Trailers: Hitman: Absolution - Run For Your Life trailer

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Justice4L

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Aug 24, 2011
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This looks amazing. I don't understand the hate for it when this seems like a tutorial level, where, of course they will be going through the basics. The tutorial levels in Hitman are always linear. It seems they are just showing us how to be stealthy and i'm sure the later missions will open up. The 'instinct' power of seeing through walls is switched of at higher difficulties, so don't judge a game when you have only seen 16 minutes of it.
 

EvilPicnic

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Sep 9, 2009
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Richardplex said:
EvilPicnic said:
Hitman without Jesper Kyd? It's like Final Fantasy without Nobuo Uematsu. [glances at FFXIII box]
I'm going to leave you to your opinions about the game itself; looking at it as a game, I'd agree it's fairly bad, as it really is just an anime with interactive battles down endless linear corridors. But don't complain about the music, just because Japanese Jesus didn't compose doesn't mean it isn't fantastic.
It's like Led Zeppelin without John Bonham on drums. It may be great. But it's still not John Bonham.

Irrespective of how good the gameplay may be, Jesper Kyd (and the now-missing voice actors) contributed greatly the extreme stylishness of the previous Hitman games. I agree that the mechanics needed updating (Blood Money was getting decidedly creaky) but my fear is that they threw the baby out with the bathwater.

But as a fan, one can still hope it will all come good.
 

ciancon

Waiting patiently.....
Nov 27, 2009
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Well i like it. But i guess that might be because i sucked at the second hitman....
 

Richardplex

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Jun 22, 2011
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EvilPicnic said:
Richardplex said:
EvilPicnic said:
Hitman without Jesper Kyd? It's like Final Fantasy without Nobuo Uematsu. [glances at FFXIII box]
I'm going to leave you to your opinions about the game itself; looking at it as a game, I'd agree it's fairly bad, as it really is just an anime with interactive battles down endless linear corridors. But don't complain about the music, just because Japanese Jesus didn't compose doesn't mean it isn't fantastic.
It's like Led Zeppelin without John Bonham on drums. It may be great. But it's still not John Bonham.

Irrespective of how good the gameplay may be, Jesper Kyd (and the now-missing voice actors) contributed greatly the extreme stylishness of the previous Hitman games. I agree that the mechanics needed updating (Blood Money was getting decidedly creaky) but my fear is that they threw the baby out with the bathwater.

But as a fan, one can still hope it will all come good.
But the game wasn't trying to emulate his music. Masashi Hamauzu's music should be judged on it's own merit, and on it's own merit it's still fantastic. For example, I don't think .Hack//Dusk is bad because Yuki Kajiura wasn't composing the music, I think it's terrible by itself.

I think I know an answer we can both agree with: It's like Final Fantasy without the victory fanfare [glares at FF13 box]
 

JayDub147

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Jun 13, 2009
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Llil said:
Hopefully this is a tutorial mission or something, like the amusement park in Blood Money. In that case, it's looking really good. As long as the other levels are more open and you don't have to use the x-ray vision if you don't want to, I'm fine with the changes they've made.

Shame that they got rid of the voice actor, though.
I think that might be the case. If they get Bateson back, it'll definitely be a buy from me.
 

Master Taffer

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Aug 4, 2010
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Hero in a half shell said:
Master Taffer said:
Hero in a half shell said:
Matthew94 said:
Disguise powers, wtf???
I'm worried that the way they talk about it being linked to his "Instinct powers" that it will be a limited thing, so you may only get so much time per mission to use instinct, or so many times that you can change clothes. That would suck quite a bit of versatiliy out of the levels if it were the case.
I don't think it's a limited resource. The yellow bar on the right side of the screen represents instinct and if you watch it, it seems to refill at various times.
True enough, I was just studying that throughout the video, and the bar for instinct appears to go down quite slowly, but it refills whenever you knock out/kill a person stealthily, and the costume change doesn't seem to affect that whatsoever. I dunno, hearing their commentary has kinda sated me with this, they seem to really care about how the gameplay works, and the humour is still there, although less obvious (the chickens being shot by the plane in the building jump cutscene.)

EDIT: Just heard the final part of the video, in the police lobby they talk about how most people playing Hitman will be looking for the Stealth option, so they wanted to preserve that. That makes me happy, also I just wanted to point out at 16:17, in the bottom left of the crowd are four guys standing in a line with exactly the same character models. lol
I noticed the meter took a boost when he entered the elevator with the chatty old man. Could be it refills when you complete objectives as well.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Really not feeling the hate here.

