

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Feb 7, 2011
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Just have to wait and see, it could be good but this looks an awful lot like Splinter Cell. Also that crowd at the end looked awfully jittery like they function on an over caffinated hivemind.
 

EvilPicnic

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Sep 9, 2009
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'...and catch up with 47 on a quite different type of journey to previous Hitman games'

Do not like.

47 is a sociopathic killer who hides in plain sight, not some sneaky Sam Fisher clone.

I really hope this is just some random odd-one-out level and the rest is classic turn-up-the-thermostat-rig-the-chandelier Hitman, otherwise I think IO has really dropped the ball on this one. Which is a real shame as Hitman is one of my favourite game series ever.
 

GiantRaven

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It may not look like the brilliant Hitman games of old, but it looks like a game that plays well. Colour me interested I guess.
 

EvilPicnic

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Hitman without Jesper Kyd? It's like Final Fantasy without Nobuo Uematsu. [glances at FFXIII box]
 

Master Taffer

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EvilPicnic said:
Hitman without Jesper Kyd? It's like Final Fantasy without Nobuo Uematsu. [glances at FFXIII box]
Peter Kyed and Peter Peter are composing the game. I'm a little miffed to, but I'm still willing to give them a shot.
 

k-ossuburb

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Jul 31, 2009
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This trailer in one word?

BWAAAAAAAAAAAAAAHH!

At first I was skeptical about the seeing through walls, shit, but now they've explained it a little more I'm kind of warming up to the concept. The disguise thing is a good idea as that was one part that I never really felt was all too solid in the other games. Being able to see through walls is a little redundant, but okay for gamers who aren't familiar with the series and I guess if the AI is going to be a little less predictable it does take some of that trial-and-error frustration out that some gamers found annoying about the series.

I preferred the frustration, to be honest. I love sitting down and staring at the map, watching the patterns of the enemies and waiting for just that right moment. I liked trying my hardest to get that perfect Assassin run by only bringing in the default weapons (fiber wire, syringes and explosives) as I felt the guns were pretty much useless since it's entirely possible to take out everyone with just those three items and whatever you found around the level.

The trial-and-error was fun because it meant that I could rethink my strategy and try to come up with the most efficient method of taking down my target, so it was really satisfying when I cleared a level without being detected, it also added to the tension of following someone and hoping that they don't turn around while you sneak up behind them, which kind of gave it a slightly retro difficulty, which I enjoyed.

Still, this doesn't look too bad, they're left it open enough for old-school Hitman players to do what they like and they've made it a little more versatile and forgiving for players who aren't used to that kind of difficulty. I say, if you don't like the new features, don't use them, they're not forcing you to.
 

Hero in a half shell

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Dec 30, 2009
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Matthew94 said:
Disguise powers, wtf???
I'm worried that the way they talk about it being linked to his "Instinct powers" that it will be a limited thing, so you may only get so much time per mission to use instinct, or so many times that you can change clothes. That would suck quite a bit of versatiliy out of the levels if it were the case.
 

Master Taffer

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Hero in a half shell said:
Matthew94 said:
Disguise powers, wtf???
I'm worried that the way they talk about it being linked to his "Instinct powers" that it will be a limited thing, so you may only get so much time per mission to use instinct, or so many times that you can change clothes. That would suck quite a bit of versatiliy out of the levels if it were the case.
I don't think it's a limited resource. The yellow bar on the right side of the screen represents instinct and if you watch it, it seems to refill at various times.
 

Hero in a half shell

It's not easy being green
Dec 30, 2009
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Master Taffer said:
Hero in a half shell said:
Matthew94 said:
Disguise powers, wtf???
I'm worried that the way they talk about it being linked to his "Instinct powers" that it will be a limited thing, so you may only get so much time per mission to use instinct, or so many times that you can change clothes. That would suck quite a bit of versatiliy out of the levels if it were the case.
I don't think it's a limited resource. The yellow bar on the right side of the screen represents instinct and if you watch it, it seems to refill at various times.
True enough, I was just studying that throughout the video, and the bar for instinct appears to go down quite slowly, but it refills whenever you knock out/kill a person stealthily, and the costume change doesn't seem to affect that whatsoever. I dunno, hearing their commentary has kinda sated me with this, they seem to really care about how the gameplay works, and the humour is still there, although less obvious (the chickens being shot by the plane in the building jump cutscene.)

EDIT: Just heard the final part of the video, in the police lobby they talk about how most people playing Hitman will be looking for the Stealth option, so they wanted to preserve that. That makes me happy, also I just wanted to point out at 16:17, in the bottom left of the crowd are four guys standing in a line with exactly the same character models. lol
 

Richardplex

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Jun 22, 2011
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EvilPicnic said:
Hitman without Jesper Kyd? It's like Final Fantasy without Nobuo Uematsu. [glances at FFXIII box]
I'm going to leave you to your opinions about the game itself; looking at it as a game, I'd agree it's fairly bad, as it really is just an anime with interactive battles down endless linear corridors. But don't complain about the music, just because Japanese Jesus didn't compose doesn't mean it isn't fantastic.
 

UnderCoverGuest

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May 24, 2010
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I already spread my disappointed opinion like a glob of jam in a previous topic, so for this one, I'm just gonna say...hm, can't think of anything to say.

You know how you can be so tired you can't sleep? Or so hungry you can't eat?

Well I'm so disappointed, I can't complain about anything. It's just overpowering to me. The direction these goofballs decided to go--to steer away from what made Hitman unique and brilliant, to area so well-trodden that they've become complete sellouts. Ripping ideas from Batman and Splinter Cell just so their new game will be attractive to a wider market, and less focused on pleasing the core demographic of Hitman lovers.

...surprised I managed to type that without having to take a breath and let my rage subside. Anywho, from the opening scene of Agent 47 crashing straight through a $*#%!&ing window--I mean, he's Agent 47! He should be standing outside on a scaffold, delicately removing the window pane, slipping inside, replacing the glass, and sliding down to ground level via a nearby convenient bookcase ladder--NOT #$@*#%ING CRASHING THROUGH A *%!$!@ING WINDOW! Especially not one that looks like it's three-stories above ground level.

Anyway--the one commentator dude at 0:44 to 0:47 (COINCIDEEENNNCCEE) or whatnot says "We'll catch up with Agent 47 on quite a different journey than previous Hitman games." Yeah, quite a different direction indeed. You turned off Creative Concept Lane and drove straight into a ditch next to Shameless Corporate Sellout Auto-Repair Center.

...goofballs.