That looked like good fun to me.
 

jonyboy13

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Aug 13, 2010
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Hitman: Arkham Asylum.

UnderCoverGuest said:
I already spread my disappointed opinion like a glob of jam in a previous topic, so for this one, I'm just gonna say...hm, can't think of anything to say.

You know how you can be so tired you can't sleep? Or so hungry you can't eat?

Well I'm so disappointed, I can't complain about anything. It's just overpowering to me. The direction these goofballs decided to go--to steer away from what made Hitman unique and brilliant, to area so well-trodden that they've become complete sellouts. Ripping ideas from Batman and Splinter Cell just so their new game will be attractive to a wider market, and less focused on pleasing the core demographic of Hitman lovers.

...surprised I managed to type that without having to take a breath and let my rage subside. Anywho, from the opening scene of Agent 47 crashing straight through a $*#%!&ing window--I mean, he's Agent 47! He should be standing outside on a scaffold, delicately removing the window pane, slipping inside, replacing the glass, and sliding down to ground level via a nearby convenient bookcase ladder--NOT #$@*#%ING CRASHING THROUGH A *%!$!@ING WINDOW! Especially not one that looks like it's three-stories above ground level.

Anyway--the one commentator dude at 0:44 to 0:47 (COINCIDEEENNNCCEE) or whatnot says "We'll catch up with Agent 47 on quite a different journey than previous Hitman games." Yeah, quite a different direction indeed. You turned off Creative Concept Lane and drove straight into a ditch next to Shameless Corporate Sellout Auto-Repair Center.

...goofballs.
Pretty much that. The game looks fine, but not as part of the Hitman series. They killed one of the best franchises out there.
 
Apr 5, 2008
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This isn't new. I saw this trailer weeks ago. And I'm sad to say, that despite being a big fan of the series this trailer makes me *not* want to play it. This game is basically Splinter Cell meets Deus Ex. It's not Hitman.

How does 47 see through walls and floors for example? The freaking LINE that takes you to a next objective? Hitman wasn't linear (though objectives might be)...we should have complex maps with various ways to progress, encouragement to be a "silent assassin", living, breathing places with guards and passers-by going about their routines which we can analyse, etc.

This is the first game I can remember being interested in whose trailer put me off, rather than made me more excited.
 

Titan Buttons

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Apr 13, 2011
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I'm very optimistic about this game the instinct ability looks like they took the minimap and just put it in 47's head. Definitly buying it
 

scar_47

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Sep 25, 2010
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I like most of the changes the mechanics were really starting to show their age in blood money, the map got replaced by the instinct system is serves the same purpose so I'm confused as to why theres so much hate for it no one bitched about the magic satellite map. The trailer actually got me excited for the game it looks great and most of the changes were needed I think a lot of you are judgeing what is most likely the tutorial level pretty harshly, dear god how dare the improve the shooting and cover systems its clearly a failure of artistic integrity and the whole game will be crap, look at any of the other games tutorial levels their about the same as this one then you get into the big free flowing mission. At least wait for more than 16 minutes of gameplay before you start judgeing a game where the player determines so much.
 

Master Taffer

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Aug 4, 2010
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scar_47 said:
I like most of the changes the mechanics were really starting to show their age in blood money, the map got replaced by the instinct system is serves the same purpose so I'm confused as to why theres so much hate for it no one bitched about the magic satellite map.
Because it's a change, and as we all know that's poison for the irrational fan, positive or not.
 

Hashbrick

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Mar 20, 2009
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Innovate the series and people *****, keep the series the same with new content and people *****.

As a developer, how do you win?

I for one am looking forward to the changes of the Hitman series, its looking good. Don't want to see every movement of the AI don't touch the damn instinct button, simple as that. The point they emphasized to death is you can play it how you want to play it. Maybe that didn't stick into some your thick skulls but as soon as I heard it I had a smile on my face.
 

Turtleboy1017

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Nov 16, 2008
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k-ossuburb said:
This trailer in one word?

BWAAAAAAAAAAAAAAHH!

At first I was skeptical about the seeing through walls, shit, but now they've explained it a little more I'm kind of warming up to the concept. The disguise thing is a good idea as that was one part that I never really felt was all too solid in the other games. Being able to see through walls is a little redundant, but okay for gamers who aren't familiar with the series and I guess if the AI is going to be a little less predictable it does take some of that trial-and-error frustration out that some gamers found annoying about the series.

I preferred the frustration, to be honest. I love sitting down and staring at the map, watching the patterns of the enemies and waiting for just that right moment. I liked trying my hardest to get that perfect Assassin run by only bringing in the default weapons (fiber wire, syringes and explosives) as I felt the guns were pretty much useless since it's entirely possible to take out everyone with just those three items and whatever you found around the level.

The trial-and-error was fun because it meant that I could rethink my strategy and try to come up with the most efficient method of taking down my target, so it was really satisfying when I cleared a level without being detected, it also added to the tension of following someone and hoping that they don't turn around while you sneak up behind them, which kind of gave it a slightly retro difficulty, which I enjoyed.

Still, this doesn't look too bad, they're left it open enough for old-school Hitman players to do what they like and they've made it a little more versatile and forgiving for players who aren't used to that kind of difficulty. I say, if you don't like the new features, don't use them, they're not forcing you to.
I'm a huge fan of both Hitman and Splinter Cell, and I gotta say, this new Hitman has me somewhat intrigued. I'm probably bias because I loved Conviction, but so long as they keep elements like disguising and multiple creative ways to kill your targets, I think the new Hitman will be amazing.

I beat Blood Money on Silent Assassin difficulty, getting a perfect rating on every single mission. It was the biggest fucking pain in the ass in the world, mainly due to no saves. So you beat a level perfectly, and then 20 feet from the end, a guard turns 1 degree to much to the left and BAM you have to start all over.

If they can fix the difficulty problem, as well as the guards having on/off switches for awareness of what's going on around them, I will gladly welcome the new gameplay. As said before, I loved conviction, except it was way too short and just didn't take advantage of all the fun ideas they had.

If Hitman can pull it off, I have little doubt it will be a whole helluva lot of fun.
 

Turtleboy1017

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Nov 16, 2008
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Also, I just finished the entire video, and god damn, it looks FUN. The ending, where all the cops are just hanging around and you're walking through them, it felt tense. The kind of tense I remember from Silent Assassin, namely that one level where I was a fake actor shooting my target with a Luger. After he died, walking away without tripping any alarms, wondering when they would figure out he's actually dead, that feeling is emulated for me.

Also the humor was enjoyable. Hippies hating cops. Glad to see the humor hasn't left the series either. Can't wait for the game.
 

Alandoril

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Jul 19, 2010
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I'm a fan of the previous Hitman games too, but frankly this looks like an amazing step up in quality. I don't understand why people are against this.
 

jonyboy13

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Aug 13, 2010
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Hashbrick said:
Innovate the series and people *****, keep the series the same with new content and people *****.

As a developer, how do you win?

I for one am looking forward to the changes of the Hitman series, its looking good. Don't want to see every movement of the AI don't touch the damn instinct button, simple as that. The point they emphasized to death is you can play it how you want to play it. Maybe that didn't stick into some your thick skulls but as soon as I heard it I had a smile on my face.
You can't not use it BECAUSE THEY TOOK THE DAMN MAP!
It's not innovating. The exact same thing has been done in Arkham Asylum and the latest Splinter Cell. This is just taking what people loved about Hitman and removing it. Also known as dumbing down.

Watching the guards' routes from afar or hiding and using the minimap? Nah, I'M BATMAN! I'll watch through walls!
 

Norix596

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Nov 2, 2010
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Lot's of Splinter Cell Conviction flashbacks here -- makes sense though - they are two stealth games that were trying to be more dynamic. I know there's been a lot of griping about the Instinct system, but I can kind of get behind that. In Blood Money, completing a mission was basically a function of memorizing all the routines of all the AI's. It would be nice to see the game be a little more unpredictable and not basically mandate a mission restart every time someone sees you. I defiantly liked how you could actually use a hostage as a hostage rather than just as a human shield. I think I'll get this when it comes out.

(Oh and if any idiots what do go "OH YOU SUCK YOU COULDN'T DEAL WITH THE AI AND YOU JUST WANT HANDHOLDING!" please shut the fuck up, I've finished every mission in Blood Money on Silent Assassin on Expert. I just like to see something different being tried.)
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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This just looks like a whole lot of other games. I saw Batman Arkham Asylum, Uncharted and Splinter cell all wrapped into one. I'm worried.
 

Mister Linton

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Mar 11, 2011
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You whiners are pretty dense if you don't understand that this is a tutorial level. I can see exactly where the little tutorial messages will pop up in the full version telling you what buttons to push when. This looks almost exactly like the first level of all the previous Hitman games.